raze/source/common
Christoph Oelckers 12d4f12da5 - removed the 'experimental' switch for Exhumed.
The game works better than Shadow Warrior so this seems pointless.
2020-01-21 22:08:05 +01:00
..
2d
console - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
filesystem
fonts
input
menu - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
music - finally - we have a compile on linux! 2020-01-20 05:46:18 -05:00
rendering - basics for hardware rendered camera textures. 2020-01-19 08:40:03 +01:00
sound
textures - basics for hardware rendered camera textures. 2020-01-19 08:40:03 +01:00
utility
animlib.cpp
animlib.h
compositesaveame.h
compositesavegame.cpp
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp
gamecontrol.h
gamecvars.cpp
gamecvars.h
i_specialpaths.h
initfs.cpp - finally - we have a compile on linux! 2020-01-20 05:46:18 -05:00
inputstate.cpp
inputstate.h
keyboard.h
mapinfo.h
ns.h
openaudio.cpp
openaudio.h
quotemgr.h
quotes.cpp
rts.cpp
rts.h
savegamehelp.cpp - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
savegamehelp.h - moved Exhumed's engine state save code into the common part. 2020-01-21 19:22:38 +01:00
screenshot.cpp
searchpaths.cpp - removed the 'experimental' switch for Exhumed. 2020-01-21 22:08:05 +01:00
secrets.cpp
secrets.h
st_start.h
statistics.cpp
statistics.h
version.h - consolidation of engine save code. 2020-01-21 21:51:05 +01:00