.. |
2d
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- Backend update from GZDoom
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2022-11-06 11:46:26 +01:00 |
audio
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- fixed: when deactivating the app, pausing the sound system should not depend on the game's internal pause state.
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2022-12-18 13:00:43 +01:00 |
console
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- Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view.
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2022-11-19 18:26:17 +01:00 |
cutscenes
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- backend update from GZDoom.
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2022-11-24 16:56:46 +01:00 |
engine
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- fixed ESC pressing on Duke's monitors.
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2022-12-18 12:56:58 +01:00 |
filesystem
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
fonts
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- backend update from GZDoom.
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2022-12-04 16:51:44 +01:00 |
menu
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- backend update from GZDoom
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2022-11-25 11:14:38 +01:00 |
models
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- backend update from GZDoom.
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2022-12-04 16:51:44 +01:00 |
objects
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- fixed GC::FullGC not collecting everything anymore.
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2022-12-05 12:29:18 +01:00 |
platform
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- Fix IWADBoxCallback() and MENUDEF setup for GLES backend.
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2022-12-11 19:45:07 +11:00 |
rendering
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- Backend update from GZDoom.
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2022-11-14 19:46:25 +01:00 |
scripting
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- pulled in the ZScript map fixes from GZDoom.
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2022-12-11 16:38:20 +01:00 |
startscreen
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- backend update from GZDoom.
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2022-11-24 16:56:46 +01:00 |
statusbar
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type safe CVAR declaration.
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2022-10-22 09:25:27 +02:00 |
textures
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- imported two fixes from GZDoom
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2022-11-25 12:33:52 +01:00 |
thirdparty
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- got new CVar system from GZDoom.
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2022-10-22 00:12:17 +02:00 |
utility
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- fix math error on ARM architectures
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2022-12-28 18:22:16 +11:00 |