mirror of
https://github.com/ZDoom/Raze.git
synced 2025-02-08 15:52:00 +00:00
1149b4f4aa
* saving of demos and savegames no longer mindlessly writes to the mod directory. All such access is now being rerouted through the special paths interface so that the game data can reside in write protected locations. * refactored all occurences of klistpath except fnlist_getnames. * do not allow CON scripts to write to arbitrary files. This is a massive exploit and can be used to cause real damage if someone knows how to play this thing - it's far easier than people may think! It will now write any such data to a special section in the main config which is safe and cannot be manipulated to write to random locations on the hard drive.
1979 lines
58 KiB
C++
1979 lines
58 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "duke3d.h"
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#include "premap.h"
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#include "prlights.h"
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#include "savegame.h"
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#include "i_specialpaths.h"
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#include "gamecontrol.h"
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BEGIN_RR_NS
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static OutputFileCounter savecounter;
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// For storing pointers in files.
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// back_p==0: ptr -> "small int"
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// back_p==1: "small int" -> ptr
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//
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// mode: see enum in savegame.h
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void G_Util_PtrToIdx(void *ptr, int32_t const count, const void *base, int32_t const mode)
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{
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intptr_t *iptr = (intptr_t *)ptr;
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intptr_t const ibase = (intptr_t)base;
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int32_t const onlynon0_p = mode&P2I_ONLYNON0_BIT;
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// TODO: convert to proper offsets/indices for (a step towards) cross-
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// compatibility between 32- and 64-bit systems in the netplay.
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// REMEMBER to bump BYTEVERSION then.
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// WARNING: C std doesn't say that bit pattern of NULL is necessarily 0!
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if ((mode & P2I_BACK_BIT) == 0)
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{
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for (bssize_t i = 0; i < count; i++)
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if (!onlynon0_p || iptr[i])
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iptr[i] -= ibase;
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}
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else
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{
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for (bssize_t i = 0; i < count; i++)
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if (!onlynon0_p || iptr[i])
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iptr[i] += ibase;
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}
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}
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void G_Util_PtrToIdx2(void *ptr, int32_t const count, size_t const stride, const void *base, int32_t const mode)
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{
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uint8_t *iptr = (uint8_t *)ptr;
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intptr_t const ibase = (intptr_t)base;
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int32_t const onlynon0_p = mode&P2I_ONLYNON0_BIT;
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if ((mode & P2I_BACK_BIT) == 0)
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{
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for (bssize_t i = 0; i < count; ++i)
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{
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if (!onlynon0_p || *(intptr_t *)iptr)
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*(intptr_t *)iptr -= ibase;
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iptr += stride;
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}
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}
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else
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{
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for (bssize_t i = 0; i < count; ++i)
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{
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if (!onlynon0_p || *(intptr_t *)iptr)
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*(intptr_t *)iptr += ibase;
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iptr += stride;
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}
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}
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}
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// TODO: sync with TROR special interpolations? (e.g. upper floor of subway)
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void G_ResetInterpolations(void)
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{
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int32_t k, i;
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g_interpolationCnt = 0;
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k = headspritestat[STAT_EFFECTOR];
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while (k >= 0)
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{
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switch (sprite[k].lotag)
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{
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case SE_31_FLOOR_RISE_FALL:
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G_SetInterpolation(§or[sprite[k].sectnum].floorz);
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break;
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case SE_32_CEILING_RISE_FALL:
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G_SetInterpolation(§or[sprite[k].sectnum].ceilingz);
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break;
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case SE_17_WARP_ELEVATOR:
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case SE_25_PISTON:
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G_SetInterpolation(§or[sprite[k].sectnum].floorz);
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G_SetInterpolation(§or[sprite[k].sectnum].ceilingz);
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break;
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case SE_0_ROTATING_SECTOR:
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case SE_5:
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case SE_6_SUBWAY:
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case SE_11_SWINGING_DOOR:
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case SE_14_SUBWAY_CAR:
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case SE_15_SLIDING_DOOR:
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case SE_16_REACTOR:
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case SE_26:
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case SE_30_TWO_WAY_TRAIN:
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Sect_SetInterpolation(sprite[k].sectnum);
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break;
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}
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k = nextspritestat[k];
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}
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for (i=g_interpolationCnt-1; i>=0; i--) bakipos[i] = *curipos[i];
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for (i = g_animateCnt-1; i>=0; i--)
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G_SetInterpolation(g_animatePtr[i]);
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}
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savebrief_t g_lastautosave, g_lastusersave, g_freshload;
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int32_t g_lastAutoSaveArbitraryID = -1;
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bool g_saveRequested;
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savebrief_t * g_quickload;
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menusave_t * g_menusaves;
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uint16_t g_nummenusaves;
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static menusave_t * g_internalsaves;
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static uint16_t g_numinternalsaves;
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static void ReadSaveGameHeaders_CACHE1D(TArray<FString>& saves)
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{
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savehead_t h;
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for (auto& save : saves)
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{
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char const* fn = save;
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auto fil = fopenFileReader(fn, 0);
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if (!fil.isOpen())
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continue;
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menusave_t & msv = g_internalsaves[g_numinternalsaves];
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int32_t k = sv_loadheader(fil, 0, &h);
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if (k)
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{
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if (k < 0)
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msv.isUnreadable = 1;
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msv.isOldVer = 1;
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}
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else
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msv.isOldVer = 0;
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msv.isAutoSave = h.isAutoSave();
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strncpy(msv.brief.path, fn, ARRAY_SIZE(msv.brief.path));
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++g_numinternalsaves;
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if (k >= 0 && h.savename[0] != '\0')
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{
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memcpy(msv.brief.name, h.savename, ARRAY_SIZE(msv.brief.name));
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}
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else
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msv.isUnreadable = 1;
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}
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}
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static void ReadSaveGameHeaders_Internal(void)
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{
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FString pattern = M_GetSavegamesPath() + "*.esv";
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TArray<FString> saves;
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D_AddWildFile(saves, pattern);
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// potentially overallocating but programmatically simple
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int const numfiles = saves.Size();
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size_t const internalsavesize = sizeof(menusave_t) * numfiles;
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g_internalsaves = (menusave_t *)Xrealloc(g_internalsaves, internalsavesize);
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for (int x = 0; x < numfiles; ++x)
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g_internalsaves[x].clear();
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g_numinternalsaves = 0;
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ReadSaveGameHeaders_CACHE1D(saves);
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g_nummenusaves = 0;
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for (int x = g_numinternalsaves-1; x >= 0; --x)
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{
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menusave_t & msv = g_internalsaves[x];
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if (!msv.isUnreadable)
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{
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++g_nummenusaves;
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}
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}
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size_t const menusavesize = sizeof(menusave_t) * g_nummenusaves;
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g_menusaves = (menusave_t *)Xrealloc(g_menusaves, menusavesize);
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for (int x = 0; x < g_nummenusaves; ++x)
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g_menusaves[x].clear();
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for (int x = g_numinternalsaves-1, y = 0; x >= 0; --x)
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{
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menusave_t & msv = g_internalsaves[x];
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if (!msv.isUnreadable)
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{
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g_menusaves[y++] = msv;
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}
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}
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for (int x = g_numinternalsaves-1; x >= 0; --x)
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{
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char const * const path = g_internalsaves[x].brief.path;
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int const pathlen = Bstrlen(path);
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if (pathlen < 12)
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continue;
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char const * const fn = path + (pathlen-12);
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if (fn[0] == 's' && fn[1] == 'a' && fn[2] == 'v' && fn[3] == 'e' &&
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isdigit(fn[4]) && isdigit(fn[5]) && isdigit(fn[6]) && isdigit(fn[7]))
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{
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char number[5];
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memcpy(number, fn+4, 4);
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number[4] = '\0';
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savecounter.count = Batoi(number)+1;
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break;
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}
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}
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}
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void ReadSaveGameHeaders(void)
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{
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ReadSaveGameHeaders_Internal();
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if (!cl_autosavedeletion)
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return;
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bool didDelete = false;
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int numautosaves = 0;
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for (int x = 0; x < g_nummenusaves; ++x)
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{
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menusave_t & msv = g_menusaves[x];
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if (!msv.isAutoSave)
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continue;
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if (numautosaves >= cl_maxautosaves)
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{
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G_DeleteSave(msv.brief);
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didDelete = true;
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}
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++numautosaves;
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}
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if (didDelete)
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ReadSaveGameHeaders_Internal();
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}
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int32_t G_LoadSaveHeaderNew(char const *fn, savehead_t *saveh)
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{
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auto fil = fopenFileReader(fn, 0);
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if (!fil.isOpen())
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return -1;
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int32_t i = sv_loadheader(fil, 0, saveh);
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if (i < 0)
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goto corrupt;
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int32_t screenshotofs;
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if (fil.Read(&screenshotofs, 4) != 4)
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goto corrupt;
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TileFiles.tileCreate(TILE_LOADSHOT, 200, 320);
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if (screenshotofs)
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{
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if (kdfread_LZ4(tileData(TILE_LOADSHOT), 320, 200, fil) != 200)
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{
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OSD_Printf("G_LoadSaveHeaderNew(): failed reading screenshot in \"%s\"\n", fn);
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goto corrupt;
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}
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}
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else
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{
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Bmemset(tileData(TILE_LOADSHOT), 0, 320*200);
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}
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tileInvalidate(TILE_LOADSHOT, 0, 255);
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return 0;
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corrupt:
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return 1;
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}
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static void sv_postudload();
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// hack
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static int different_user_map;
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// XXX: keyboard input 'blocked' after load fail? (at least ESC?)
