raze/source/build/src/engine_oldmap.h
hendricks266 1cc9d13ccf The great repository rearrangement of 2017.
Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?

git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00

261 lines
7.2 KiB
C

/* For single inclusion into engine.c only! */
#pragma pack(push,1)
struct sectortypev5
{
uint16_t wallptr, wallnum;
int16_t ceilingpicnum, floorpicnum;
int16_t ceilingheinum, floorheinum;
int32_t ceilingz, floorz;
int8_t ceilingshade, floorshade;
char ceilingxpanning, floorxpanning;
char ceilingypanning, floorypanning;
char ceilingstat, floorstat;
char ceilingpal, floorpal;
char visibility;
int16_t lotag, hitag;
int16_t extra;
};
struct walltypev5
{
int32_t x, y;
int16_t point2;
int16_t picnum, overpicnum;
int8_t shade;
int16_t cstat;
char xrepeat, yrepeat, xpanning, ypanning;
int16_t nextsector1, nextwall1;
int16_t nextsector2, nextwall2;
int16_t lotag, hitag;
int16_t extra;
};
struct spritetypev5
{
int32_t x, y, z;
char cstat;
int8_t shade;
char xrepeat, yrepeat;
int16_t picnum, ang, xvel, yvel, zvel, owner;
int16_t sectnum, statnum;
int16_t lotag, hitag;
int16_t extra;
};
struct sectortypev6
{
uint16_t wallptr, wallnum;
int16_t ceilingpicnum, floorpicnum;
int16_t ceilingheinum, floorheinum;
int32_t ceilingz, floorz;
int8_t ceilingshade, floorshade;
char ceilingxpanning, floorxpanning;
char ceilingypanning, floorypanning;
char ceilingstat, floorstat;
char ceilingpal, floorpal;
char visibility;
int16_t lotag, hitag, extra;
};
struct walltypev6
{
int32_t x, y;
int16_t point2, nextsector, nextwall;
int16_t picnum, overpicnum;
int8_t shade;
char pal;
int16_t cstat;
char xrepeat, yrepeat, xpanning, ypanning;
int16_t lotag, hitag, extra;
};
struct spritetypev6
{
int32_t x, y, z;
int16_t cstat;
int8_t shade;
char pal, clipdist;
char xrepeat, yrepeat;
int8_t xoffset, yoffset;
int16_t picnum, ang, xvel, yvel, zvel, owner;
int16_t sectnum, statnum;
int16_t lotag, hitag, extra;
};
#pragma pack(pop)
static int16_t sectorofwallv5(int16_t theline)
{
int16_t i, startwall, endwall, sucksect;
sucksect = -1;
for (i=0; i<numsectors; i++)
{
startwall = sector[i].wallptr;
endwall = startwall + sector[i].wallnum - 1;
if ((theline >= startwall) && (theline <= endwall))
{
sucksect = i;
break;
}
}
return(sucksect);
}
static void convertv5sectv6(struct sectortypev5 *from, struct sectortypev6 *to)
{
to->wallptr = from->wallptr;
to->wallnum = from->wallnum;
to->ceilingpicnum = from->ceilingpicnum;
to->floorpicnum = from->floorpicnum;
to->ceilingheinum = from->ceilingheinum;
to->floorheinum = from->floorheinum;
to->ceilingz = from->ceilingz;
to->floorz = from->floorz;
to->ceilingshade = from->ceilingshade;
to->floorshade = from->floorshade;
to->ceilingxpanning = from->ceilingxpanning;
to->floorxpanning = from->floorxpanning;
to->ceilingypanning = from->ceilingypanning;
to->floorypanning = from->floorypanning;
to->ceilingstat = from->ceilingstat;
to->floorstat = from->floorstat;
to->ceilingpal = from->ceilingpal;
to->floorpal = from->floorpal;
to->visibility = from->visibility;
to->lotag = from->lotag;
to->hitag = from->hitag;
to->extra = from->extra;
}
static void convertv5wallv6(struct walltypev5 *from, struct walltypev6 *to, int32_t i)
{
to->x = from->x;
to->y = from->y;
to->point2 = from->point2;
to->nextsector = from->nextsector1;
to->nextwall = from->nextwall1;
to->picnum = from->picnum;