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int32_t G_LoadPlayer(savebrief_t & sv)
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{
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auto fil = fopenFileReader(sv.path, 0);
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if (!fil.isOpen())
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return -1;
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ready2send = 0;
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savehead_t h;
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int status = sv_loadheader(fil, 0, &h);
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if (status < 0 || h.numplayers != ud.multimode)
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{
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if (status == -4 || status == -3 || status == 1)
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P_DoQuote(QUOTE_SAVE_BAD_VERSION, g_player[myconnectindex].ps);
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else if (h.numplayers != ud.multimode)
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P_DoQuote(QUOTE_SAVE_BAD_PLAYERS, g_player[myconnectindex].ps);
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ototalclock = totalclock;
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ready2send = 1;
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return 1;
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}
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// some setup first
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ud.multimode = h.numplayers;
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if (numplayers > 1)
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{
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pub = NUMPAGES;
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pus = NUMPAGES;
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G_UpdateScreenArea();
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G_DrawBackground();
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menutext_center(100, "Loading...");
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videoNextPage();
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}
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Net_WaitForEverybody();
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FX_StopAllSounds();
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S_ClearSoundLocks();
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// non-"m_" fields will be loaded from svgm_udnetw
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ud.m_volume_number = h.volnum;
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ud.m_level_number = h.levnum;
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ud.m_player_skill = h.skill;
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// NOTE: Bmemcpy needed for SAVEGAME_MUSIC.
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EDUKE32_STATIC_ASSERT(sizeof(boardfilename) == sizeof(h.boardfn));
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different_user_map = Bstrcmp(boardfilename, h.boardfn);
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Bmemcpy(boardfilename, h.boardfn, sizeof(boardfilename));
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int const mapIdx = h.volnum*MAXLEVELS + h.levnum;
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if (boardfilename[0])
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Bstrcpy(currentboardfilename, boardfilename);
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else if (g_mapInfo[mapIdx].filename)
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Bstrcpy(currentboardfilename, g_mapInfo[mapIdx].filename);
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if (currentboardfilename[0])
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{
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artSetupMapArt(currentboardfilename);
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append_ext_UNSAFE(currentboardfilename, ".mhk");
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engineLoadMHK(currentboardfilename);
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}
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Bmemcpy(currentboardfilename, boardfilename, BMAX_PATH);
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if (status == 2)
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G_NewGame_EnterLevel();
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else if ((status = sv_loadsnapshot(fil, 0, &h))) // read the rest...
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{
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// in theory, we could load into an initial dump first and trivially
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// recover if things go wrong...
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Bsprintf(tempbuf, "Loading save game file \"%s\" failed (code %d), cannot recover.", sv.path, status);
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G_GameExit(tempbuf);
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}
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sv_postudload(); // ud.m_XXX = ud.XXX
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return 0;
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}
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////////// TIMER SAVING/RESTORING //////////
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static struct {
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int32_t totalclock, totalclocklock; // engine
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int32_t ototalclock, lockclock; // game
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} g_timers;
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static void G_SaveTimers(void)
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{
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g_timers.totalclock = (int32_t) totalclock;
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g_timers.totalclocklock = (int32_t) totalclocklock;
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g_timers.ototalclock = (int32_t) ototalclock;
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g_timers.lockclock = (int32_t) lockclock;
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}
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static void G_RestoreTimers(void)
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{
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timerUpdate();
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totalclock = g_timers.totalclock;
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totalclocklock = g_timers.totalclocklock;
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ototalclock = g_timers.ototalclock;
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lockclock = g_timers.lockclock;
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}
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//////////
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void G_DeleteSave(savebrief_t const & sv)
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{
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if (!sv.isValid())
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return;
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char temp[BMAX_PATH];
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if (snprintf(temp, sizeof(temp), "%s%s", M_GetSavegamesPath().GetChars(), sv.path))
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{
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OSD_Printf("G_SavePlayer: file name \"%s\" too long\n", sv.path);
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return;
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}
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unlink(temp);
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}
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void G_DeleteOldSaves(void)
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{
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ReadSaveGameHeaders();
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for (int x = 0; x < g_numinternalsaves; ++x)
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{
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menusave_t const & msv = g_internalsaves[x];
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if (msv.isOldVer || msv.isUnreadable)
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G_DeleteSave(msv.brief);
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}
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}
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uint16_t G_CountOldSaves(void)
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{
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ReadSaveGameHeaders();
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int bad = 0;
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for (int x = 0; x < g_numinternalsaves; ++x)
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{
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menusave_t const & msv = g_internalsaves[x];
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if (msv.isOldVer || msv.isUnreadable)
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++bad;
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}
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return bad;
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}
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int32_t G_SavePlayer(savebrief_t & sv, bool isAutoSave)
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{
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#ifdef __ANDROID__
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G_SavePalette();
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#endif
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G_SaveTimers();
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Net_WaitForEverybody();
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ready2send = 0;
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char temp[BMAX_PATH];
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errno = 0;
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FILE *fil;
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if (sv.isValid())
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{
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if (snprintf(temp, sizeof(temp), "%s%s", M_GetSavegamesPath().GetChars(), sv.path))
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{
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OSD_Printf("G_SavePlayer: file name \"%s\" too long\n", sv.path);
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goto saveproblem;
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}
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fil = fopen(temp, "wb");
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}
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else
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{
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static char const SaveName[] = "save0000.esv";
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int const len = snprintf(temp, ARRAY_SIZE(temp), "%s%s", M_GetSavegamesPath().GetChars(), SaveName);
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if (len >= ARRAY_SSIZE(temp)-1)
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{
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OSD_Printf("G_SavePlayer: could not form automatic save path\n");
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goto saveproblem;
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}
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char * zeros = temp + (len-8);
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fil = savecounter.opennextfile(temp, zeros);
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savecounter.count++;
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// don't copy the mod dir into sv.path
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Bstrcpy(sv.path, temp + (len-(ARRAY_SIZE(SaveName)-1)));
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}
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if (!fil)
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{
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OSD_Printf("G_SavePlayer: failed opening \"%s\" for writing: %s\n",
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temp, strerror(errno));
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goto saveproblem;
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}
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// temporary hack
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ud.user_map = G_HaveUserMap();
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#ifdef POLYMER
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if (videoGetRenderMode() == REND_POLYMER)
|
|
polymer_resetlights();
|
|
#endif
|
|
|
|
// SAVE!
|
|
sv_saveandmakesnapshot(fil, sv.name, 0, 0, 0, 0, isAutoSave);
|
|
|
|
fclose(fil);
|
|
|
|
if (!g_netServer && ud.multimode < 2)
|
|
{
|
|
Bstrcpy(apStrings[QUOTE_RESERVED4], "Game Saved");
|
|
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
|
|
}
|
|
|
|
ready2send = 1;
|
|
Net_WaitForEverybody();
|
|
|
|
G_RestoreTimers();
|
|
ototalclock = totalclock;
|
|
|
|
return 0;
|
|
|
|
saveproblem:
|
|
ready2send = 1;
|
|
Net_WaitForEverybody();
|
|
|
|
G_RestoreTimers();
|
|
ototalclock = totalclock;
|
|
|
|
return -1;
|
|
}
|
|
|
|
int32_t G_LoadPlayerMaybeMulti(savebrief_t & sv)
|
|
{
|
|
if (g_netServer || ud.multimode > 1)
|
|
{
|
|
Bstrcpy(apStrings[QUOTE_RESERVED4], "Multiplayer Loading Not Yet Supported");
|
|
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
|
|
|
|
// g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
return 127;
|
|
}
|
|
else
|
|
{
|
|
int32_t c = G_LoadPlayer(sv);
|
|
if (c == 0)
|
|
g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
return c;
|
|
}
|
|
}
|
|
|
|
void G_SavePlayerMaybeMulti(savebrief_t & sv, bool isAutoSave)
|
|
{
|
|
if (g_netServer || ud.multimode > 1)
|
|
{
|
|
Bstrcpy(apStrings[QUOTE_RESERVED4], "Multiplayer Saving Not Yet Supported");
|
|
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
|
|
}
|
|
else
|
|
{
|
|
G_SavePlayer(sv, isAutoSave);
|
|
}
|
|
}
|
|
|
|
////////// GENERIC SAVING/LOADING SYSTEM //////////
|
|
|
|
typedef struct dataspec_
|
|
{
|
|
uint32_t flags;
|
|
void * const ptr;
|
|
uint32_t size;
|
|
intptr_t cnt;
|
|
} dataspec_t;
|
|
|
|
#define SV_DEFAULTCOMPRTHRES 8
|
|
static uint8_t savegame_diffcompress; // 0:none, 1:Ken's LZW in cache1d.c
|
|
static uint8_t savegame_comprthres;
|
|
|
|
|
|
#define DS_DYNAMIC 1 // dereference .ptr one more time
|
|
#define DS_STRING 2
|
|
#define DS_CMP 4
|
|
// 8
|
|
#define DS_CNT(x) ((sizeof(x))<<3) // .cnt is pointer to...
|
|
#define DS_CNT16 16
|
|
#define DS_CNT32 32
|
|
#define DS_CNTMASK (8|DS_CNT16|DS_CNT32|64)
|
|
// 64
|
|
#define DS_LOADFN 128 // .ptr is function that is run when loading
|
|
#define DS_SAVEFN 256 // .ptr is function that is run when saving
|
|
#define DS_NOCHK 1024 // don't check for diffs (and don't write out in dump) since assumed constant throughout demo
|
|
#define DS_PROTECTFN 512
|
|
#define DS_END (0x70000000)
|
|
|
|
static int32_t ds_getcnt(const dataspec_t *spec)
|
|
{
|
|
int cnt = -1;
|
|
|
|
switch (spec->flags & DS_CNTMASK)
|
|
{
|
|
case 0: cnt = spec->cnt; break;
|
|
case DS_CNT16: cnt = *((int16_t *)spec->cnt); break;
|
|
case DS_CNT32: cnt = *((int32_t *)spec->cnt); break;
|
|
}
|
|
|
|
return cnt;
|
|
}
|
|
|
|
static inline void ds_get(const dataspec_t *spec, void **ptr, int32_t *cnt)
|
|
{
|
|
*cnt = ds_getcnt(spec);
|
|
*ptr = (spec->flags & DS_DYNAMIC) ? *((void **)spec->ptr) : spec->ptr;
|
|
}
|
|
|
|
// write state to file and/or to dump
|
|
static uint8_t *writespecdata(const dataspec_t *spec, FILE *fil, uint8_t *dump)
|
|
{
|
|
for (; spec->flags != DS_END; spec++)
|
|
{
|
|
if (spec->flags & (DS_SAVEFN|DS_LOADFN))
|
|
{
|
|
if (spec->flags & DS_SAVEFN)
|
|
(*(void (*)(void))spec->ptr)();
|
|
continue;
|
|
}
|
|
|
|
if (!fil && (spec->flags & (DS_NOCHK|DS_CMP|DS_STRING)))
|
|
continue;
|
|
else if (spec->flags & DS_STRING)
|
|
{
|
|
fwrite(spec->ptr, Bstrlen((const char *)spec->ptr), 1, fil); // not null-terminated!
|
|
continue;
|
|
}
|
|
|
|
void * ptr;
|
|
int32_t cnt;
|
|
|
|
ds_get(spec, &ptr, &cnt);
|
|
|
|
if (cnt < 0)
|
|
{
|
|
OSD_Printf("wsd: cnt=%d, f=0x%x.\n", cnt, spec->flags);
|
|
continue;
|
|
}
|
|
|
|
if (!ptr || !cnt)
|
|
continue;
|
|
|
|
if (fil)
|
|
{
|
|
if ((spec->flags & DS_CMP) || ((spec->flags & DS_CNTMASK) == 0 && spec->size * cnt <= savegame_comprthres))
|
|
fwrite(ptr, spec->size, cnt, fil);
|
|
else
|
|
dfwrite_LZ4((void *)ptr, spec->size, cnt, fil);
|
|
}
|
|
|
|
if (dump && (spec->flags & (DS_NOCHK|DS_CMP)) == 0)
|
|
{
|
|
Bmemcpy(dump, ptr, spec->size * cnt);
|
|
dump += spec->size * cnt;
|
|
}
|
|
}
|
|
return dump;
|
|
}
|
|
|
|
// let havedump=dumpvar&&*dumpvar
|
|
// (fil>=0 && havedump): first restore dump from file, then restore state from dump
|
|
// (fil<0 && havedump): only restore state from dump
|
|
// (fil>=0 && !havedump): only restore state from file
|
|
static int32_t readspecdata(const dataspec_t *spec, FileReader *fil, uint8_t **dumpvar)
|
|
{
|
|
uint8_t * dump = dumpvar ? *dumpvar : NULL;
|
|
auto const sptr = spec;
|
|
|
|
for (; spec->flags != DS_END; spec++)
|
|
{
|
|
if (fil == nullptr && spec->flags & (DS_NOCHK|DS_STRING|DS_CMP)) // we're updating
|
|
continue;
|
|
|
|
if (spec->flags & (DS_LOADFN|DS_SAVEFN))
|
|
{
|
|
if (spec->flags & DS_LOADFN)
|
|
(*(void (*)())spec->ptr)();
|
|
continue;
|
|
}
|
|
|
|
if (spec->flags & (DS_STRING|DS_CMP)) // DS_STRING and DS_CMP is for static data only
|
|
{
|
|
static char cmpstrbuf[32];
|
|
int const siz = (spec->flags & DS_STRING) ? Bstrlen((const char *)spec->ptr) : spec->size * spec->cnt;
|
|
int const ksiz = fil->Read(cmpstrbuf, siz);
|
|
|
|
if (ksiz != siz || Bmemcmp(spec->ptr, cmpstrbuf, siz))
|
|
{
|
|
OSD_Printf("rsd: spec=%s, idx=%d:\n", (char *)sptr->ptr, (int32_t)(spec-sptr));
|
|
|
|
if (ksiz!=siz)
|
|
OSD_Printf(" file read returned %d, expected %d.\n", ksiz, siz);
|
|
else
|
|
OSD_Printf(" sp->ptr and cmpstrbuf not identical!\n");
|
|
|
|
return -1;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
void * ptr;
|
|
int32_t cnt;
|
|
|
|
ds_get(spec, &ptr, &cnt);
|
|
|
|
if (cnt < 0)
|
|
{
|
|
OSD_Printf("rsd: cnt<0... wtf?\n");
|
|
return -1;
|
|
}
|
|
|
|
if (!ptr || !cnt)
|
|
continue;
|
|
|
|
if (fil->isOpen())
|
|
{
|
|
auto const mem = (dump && (spec->flags & DS_NOCHK) == 0) ? dump : (uint8_t *)ptr;
|
|
bool const comp = !((spec->flags & DS_CNTMASK) == 0 && spec->size * cnt <= savegame_comprthres);
|
|
int const siz = comp ? cnt : cnt * spec->size;
|
|
int const ksiz = comp ? kdfread_LZ4(mem, spec->size, siz, *fil) : fil->Read(mem, siz);
|
|
|
|
if (ksiz != siz)
|
|
{
|
|
OSD_Printf("rsd: spec=%s, idx=%d, mem=%p\n", (char *)sptr->ptr, (int32_t)(spec - sptr), mem);
|
|
OSD_Printf(" (%s): read %d, expected %d!\n",
|
|
((spec->flags & DS_CNTMASK) == 0 && spec->size * cnt <= savegame_comprthres) ? "uncompressed" : "compressed", ksiz, siz);
|
|
|
|
if (ksiz == -1)
|
|
OSD_Printf(" read: %s\n", strerror(errno));
|
|
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
if (dump && (spec->flags & DS_NOCHK) == 0)
|
|
{
|
|
Bmemcpy(ptr, dump, spec->size * cnt);
|
|
dump += spec->size * cnt;
|
|
}
|
|
}
|
|
|
|
if (dumpvar)
|
|
*dumpvar = dump;
|
|
|
|
return 0;
|
|
}
|
|
|
|
#define UINT(bits) uint##bits##_t
|
|
#define BYTES(bits) (bits>>3)
|
|
#define VAL(bits,p) (*(UINT(bits) const *)(p))
|
|
#define WVAL(bits,p) (*(UINT(bits) *)(p))
|
|
|
|
static void docmpsd(const void *ptr, void *dump, uint32_t size, uint32_t cnt, uint8_t **diffvar)
|
|
{
|
|
uint8_t *retdiff = *diffvar;
|
|
|
|
// Hail to the C preprocessor, baby!
|
|
#define CPSINGLEVAL(Datbits) \
|
|
if (VAL(Datbits, ptr) != VAL(Datbits, dump)) \
|
|
{ \
|
|
WVAL(Datbits, retdiff) = WVAL(Datbits, dump) = VAL(Datbits, ptr); \
|
|
*diffvar = retdiff + BYTES(Datbits); \
|
|
}
|
|
|
|
if (cnt == 1)
|
|
switch (size)
|
|
{
|
|
case 8: CPSINGLEVAL(64); return;
|
|
case 4: CPSINGLEVAL(32); return;
|
|
case 2: CPSINGLEVAL(16); return;
|
|
case 1: CPSINGLEVAL(8); return;
|
|
}
|
|
|
|
#define CPELTS(Idxbits, Datbits) \
|
|
do \
|
|
{ \
|
|
for (int i = 0; i < nelts; i++) \
|
|
{ \
|
|
if (*p != *op) \
|
|
{ \
|
|
*op = *p; \
|
|
WVAL(Idxbits, retdiff) = i; \
|
|
retdiff += BYTES(Idxbits); \
|
|
WVAL(Datbits, retdiff) = *p; \
|
|
retdiff += BYTES(Datbits); \
|
|
} \
|
|
p++; \
|
|
op++; \
|
|
} \
|
|
WVAL(Idxbits, retdiff) = -1; \
|
|
retdiff += BYTES(Idxbits); \
|
|
} while (0)
|
|
|
|
#define CPDATA(Datbits) \
|
|
do \
|
|
{ \
|
|
auto p = (UINT(Datbits) const *)ptr; \
|
|
auto op = (UINT(Datbits) *)dump; \
|
|
int nelts = tabledivide32_noinline(size * cnt, BYTES(Datbits)); \
|
|
if (nelts > 65536) \
|
|
CPELTS(32, Datbits); \
|
|
else if (nelts > 256) \
|
|
CPELTS(16, Datbits); \
|
|
else \
|
|
CPELTS(8, Datbits); \
|
|
} while (0)
|
|
|
|
if (size == 8)
|
|
CPDATA(64);
|
|
else if ((size & 3) == 0)
|
|
CPDATA(32);
|
|
else if ((size & 1) == 0)
|
|
CPDATA(16);
|
|
else
|
|
CPDATA(8);
|
|
|
|
*diffvar = retdiff;
|
|
|
|
#undef CPELTS
|
|
#undef CPSINGLEVAL
|
|
#undef CPDATA
|
|
}
|
|
|
|
// get the number of elements to be monitored for changes
|
|
static int32_t getnumvar(const dataspec_t *spec)
|
|
{
|
|
int n = 0;
|
|
for (; spec->flags != DS_END; spec++)
|
|
if (spec->flags & (DS_STRING|DS_CMP|DS_NOCHK|DS_SAVEFN|DS_LOADFN))
|
|
++n;
|
|
return n;
|
|
}
|
|
|
|
// update dump at *dumpvar with new state and write diff to *diffvar
|
|
static void cmpspecdata(const dataspec_t *spec, uint8_t **dumpvar, uint8_t **diffvar)
|
|
{
|
|
uint8_t * dump = *dumpvar;
|
|
uint8_t * diff = *diffvar;
|
|
int nbytes = (getnumvar(spec) + 7) >> 3;
|
|
int const slen = Bstrlen((const char *)spec->ptr);
|
|
|
|
Bmemcpy(diff, spec->ptr, slen);
|
|
diff += slen;
|
|
|
|
while (nbytes--)
|
|
*(diff++) = 0; // the bitmap of indices which elements of spec have changed go here
|
|
|
|
int eltnum = 0;
|
|
|
|
for (spec++; spec->flags!=DS_END; spec++)
|
|
{
|
|
if ((spec->flags&(DS_NOCHK|DS_STRING|DS_CMP)))
|
|
continue;
|
|
|
|
if (spec->flags&(DS_LOADFN|DS_SAVEFN))
|
|
{
|
|
if ((spec->flags&(DS_PROTECTFN))==0)
|
|
(*(void (*)())spec->ptr)();
|
|
continue;
|
|
}
|
|
|
|
void * ptr;
|
|
int32_t cnt;
|
|
|
|
ds_get(spec, &ptr, &cnt);
|
|
|
|
if (cnt < 0)
|
|
{
|
|
OSD_Printf("csd: cnt=%d, f=0x%x\n", cnt, spec->flags);
|
|
continue;
|
|
}
|
|
|
|
uint8_t * const tmptr = diff;
|
|
|
|
docmpsd(ptr, dump, spec->size, cnt, &diff);
|
|
|
|
if (diff != tmptr)
|
|
(*diffvar + slen)[eltnum>>3] |= 1<<(eltnum&7);
|
|
|
|
dump += spec->size*cnt;
|
|
eltnum++;
|
|
}
|
|
|
|
*diffvar = diff;
|
|
*dumpvar = dump;
|
|
}
|
|
|
|
#define VALOFS(bits,p,ofs) (*(((UINT(bits) *)(p)) + (ofs)))
|
|
|
|
// apply diff to dump, not to state! state is restored from dump afterwards.