to->overpicnum = from->overpicnum;
to->shade = from->shade;
to->pal = sector[sectorofwallv5((int16_t)i)].floorpal;
to->cstat = from->cstat;
to->xrepeat = from->xrepeat;
to->yrepeat = from->yrepeat;
to->xpanning = from->xpanning;
to->ypanning = from->ypanning;
to->lotag = from->lotag;
to->hitag = from->hitag;
to->extra = from->extra;
}
static void convertv5sprv6(struct spritetypev5 *from, struct spritetypev6 *to)
{
int16_t j;
to->x = from->x;
to->y = from->y;
to->z = from->z;
to->cstat = from->cstat;
to->shade = from->shade;
j = from->sectnum;
if ((sector[j].ceilingstat&1) > 0)
to->pal = sector[j].ceilingpal;
else
to->pal = sector[j].floorpal;
to->clipdist = 32;
to->xrepeat = from->xrepeat;
to->yrepeat = from->yrepeat;
to->xoffset = 0;
to->yoffset = 0;
to->picnum = from->picnum;
to->ang = from->ang;
to->xvel = from->xvel;
to->yvel = from->yvel;
to->zvel = from->zvel;
to->owner = from->owner;
to->sectnum = from->sectnum;
to->statnum = from->statnum;
to->lotag = from->lotag;
to->hitag = from->hitag;
to->extra = from->extra;
}
static void convertv6sectv7(struct sectortypev6 *from, sectortype *to)
{
to->ceilingz = from->ceilingz;
to->floorz = from->floorz;
to->wallptr = from->wallptr;
to->wallnum = from->wallnum;
to->ceilingpicnum = from->ceilingpicnum;
to->ceilingheinum = max(min(((int32_t)from->ceilingheinum)<<5,32767),-32768);
if ((from->ceilingstat&2) == 0) to->ceilingheinum = 0;
to->ceilingshade = from->ceilingshade;
to->ceilingpal = from->ceilingpal;
to->ceilingxpanning = from->ceilingxpanning;
to->ceilingypanning = from->ceilingypanning;
to->floorpicnum = from->floorpicnum;
to->floorheinum = max(min(((int32_t)from->floorheinum)<<5,32767),-32768);
if ((from->floorstat&2) == 0) to->floorheinum = 0;
to->floorshade = from->floorshade;
to->floorpal = from->floorpal;
to->floorxpanning = from->floorxpanning;
to->floorypanning = from->floorypanning;
to->ceilingstat = from->ceilingstat;
to->floorstat = from->floorstat;
to->visibility = from->visibility;
to->fogpal = 0;
to->lotag = from->lotag;
to->hitag = from->hitag;
to->extra = from->extra;
#ifdef NEW_MAP_FORMAT
to->ceilingbunch = to->floorbunch = -1;
#endif
}
static void convertv6wallv7(struct walltypev6 *from, walltype *to)
{
to->x = from->x;
to->y = from->y;
to->point2 = from->point2;
to->nextwall = from->nextwall;
to->nextsector = from->nextsector;
to->cstat = from->cstat;
to->picnum = from->picnum;
to->overpicnum = from->overpicnum;
to->shade = from->shade;
to->pal = from->pal;
to->xrepeat = from->xrepeat;
to->yrepeat = from->yrepeat;
to->xpanning = from->xpanning;
to->ypanning = from->ypanning;
to->lotag = from->lotag;
to->hitag = from->hitag;
to->extra = from->extra;
#ifdef NEW_MAP_FORMAT
to->upwall = to->dnwall = -1;
#endif
}
static void convertv6sprv7(struct spritetypev6 *from, spritetype *to)
{
to->x = from->x;
to->y = from->y;
to->z = from->z;
to->cstat = from->cstat;
to->picnum = from->picnum;
to->shade = from->shade;
to->pal = from->pal;
to->clipdist = from->clipdist;
to->blend = 0;
to->xrepeat = from->xrepeat;
to->yrepeat = from->yrepeat;
to->xoffset = from->xoffset;
to->yoffset = from->yoffset;
to->sectnum = from->sectnum;
to->statnum = from->statnum;
to->ang = from->ang;
to->owner = from->owner;
to->xvel = from->xvel;
to->yvel = from->yvel;
to->zvel = from->zvel;
to->lotag = from->lotag;
to->hitag = from->hitag;
to->extra = from->extra;
}