|
|
static int32_t applydiff(const dataspec_t *spec, uint8_t **dumpvar, uint8_t **diffvar)
|
|
{
|
|
uint8_t * dump = *dumpvar;
|
|
uint8_t * diff = *diffvar;
|
|
int const nbytes = (getnumvar(spec)+7)>>3;
|
|
int const slen = Bstrlen((const char *)spec->ptr);
|
|
|
|
if (Bmemcmp(diff, spec->ptr, slen)) // check STRING magic (sync check)
|
|
return 1;
|
|
|
|
diff += slen+nbytes;
|
|
|
|
int eltnum = -1;
|
|
for (spec++; spec->flags != DS_END; spec++)
|
|
{
|
|
if ((spec->flags & (DS_NOCHK|DS_STRING|DS_CMP|DS_LOADFN|DS_SAVEFN)))
|
|
continue;
|
|
|
|
int const cnt = ds_getcnt(spec);
|
|
if (cnt < 0) return 1;
|
|
|
|
eltnum++;
|
|
if (((*diffvar+slen)[eltnum>>3] & (1<<(eltnum&7))) == 0)
|
|
{
|
|
dump += spec->size * cnt;
|
|
continue;
|
|
}
|
|
|
|
// ----------
|
|
#define CPSINGLEVAL(Datbits) \
|
|
WVAL(Datbits, dump) = VAL(Datbits, diff); \
|
|
diff += BYTES(Datbits); \
|
|
dump += BYTES(Datbits)
|
|
|
|
if (cnt == 1)
|
|
{
|
|
switch (spec->size)
|
|
{
|
|
case 8: CPSINGLEVAL(64); continue;
|
|
case 4: CPSINGLEVAL(32); continue;
|
|
case 2: CPSINGLEVAL(16); continue;
|
|
case 1: CPSINGLEVAL(8); continue;
|
|
}
|
|
}
|
|
|
|
#define CPELTS(Idxbits, Datbits) \
|
|
do \
|
|
{ \
|
|
UINT(Idxbits) idx; \
|
|
goto readidx_##Idxbits##_##Datbits; \
|
|
do \
|
|
{ \
|
|
VALOFS(Datbits, dump, idx) = VAL(Datbits, diff); \
|
|
diff += BYTES(Datbits); \
|
|
readidx_##Idxbits##_##Datbits: \
|
|
idx = VAL(Idxbits, diff); \
|
|
diff += BYTES(Idxbits); \
|
|
} while ((int##Idxbits##_t)idx != -1); \
|
|
} while (0)
|
|
|
|
#define CPDATA(Datbits) \
|
|
do \
|
|
{ \
|
|
int const elts = tabledivide32_noinline(spec->size * cnt, BYTES(Datbits)); \
|
|
if (elts > 65536) \
|
|
CPELTS(32, Datbits); \
|
|
else if (elts > 256) \
|
|
CPELTS(16, Datbits); \
|
|
else \
|
|
CPELTS(8, Datbits); \
|
|
} while (0)
|
|
|
|
if (spec->size == 8)
|
|
CPDATA(64);
|
|
else if ((spec->size & 3) == 0)
|
|
CPDATA(32);
|
|
else if ((spec->size & 1) == 0)
|
|
CPDATA(16);
|
|
else
|
|
CPDATA(8);
|
|
dump += spec->size * cnt;
|
|
// ----------
|
|
|
|
#undef CPELTS
|
|
#undef CPSINGLEVAL
|
|
#undef CPDATA
|
|
}
|
|
|
|
*diffvar = diff;
|
|
*dumpvar = dump;
|
|
return 0;
|
|
}
|
|
|
|
#undef VAL
|
|
#undef VALOFS
|
|
#undef BYTES
|
|
#undef UINT
|
|
|
|
// calculate size needed for dump
|
|
static uint32_t calcsz(const dataspec_t *spec)
|
|
{
|
|
uint32_t dasiz = 0;
|
|
|
|
for (; spec->flags != DS_END; spec++)
|
|
{
|
|
// DS_STRINGs are used as sync checks in the diffs but not in the dump
|
|
if ((spec->flags & (DS_CMP|DS_NOCHK|DS_SAVEFN|DS_LOADFN|DS_STRING)))
|
|
continue;
|
|
|
|
int const cnt = ds_getcnt(spec);
|
|
|
|
if (cnt <= 0)
|
|
continue;
|
|
|
|
dasiz += cnt * spec->size;
|
|
}
|
|
|
|
return dasiz;
|
|
}
|
|
|
|
#ifdef USE_OPENGL
|
|
static void sv_prespriteextsave();
|
|
static void sv_postspriteext();
|
|
#endif
|
|
static void sv_postactordata();
|
|
static void sv_preanimateptrsave();
|
|
static void sv_postanimateptr();
|
|
static void sv_prequote();
|
|
static void sv_quotesave();
|
|
static void sv_quoteload();
|
|
static void sv_restsave();
|
|
static void sv_restload();
|
|
static void sv_rrrafog();
|
|
|
|
#define SVARDATALEN \
|
|
((sizeof(g_player[0].user_name)+sizeof(g_player[0].pcolor)+sizeof(g_player[0].pteam) \
|
|
+sizeof(g_player[0].frags)+sizeof(DukePlayer_t))*MAXPLAYERS)
|
|
|
|
static uint8_t savegame_quotedef[MAXQUOTES>>3];
|
|
static char (*savegame_quotes)[MAXQUOTELEN];
|
|
static uint8_t savegame_restdata[SVARDATALEN];
|
|
|
|
static char svgm_udnetw_string [] = "blK:udnt";
|
|
static const dataspec_t svgm_udnetw[] =
|
|
{
|
|
{ DS_STRING, (void *)svgm_udnetw_string, 0, 1 },
|
|
{ 0, &ud.multimode, sizeof(ud.multimode), 1 },
|
|
{ 0, &g_playerSpawnCnt, sizeof(g_playerSpawnCnt), 1 },
|
|
{ 0, &g_playerSpawnPoints, sizeof(g_playerSpawnPoints), 1 },
|
|
|
|
{ DS_NOCHK, &ud.volume_number, sizeof(ud.volume_number), 1 },
|
|
{ DS_NOCHK, &ud.level_number, sizeof(ud.level_number), 1 },
|
|
{ DS_NOCHK, &ud.user_map, sizeof(ud.user_map), 1 },
|
|
{ DS_NOCHK, &ud.player_skill, sizeof(ud.player_skill), 1 },
|
|
{ DS_NOCHK, &ud.music_episode, sizeof(ud.music_episode), 1 },
|
|
{ DS_NOCHK, &ud.music_level, sizeof(ud.music_level), 1 },
|
|
|
|
{ DS_NOCHK, &ud.from_bonus, sizeof(ud.from_bonus), 1 },
|
|
{ DS_NOCHK, &ud.secretlevel, sizeof(ud.secretlevel), 1 },
|
|
{ DS_NOCHK, &ud.respawn_monsters, sizeof(ud.respawn_monsters), 1 },
|
|
{ DS_NOCHK, &ud.respawn_items, sizeof(ud.respawn_items), 1 },
|
|
{ DS_NOCHK, &ud.respawn_inventory, sizeof(ud.respawn_inventory), 1 },
|
|
{ 0, &ud.god, sizeof(ud.god), 1 },
|
|
{ DS_NOCHK, &ud.monsters_off, sizeof(ud.monsters_off), 1 },
|
|
{ DS_NOCHK, &ud.last_level, sizeof(ud.last_level), 1 },
|
|
{ 0, &ud.eog, sizeof(ud.eog), 1 },
|
|
{ DS_NOCHK, &ud.coop, sizeof(ud.coop), 1 },
|
|
{ DS_NOCHK, &ud.marker, sizeof(ud.marker), 1 },
|
|
{ DS_NOCHK, &ud.ffire, sizeof(ud.ffire), 1 },
|
|
{ DS_NOCHK, &ud.noexits, sizeof(ud.noexits), 1 },
|
|
{ DS_NOCHK, &ud.playerai, sizeof(ud.playerai), 1 },
|
|
{ 0, &ud.pause_on, sizeof(ud.pause_on), 1 },
|
|
{ DS_NOCHK, ¤tboardfilename[0], BMAX_PATH, 1 },
|
|
// { DS_LOADFN, (void *)&sv_postudload, 0, 1 },
|
|
{ 0, connectpoint2, sizeof(connectpoint2), 1 },
|
|
{ 0, &randomseed, sizeof(randomseed), 1 },
|
|
{ 0, &g_globalRandom, sizeof(g_globalRandom), 1 },
|
|
// { 0, &lockclock_dummy, sizeof(lockclock), 1 },
|
|
{ DS_END, 0, 0, 0 }
|
|
};
|
|
|
|
#if !defined DEBUG_MAIN_ARRAYS
|
|
# define DS_MAINAR DS_DYNAMIC
|
|
#else
|
|
# define DS_MAINAR 0
|
|
#endif
|
|
|
|
static char svgm_secwsp_string [] = "blK:swsp";
|
|
static const dataspec_t svgm_secwsp[] =
|
|
{
|
|
{ DS_STRING, (void *)svgm_secwsp_string, 0, 1 },
|
|
{ DS_NOCHK, &numwalls, sizeof(numwalls), 1 },
|
|
{ DS_MAINAR|DS_CNT(numwalls), &wall, sizeof(walltype), (intptr_t)&numwalls },
|
|
{ DS_NOCHK, &numsectors, sizeof(numsectors), 1 },
|
|
{ DS_MAINAR|DS_CNT(numsectors), §or, sizeof(sectortype), (intptr_t)&numsectors },
|
|
{ DS_MAINAR, &sprite, sizeof(spritetype), MAXSPRITES },
|
|
#ifdef YAX_ENABLE
|
|
{ DS_NOCHK, &numyaxbunches, sizeof(numyaxbunches), 1 },
|
|
# if !defined NEW_MAP_FORMAT
|
|
{ DS_CNT(numsectors), yax_bunchnum, sizeof(yax_bunchnum[0]), (intptr_t)&numsectors },
|
|
{ DS_CNT(numwalls), yax_nextwall, sizeof(yax_nextwall[0]), (intptr_t)&numwalls },
|
|
# endif
|
|
{ DS_LOADFN|DS_PROTECTFN, (void *)&sv_postyaxload, 0, 1 },
|
|
#endif
|
|
{ 0, &Numsprites, sizeof(Numsprites), 1 },
|
|
{ 0, &tailspritefree, sizeof(tailspritefree), 1 },
|
|
{ 0, &headspritesect[0], sizeof(headspritesect[0]), MAXSECTORS+1 },
|
|
{ 0, &prevspritesect[0], sizeof(prevspritesect[0]), MAXSPRITES },
|
|
{ 0, &nextspritesect[0], sizeof(nextspritesect[0]), MAXSPRITES },
|
|
{ 0, &headspritestat[0], sizeof(headspritestat[0]), MAXSTATUS+1 },
|
|
{ 0, &prevspritestat[0], sizeof(prevspritestat[0]), MAXSPRITES },
|
|
{ 0, &nextspritestat[0], sizeof(nextspritestat[0]), MAXSPRITES },
|
|
#ifdef USE_OPENGL
|
|
{ DS_SAVEFN, (void *)&sv_prespriteextsave, 0, 1 },
|
|
#endif
|
|
{ DS_MAINAR, &spriteext, sizeof(spriteext_t), MAXSPRITES },
|
|
#ifndef NEW_MAP_FORMAT
|
|
{ DS_MAINAR, &wallext, sizeof(wallext_t), MAXWALLS },
|
|
#endif
|
|
#ifdef USE_OPENGL
|
|
{ DS_SAVEFN|DS_LOADFN, (void *)&sv_postspriteext, 0, 1 },
|
|
#endif
|
|
{ DS_NOCHK, &g_cyclerCnt, sizeof(g_cyclerCnt), 1 },
|
|
{ DS_CNT(g_cyclerCnt), &g_cyclers[0][0], sizeof(g_cyclers[0]), (intptr_t)&g_cyclerCnt },
|
|
{ DS_NOCHK, &g_animWallCnt, sizeof(g_animWallCnt), 1 },
|
|
{ DS_CNT(g_animWallCnt), &animwall, sizeof(animwall[0]), (intptr_t)&g_animWallCnt },
|
|
{ DS_NOCHK, &g_mirrorCount, sizeof(g_mirrorCount), 1 },
|
|
{ DS_NOCHK, &g_mirrorWall[0], sizeof(g_mirrorWall[0]), ARRAY_SIZE(g_mirrorWall) },
|
|
{ DS_NOCHK, &g_mirrorSector[0], sizeof(g_mirrorSector[0]), ARRAY_SIZE(g_mirrorSector) },
|
|
{ 0, &everyothertime, sizeof(everyothertime), 1 },
|
|
{ DS_END, 0, 0, 0 }
|
|
};
|
|
|
|
static char svgm_script_string [] = "blK:scri";
|
|
static const dataspec_t svgm_script[] =
|
|
{
|
|
{ DS_STRING, (void *)svgm_script_string, 0, 1 },
|
|
{ 0, &actor[0], sizeof(actor_t), MAXSPRITES },
|
|
{ DS_SAVEFN|DS_LOADFN, (void *)&sv_postactordata, 0, 1 },
|
|
{ DS_END, 0, 0, 0 }
|
|
};
|
|
|
|
static char svgm_anmisc_string [] = "blK:anms";
|
|
static char svgm_end_string [] = "savegame_end";
|
|
|
|
static const dataspec_t svgm_anmisc[] =
|
|
{
|
|
{ DS_STRING, (void *)svgm_anmisc_string, 0, 1 },
|
|
{ 0, &g_animateCnt, sizeof(g_animateCnt), 1 },
|
|
{ 0, &g_animateSect[0], sizeof(g_animateSect[0]), MAXANIMATES },
|
|
{ 0, &g_animateGoal[0], sizeof(g_animateGoal[0]), MAXANIMATES },
|
|
{ 0, &g_animateVel[0], sizeof(g_animateVel[0]), MAXANIMATES },
|
|
{ DS_SAVEFN, (void *)&sv_preanimateptrsave, 0, 1 },
|
|
{ 0, &g_animatePtr[0], sizeof(g_animatePtr[0]), MAXANIMATES },
|
|
{ DS_SAVEFN|DS_LOADFN , (void *)&sv_postanimateptr, 0, 1 },
|
|
{ 0, &g_curViewscreen, sizeof(g_curViewscreen), 1 },
|
|
{ 0, &g_origins[0], sizeof(g_origins[0]), ARRAY_SIZE(g_origins) },
|
|
{ 0, &g_spriteDeleteQueuePos, sizeof(g_spriteDeleteQueuePos), 1 },
|
|
{ DS_NOCHK, &g_deleteQueueSize, sizeof(g_deleteQueueSize), 1 },
|
|
{ DS_CNT(g_deleteQueueSize), &SpriteDeletionQueue[0], sizeof(int16_t), (intptr_t)&g_deleteQueueSize },
|
|
{ 0, &show2dsector[0], sizeof(uint8_t), MAXSECTORS>>3 },
|
|
{ DS_NOCHK, &g_cloudCnt, sizeof(g_cloudCnt), 1 },
|
|
{ 0, &g_cloudSect[0], sizeof(g_cloudSect), 1 },
|
|
{ 0, &g_cloudX, sizeof(g_cloudX), 1 },
|
|
{ 0, &g_cloudY, sizeof(g_cloudY), 1 },
|
|
{ 0, &g_pskyidx, sizeof(g_pskyidx), 1 }, // DS_NOCHK?
|
|
{ 0, &g_earthquakeTime, sizeof(g_earthquakeTime), 1 },
|
|
|
|
// RR stuff
|
|
{ 0, &g_spriteExtra[0], sizeof(g_spriteExtra[0]), MAXSPRITES },
|
|
{ 0, &g_sectorExtra[0], sizeof(g_sectorExtra[0]), MAXSECTORS },
|
|
|
|
{ 0, &g_jailDoorSecHitag[0], sizeof(g_jailDoorSecHitag[0]), ARRAY_SIZE(g_jailDoorSecHitag) },
|
|
{ 0, &g_jailDoorSect[0], sizeof(g_jailDoorSect[0]), ARRAY_SIZE(g_jailDoorSect) },
|
|
{ 0, &g_jailDoorOpen[0], sizeof(g_jailDoorOpen[0]), ARRAY_SIZE(g_jailDoorOpen) },
|
|
{ 0, &g_jailDoorDir[0], sizeof(g_jailDoorDir[0]), ARRAY_SIZE(g_jailDoorDir) },
|
|
{ 0, &g_jailDoorDrag[0], sizeof(g_jailDoorDrag[0]), ARRAY_SIZE(g_jailDoorDrag) },
|
|
{ 0, &g_jailDoorDist[0], sizeof(g_jailDoorDist[0]), ARRAY_SIZE(g_jailDoorDist) },
|
|
{ 0, &g_jailDoorSpeed[0], sizeof(g_jailDoorSpeed[0]), ARRAY_SIZE(g_jailDoorSpeed) },
|
|
{ 0, &g_jailDoorSound[0], sizeof(g_jailDoorSound[0]), ARRAY_SIZE(g_jailDoorSound) },
|
|
{ 0, &g_jailDoorCnt, sizeof(g_jailDoorCnt), 1 },
|
|
|
|
{ 0, &g_shadedSector[0], sizeof(g_shadedSector[0]), MAXSECTORS },
|
|
|
|
{ 0, &g_mineCartSect[0], sizeof(g_mineCartSect[0]), ARRAY_SIZE(g_mineCartSect) },
|
|
{ 0, &g_mineCartChildSect[0], sizeof(g_mineCartChildSect[0]), ARRAY_SIZE(g_mineCartChildSect) },
|
|
{ 0, &g_mineCartOpen[0], sizeof(g_mineCartOpen[0]), ARRAY_SIZE(g_mineCartOpen) },
|
|
{ 0, &g_mineCartDir[0], sizeof(g_mineCartDir[0]), ARRAY_SIZE(g_mineCartDir) },
|
|
{ 0, &g_mineCartDrag[0], sizeof(g_mineCartDrag[0]), ARRAY_SIZE(g_mineCartDrag) },
|
|
{ 0, &g_mineCartDist[0], sizeof(g_mineCartDist[0]), ARRAY_SIZE(g_mineCartDist) },
|
|
{ 0, &g_mineCartSpeed[0], sizeof(g_mineCartSpeed[0]), ARRAY_SIZE(g_mineCartSpeed) },
|
|
{ 0, &g_mineCartSound[0], sizeof(g_mineCartSound[0]), ARRAY_SIZE(g_mineCartSound) },
|
|
{ 0, &g_mineCartCnt, sizeof(g_mineCartCnt), 1 },
|
|
|
|
{ 0, &g_ambientCnt, sizeof(g_ambientCnt), 1 },
|
|
{ 0, &g_ambientHitag[0], sizeof(g_ambientHitag[0]), ARRAY_SIZE(g_ambientHitag) },
|
|
{ 0, &g_ambientLotag[0], sizeof(g_ambientLotag[0]), ARRAY_SIZE(g_ambientLotag) },
|
|
|
|
{ 0, &g_ufoSpawn, sizeof(g_ufoSpawn), 1 },
|
|
{ 0, &g_ufoCnt, sizeof(g_ufoCnt), 1 },
|
|
{ 0, &g_hulkSpawn, sizeof(g_hulkSpawn), 1 },
|
|
{ 0, &g_lastLevel, sizeof(g_lastLevel), 1 },
|
|
|
|
{ 0, &g_torchSector[0], sizeof(g_torchSector[0]), ARRAY_SIZE(g_torchSector) },
|
|
{ 0, &g_torchSectorShade[0], sizeof(g_torchSectorShade[0]), ARRAY_SIZE(g_torchSectorShade) },
|
|
{ 0, &g_torchType[0], sizeof(g_torchType[0]), ARRAY_SIZE(g_torchType) },
|
|
{ 0, &g_torchCnt, sizeof(g_torchCnt), 1 },
|
|
|
|
{ 0, &g_lightninSector[0], sizeof(g_lightninSector[0]), ARRAY_SIZE(g_lightninSector) },
|
|
{ 0, &g_lightninSectorShade[0], sizeof(g_lightninSectorShade[0]), ARRAY_SIZE(g_lightninSectorShade) },
|
|
{ 0, &g_lightninCnt, sizeof(g_lightninCnt), 1 },
|
|
|
|
{ 0, &g_geoSector[0], sizeof(g_geoSector[0]), ARRAY_SIZE(g_geoSector) },
|
|
{ 0, &g_geoSectorWarp[0], sizeof(g_geoSectorWarp[0]), ARRAY_SIZE(g_geoSectorWarp) },
|
|
{ 0, &g_geoSectorX[0], sizeof(g_geoSectorX[0]), ARRAY_SIZE(g_geoSectorX) },
|
|
{ 0, &g_geoSectorY[0], sizeof(g_geoSectorY[0]), ARRAY_SIZE(g_geoSectorY) },
|
|
{ 0, &g_geoSectorWarp2[0], sizeof(g_geoSectorWarp2[0]), ARRAY_SIZE(g_geoSectorWarp2) },
|
|
{ 0, &g_geoSectorX2[0], sizeof(g_geoSectorX2[0]), ARRAY_SIZE(g_geoSectorX2) },
|
|
{ 0, &g_geoSectorY2[0], sizeof(g_geoSectorY2[0]), ARRAY_SIZE(g_geoSectorY2) },
|
|
{ 0, &g_geoSectorCnt, sizeof(g_geoSectorCnt), 1 },
|
|
|
|
{ 0, &g_windTime, sizeof(g_windTime), 1 },
|
|
{ 0, &g_windDir, sizeof(g_windDir), 1 },
|
|
{ 0, &g_fakeBubbaCnt, sizeof(g_fakeBubbaCnt), 1 },
|
|
{ 0, &g_mamaSpawnCnt, sizeof(g_mamaSpawnCnt), 1 },
|
|
{ 0, &g_banjoSong, sizeof(g_banjoSong), 1 },
|
|
{ 0, &g_bellTime, sizeof(g_bellTime), 1 },
|
|
{ 0, &g_bellSprite, sizeof(g_bellSprite), 1 },
|
|
|
|
{ 0, &g_changeEnemySize, sizeof(g_changeEnemySize), 1 },
|
|
{ 0, &g_slotWin, sizeof(g_slotWin), 1 },
|
|
{ 0, &g_ufoSpawnMinion, sizeof(g_ufoSpawnMinion), 1 },
|
|
{ 0, &g_pistonSound, sizeof(g_pistonSound), 1 },
|
|
{ 0, &g_chickenWeaponTimer, sizeof(g_chickenWeaponTimer), 1 },
|
|
{ 0, &g_RAendLevel, sizeof(g_RAendLevel), 1 },
|
|
{ 0, &g_RAendEpisode, sizeof(g_RAendEpisode), 1 },
|
|
{ 0, &g_fogType, sizeof(g_fogType), 1 },
|
|
{ DS_LOADFN, (void *)sv_rrrafog, 0, 1 },
|
|
|
|
{ DS_SAVEFN|DS_LOADFN|DS_NOCHK, (void *)sv_prequote, 0, 1 },
|
|
{ DS_SAVEFN, (void *)&sv_quotesave, 0, 1 },
|
|
{ DS_NOCHK, &savegame_quotedef, sizeof(savegame_quotedef), 1 }, // quotes can change during runtime, but new quote numbers cannot be allocated
|
|
{ DS_DYNAMIC, &savegame_quotes, MAXQUOTELEN, MAXQUOTES },
|
|
{ DS_LOADFN, (void *)&sv_quoteload, 0, 1 },
|
|
|
|
{ DS_SAVEFN, (void *)&sv_restsave, 0, 1 },
|
|
{ 0, savegame_restdata, 1, sizeof(savegame_restdata) }, // sz/cnt swapped for kdfread
|
|
{ DS_LOADFN, (void *)&sv_restload, 0, 1 },
|
|
|
|
{ DS_STRING, (void *)svgm_end_string, 0, 1 },
|
|
{ DS_END, 0, 0, 0 }
|
|
};
|
|
|
|
static uint8_t *dosaveplayer2(FILE *fil, uint8_t *mem);
|
|
static int32_t doloadplayer2(FileReader &fil, uint8_t **memptr);
|
|
static void postloadplayer(int32_t savegamep);
|
|
|
|
// SVGM snapshot system
|
|
static uint32_t svsnapsiz;
|
|
static uint8_t *svsnapshot;
|
|
static uint8_t *svinitsnap;
|
|
static uint32_t svdiffsiz;
|
|
static uint8_t *svdiff;
|
|
|
|
#include "gamedef.h"
|
|
|
|
void sv_freemem()
|
|
{
|
|
DO_FREE_AND_NULL(svsnapshot);
|
|
DO_FREE_AND_NULL(svinitsnap);
|
|
DO_FREE_AND_NULL(svdiff);
|
|
}
|
|
|
|
static void SV_AllocSnap(int32_t allocinit)
|
|
{
|
|
sv_freemem();
|
|
|
|
svsnapshot = (uint8_t *)Xmalloc(svsnapsiz);
|
|
if (allocinit)
|
|
svinitsnap = (uint8_t *)Xmalloc(svsnapsiz);
|
|
svdiffsiz = svsnapsiz; // theoretically it's less than could be needed in the worst case, but practically it's overkill
|
|
svdiff = (uint8_t *)Xmalloc(svdiffsiz);
|
|
}
|
|
|
|
// make snapshot only if spot < 0 (demo)
|
|
int32_t sv_saveandmakesnapshot(FILE *fil, char const *name, int8_t spot, int8_t recdiffsp, int8_t diffcompress, int8_t synccompress, bool isAutoSave)
|
|
{
|
|
savehead_t h;
|
|
|
|
// set a few savegame system globals
|
|
savegame_comprthres = SV_DEFAULTCOMPRTHRES;
|
|
savegame_diffcompress = diffcompress;
|
|
|
|
// calculate total snapshot size
|
|
svsnapsiz = calcsz(svgm_udnetw) + calcsz(svgm_secwsp) + calcsz(svgm_script) + calcsz(svgm_anmisc);
|
|
|
|
|
|
// create header
|
|
Bmemcpy(h.headerstr, "E32SAVEGAME", 11);
|
|
h.majorver = SV_MAJOR_VER;
|
|
h.minorver = SV_MINOR_VER;
|
|
h.ptrsize = sizeof(intptr_t);
|
|
|
|
if (isAutoSave)
|
|
h.ptrsize |= 1u << 7u;
|
|
|
|
h.bytever = BYTEVERSION;
|
|
h.userbytever = ud.userbytever;
|
|
h.scriptcrc = g_scriptcrc;
|
|
h.comprthres = savegame_comprthres;
|
|
h.recdiffsp = recdiffsp;
|
|
h.diffcompress = savegame_diffcompress;
|
|
h.synccompress = synccompress;
|
|
|
|
h.reccnt = 0;
|
|
h.snapsiz = svsnapsiz;
|
|
|
|
// the following is kinda redundant, but we save it here to be able to quickly fetch
|
|
// it in a savegame header read
|
|
|
|
h.numplayers = ud.multimode;
|
|
h.volnum = ud.volume_number;
|
|
h.levnum = ud.level_number;
|
|
h.skill = ud.player_skill;
|
|
|
|
const uint32_t BSZ = sizeof(h.boardfn);
|
|
EDUKE32_STATIC_ASSERT(BSZ == sizeof(currentboardfilename));
|
|
Bstrncpy(h.boardfn, currentboardfilename, BSZ);
|
|
|
|
if (spot >= 0)
|
|
{
|
|
// savegame
|
|
Bstrncpyz(h.savename, name, sizeof(h.savename));
|
|
#ifdef __ANDROID__
|
|
Bstrncpyz(h.volname, g_volumeNames[ud.volume_number], sizeof(h.volname));
|
|
Bstrncpyz(h.skillname, g_skillNames[ud.player_skill], sizeof(h.skillname));
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
// demo
|
|
|
|
const time_t t = time(NULL);
|
|
struct tm * st;
|
|
|
|
Bstrncpyz(h.savename, "EDuke32 demo", sizeof(h.savename));
|
|
if (t>=0 && (st = localtime(&t)))
|
|
Bsnprintf(h.savename, sizeof(h.savename), "Demo %04d%02d%02d %s",
|
|
st->tm_year+1900, st->tm_mon+1, st->tm_mday, s_buildRev);
|
|
}
|
|
|
|
|
|
// write header
|
|
fwrite(&h, sizeof(savehead_t), 1, fil);
|
|
|
|
// for savegames, the file offset after the screenshot goes here;
|
|
// for demos, we keep it 0 to signify that we didn't save one
|
|
fwrite("\0\0\0\0", 4, 1, fil);
|
|
if (spot >= 0 && tileData(TILE_SAVESHOT))
|
|
{
|
|
int32_t ofs;
|
|
|
|
// write the screenshot compressed
|
|
dfwrite_LZ4(tileData(TILE_SAVESHOT), 320, 200, fil);
|
|
|
|
// write the current file offset right after the header
|
|
ofs = ftell(fil);
|
|
fseek(fil, sizeof(savehead_t), SEEK_SET);
|
|
fwrite(&ofs, 4, 1, fil);
|
|
fseek(fil, ofs, SEEK_SET);
|
|
}
|
|
|
|
#ifdef DEBUGGINGAIDS
|
|
OSD_Printf("sv_saveandmakesnapshot: snapshot size: %d bytes.\n", svsnapsiz);
|
|
#endif
|
|
|
|
if (spot >= 0)
|
|
{
|
|
// savegame
|
|
dosaveplayer2(fil, NULL);
|
|
}
|
|
else
|
|
{
|
|
// demo
|
|
SV_AllocSnap(0);
|
|
|
|
uint8_t * const p = dosaveplayer2(fil, svsnapshot);
|
|
|
|
if (p != svsnapshot+svsnapsiz)
|
|
{
|
|
OSD_Printf("sv_saveandmakesnapshot: ptr-(snapshot end)=%d!\n", (int32_t)(p - (svsnapshot + svsnapsiz)));
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// if file is not an EDuke32 savegame/demo, h->headerstr will be all zeros
|
|
int32_t sv_loadheader(FileReader &fil, int32_t spot, savehead_t *h)
|
|
{
|
|
int32_t havedemo = (spot < 0);
|
|
|
|
if (fil.Read(h, sizeof(savehead_t)) != sizeof(savehead_t))
|
|
{
|
|
OSD_Printf("%s %d header corrupt.\n", havedemo ? "Demo":"Savegame", havedemo ? -spot : spot);
|
|
Bmemset(h->headerstr, 0, sizeof(h->headerstr));
|
|
return -1;
|
|
}
|
|
|
|
if (Bmemcmp(h->headerstr, "E32SAVEGAME", 11)
|
|
#if 1
|
|
&& Bmemcmp(h->headerstr, "EDuke32SAVE", 11)
|
|
#endif
|
|
)
|
|
{
|
|
char headerCstr[sizeof(h->headerstr) + 1];
|
|
Bmemcpy(headerCstr, h->headerstr, sizeof(h->headerstr));
|
|
headerCstr[sizeof(h->headerstr)] = '\0';
|
|
OSD_Printf("%s %d header reads \"%s\", expected \"E32SAVEGAME\".\n",
|
|
havedemo ? "Demo":"Savegame", havedemo ? -spot : spot, headerCstr);
|
|
Bmemset(h->headerstr, 0, sizeof(h->headerstr));
|
|
return -2;
|
|
}
|
|
|
|
if (h->majorver != SV_MAJOR_VER || h->minorver != SV_MINOR_VER || h->bytever != BYTEVERSION || h->userbytever != ud.userbytever || (apScript != NULL && h->scriptcrc != g_scriptcrc))
|
|
{
|
|
#ifndef DEBUGGINGAIDS
|
|
if (havedemo)
|
|
#endif
|
|
OSD_Printf("Incompatible file version. Expected %d.%d.%d.%d.%0x, found %d.%d.%d.%d.%0x\n", SV_MAJOR_VER, SV_MINOR_VER, BYTEVERSION,
|
|
ud.userbytever, g_scriptcrc, h->majorver, h->minorver, h->bytever, h->userbytever, h->scriptcrc);
|
|
|
|
if (h->majorver == SV_MAJOR_VER && h->minorver == SV_MINOR_VER)
|
|
{
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
Bmemset(h->headerstr, 0, sizeof(h->headerstr));
|
|
return -3;
|
|
}
|
|
}
|
|
|
|
if (h->getPtrSize() != sizeof(intptr_t))
|
|
{
|
|
#ifndef DEBUGGINGAIDS
|
|
if (havedemo)
|
|
#endif
|
|
OSD_Printf("File incompatible. Expected pointer size %d, found %d\n",
|
|
(int32_t)sizeof(intptr_t), h->getPtrSize());
|
|
|
|
Bmemset(h->headerstr, 0, sizeof(h->headerstr));
|
|
return -4;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32_t sv_loadsnapshot(FileReader &fil, int32_t spot, savehead_t *h)
|
|
{
|
|
uint8_t *p;
|
|
int32_t i;
|
|
|
|
if (spot < 0)
|
|
{
|
|
// demo
|
|
i = sv_loadheader(fil, spot, h);
|
|
if (i)
|
|
return i;
|
|
|
|
// Used to be in doloadplayer2(), now redundant for savegames since
|
|
// we checked before. Multiplayer demos need still to be taken care of.
|
|
if (h->numplayers != numplayers)
|
|
return 9;
|
|
}
|
|
// else (if savegame), we just read the header and are now at offset sizeof(savehead_t)
|
|
|
|
#ifdef DEBUGGINGAIDS
|
|
OSD_Printf("sv_loadsnapshot: snapshot size: %d bytes.\n", h->snapsiz);
|
|
#endif
|
|
|
|
if (fil.Read(&i, 4) != 4)
|
|
{
|
|
OSD_Printf("sv_snapshot: couldn't read 4 bytes after header.\n");
|
|
return 7;
|
|
}
|
|
if (i > 0)
|
|
{
|
|
if (fil.Seek(i, FileReader::SeekSet) != i)
|
|
{
|
|
OSD_Printf("sv_snapshot: failed skipping over the screenshot.\n");
|
|
return 8;
|
|
}
|
|
}
|
|
|
|
savegame_comprthres = h->comprthres;
|
|
|
|
if (spot >= 0)
|
|
{
|
|
// savegame
|
|
i = doloadplayer2(fil, NULL);
|
|
if (i)
|
|
{
|
|
OSD_Printf("sv_loadsnapshot: doloadplayer2() returned %d.\n", i);
|
|
return 5;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// demo
|
|
savegame_diffcompress = h->diffcompress;
|
|
|
|
svsnapsiz = h->snapsiz;
|
|
|
|
SV_AllocSnap(1);
|
|
|
|
p = svsnapshot;
|
|
i = doloadplayer2(fil, &p);
|
|
if (i)
|
|
{
|
|
OSD_Printf("sv_loadsnapshot: doloadplayer2() returned %d.\n", i);
|
|
sv_freemem();
|
|
return 5;
|
|
}
|
|
|
|
if (p != svsnapshot+svsnapsiz)
|
|
{
|
|
OSD_Printf("sv_loadsnapshot: internal error: p-(snapshot end)=%d!\n",
|
|
(int32_t)(p-(svsnapshot+svsnapsiz)));
|
|
sv_freemem();
|
|
return 6;
|
|
}
|
|
|
|
Bmemcpy(svinitsnap, svsnapshot, svsnapsiz);
|
|
}
|
|
|
|
postloadplayer((spot >= 0));
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
uint32_t sv_writediff(FILE *fil)
|
|
{
|
|
uint8_t *p = svsnapshot;
|
|
uint8_t *d = svdiff;
|
|
|
|
cmpspecdata(svgm_udnetw, &p, &d);
|
|
cmpspecdata(svgm_secwsp, &p, &d);
|
|
cmpspecdata(svgm_script, &p, &d);
|
|
cmpspecdata(svgm_anmisc, &p, &d);
|
|
|
|
if (p != svsnapshot+svsnapsiz)
|
|
OSD_Printf("sv_writediff: dump+siz=%p, p=%p!\n", svsnapshot+svsnapsiz, p);
|
|
|
|
uint32_t const diffsiz = d - svdiff;
|
|
|
|
fwrite("dIfF",4,1,fil);
|
|
fwrite(&diffsiz, sizeof(diffsiz), 1, fil);
|
|
|
|
if (savegame_diffcompress)
|
|
dfwrite_LZ4(svdiff, 1, diffsiz, fil); // cnt and sz swapped
|
|
else
|
|
fwrite(svdiff, 1, diffsiz, fil);
|
|
|
|
return diffsiz;
|
|
}
|
|
|
|
int32_t sv_readdiff(FileReader &fil)
|
|
{
|
|
int32_t diffsiz;
|
|
|
|
if (fil.Read(&diffsiz, sizeof(uint32_t)) != sizeof(uint32_t))
|
|
return -1;
|
|
|
|
if (savegame_diffcompress)
|
|
{
|
|
if (kdfread_LZ4(svdiff, 1, diffsiz, fil) != diffsiz) // cnt and sz swapped
|
|
return -2;
|
|
}
|
|
else
|
|
{
|
|
if (fil.Read(svdiff, diffsiz) != diffsiz)
|
|
return -2;
|
|
}
|
|
|
|
uint8_t *p = svsnapshot;
|
|
uint8_t *d = svdiff;
|
|
|
|
if (applydiff(svgm_udnetw, &p, &d)) return -3;
|
|
if (applydiff(svgm_secwsp, &p, &d)) return -4;
|
|
if (applydiff(svgm_script, &p, &d)) return -5;
|
|
if (applydiff(svgm_anmisc, &p, &d)) return -6;
|
|
|
|
int i = 0;
|
|
|
|
if (p!=svsnapshot+svsnapsiz)
|
|
i|=1;
|
|
if (d!=svdiff+diffsiz)
|
|
i|=2;
|
|
if (i)
|
|
OSD_Printf("sv_readdiff: p=%p, svsnapshot+svsnapsiz=%p; d=%p, svdiff+diffsiz=%p",
|
|
p, svsnapshot+svsnapsiz, d, svdiff+diffsiz);
|
|
return i;
|
|
}
|
|
|
|
// SVGM data description
|
|
static void sv_postudload()
|
|
{
|
|
// Bmemcpy(&boardfilename[0], ¤tboardfilename[0], BMAX_PATH); // DON'T do this in demos!
|
|
#if 1
|
|
ud.m_level_number = ud.level_number;
|
|
ud.m_volume_number = ud.volume_number;
|
|
ud.m_player_skill = ud.player_skill;
|
|
ud.m_respawn_monsters = ud.respawn_monsters;
|
|
ud.m_respawn_items = ud.respawn_items;
|
|
ud.m_respawn_inventory = ud.respawn_inventory;
|
|
ud.m_monsters_off = ud.monsters_off;
|
|
ud.m_coop = ud.coop;
|
|
ud.m_marker = ud.marker;
|
|
ud.m_ffire = ud.ffire;
|
|
ud.m_noexits = ud.noexits;
|
|
#endif
|
|
}
|
|
//static int32_t lockclock_dummy;
|
|
|
|
#ifdef USE_OPENGL
|
|
static void sv_prespriteextsave()
|
|
{
|
|
for (int i=0; i<MAXSPRITES; i++)
|
|
if (spriteext[i].mdanimtims)
|
|
{
|
|
spriteext[i].mdanimtims -= mdtims;
|
|
if (spriteext[i].mdanimtims==0)
|
|
spriteext[i].mdanimtims++;
|
|
}
|
|
}
|
|
static void sv_postspriteext()
|
|
{
|
|
for (int i=0; i<MAXSPRITES; i++)
|
|
if (spriteext[i].mdanimtims)
|
|
spriteext[i].mdanimtims += mdtims;
|
|
}
|
|
#endif
|
|
|
|
#ifdef YAX_ENABLE
|
|
void sv_postyaxload(void)
|
|
{
|
|
yax_update(numyaxbunches>0 ? 2 : 1);
|
|
}
|
|
#endif
|
|
|
|
static void sv_postactordata()
|
|
{
|
|
#ifdef POLYMER
|
|
for (auto & i : actor)
|
|
{
|
|
i.lightptr = NULL;
|
|
i.lightId = -1;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void sv_preanimateptrsave()
|
|
{
|
|
G_Util_PtrToIdx(g_animatePtr, g_animateCnt, sector, P2I_FWD);
|
|
}
|
|
static void sv_postanimateptr()
|
|
{
|
|
G_Util_PtrToIdx(g_animatePtr, g_animateCnt, sector, P2I_BACK);
|
|
}
|
|
static void sv_prequote()
|
|
{
|
|
if (!savegame_quotes)
|
|
{
|
|
void *ptr = Xcalloc(MAXQUOTES, MAXQUOTELEN);
|
|
savegame_quotes = (char(*)[MAXQUOTELEN])ptr;
|
|
}
|
|
}
|
|
static void sv_quotesave()
|
|
{
|
|
Bmemset(savegame_quotedef, 0, sizeof(savegame_quotedef));
|
|
for (int i = 0; i < MAXQUOTES; i++)
|
|
if (apStrings[i])
|
|
{
|
|
savegame_quotedef[i>>3] |= 1<<(i&7);
|
|
Bmemcpy(savegame_quotes[i], apStrings[i], MAXQUOTELEN);
|
|
}
|
|
}
|
|
static void sv_quoteload()
|
|
{
|
|
for (int i = 0; i < MAXQUOTES; i++)
|
|
if (savegame_quotedef[i>>3] & (1<<(i&7)))
|
|
{
|
|
C_AllocQuote(i);
|
|
Bmemcpy(apStrings[i], savegame_quotes[i], MAXQUOTELEN);
|
|
}
|
|
}
|
|
static void sv_restsave()
|
|
{
|
|
uint8_t * mem = savegame_restdata;
|
|
DukePlayer_t dummy_ps;
|
|
|
|
Bmemset(&dummy_ps, 0, sizeof(DukePlayer_t));
|
|
|
|
#define CPDAT(ptr,sz) do { Bmemcpy(mem, ptr, sz), mem+=sz ; } while (0)
|
|
for (int i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
CPDAT(g_player[i].user_name, 32);
|
|
CPDAT(&g_player[i].pcolor, sizeof(g_player[0].pcolor));
|
|
CPDAT(&g_player[i].pteam, sizeof(g_player[0].pteam));
|
|
CPDAT(&g_player[i].frags[0], sizeof(g_player[0].frags));
|
|
CPDAT(g_player[i].ps ? g_player[i].ps : &dummy_ps, sizeof(DukePlayer_t));
|
|
}
|
|
|
|
Bassert((savegame_restdata + SVARDATALEN) - mem == 0);
|
|
#undef CPDAT
|
|
}
|
|
static void sv_restload()
|
|
{
|
|
uint8_t * mem = savegame_restdata;
|
|
DukePlayer_t dummy_ps;
|
|
|
|
#define CPDAT(ptr,sz) Bmemcpy(ptr, mem, sz), mem+=sz
|
|
for (int i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
CPDAT(g_player[i].user_name, 32);
|
|
CPDAT(&g_player[i].pcolor, sizeof(g_player[0].pcolor));
|
|
CPDAT(&g_player[i].pteam, sizeof(g_player[0].pteam));
|
|
CPDAT(&g_player[i].frags[0], sizeof(g_player[0].frags));
|
|
CPDAT(g_player[i].ps ? g_player[i].ps : &dummy_ps, sizeof(DukePlayer_t));
|
|
}
|
|
#undef CPDAT
|
|
|
|
if (g_player[myconnectindex].ps)
|
|
g_player[myconnectindex].ps->auto_aim = cl_autoaim;
|
|
}
|
|
|
|
#ifdef DEBUGGINGAIDS
|
|
# define PRINTSIZE(name) do { if (mem) OSD_Printf(name ": %d\n", (int32_t)(mem-tmem)); \
|
|
OSD_Printf(name ": %d ms\n", timerGetTicks()-t); t=timerGetTicks(); tmem=mem; } while (0)
|
|
#else
|
|
# define PRINTSIZE(name) do { } while (0)
|
|
#endif
|
|
|
|
static uint8_t *dosaveplayer2(FILE *fil, uint8_t *mem)
|
|
{
|
|
#ifdef DEBUGGINGAIDS
|
|
uint8_t *tmem = mem;
|
|
int32_t t=timerGetTicks();
|
|
#endif
|
|
mem=writespecdata(svgm_udnetw, fil, mem); // user settings, players & net
|
|
PRINTSIZE("ud");
|
|
mem=writespecdata(svgm_secwsp, fil, mem); // sector, wall, sprite
|
|
PRINTSIZE("sws");
|
|
mem=writespecdata(svgm_script, fil, mem); // script
|
|
PRINTSIZE("script");
|
|
mem=writespecdata(svgm_anmisc, fil, mem); // animates, quotes & misc.
|
|
PRINTSIZE("animisc");
|
|
|
|
return mem;
|
|
}
|
|
|
|
static int32_t doloadplayer2(FileReader &fil, uint8_t **memptr)
|
|
{
|
|
uint8_t *mem = memptr ? *memptr : NULL;
|
|
#ifdef DEBUGGINGAIDS
|
|
uint8_t *tmem=mem;
|
|
int32_t t=timerGetTicks();
|
|
#endif
|
|
if (readspecdata(svgm_udnetw, &fil, &mem)) return -2;
|
|
PRINTSIZE("ud");
|
|
if (readspecdata(svgm_secwsp, &fil, &mem)) return -4;
|
|
PRINTSIZE("sws");
|
|
if (readspecdata(svgm_script, &fil, &mem)) return -5;
|
|
PRINTSIZE("script");
|
|
if (readspecdata(svgm_anmisc, &fil, &mem)) return -6;
|
|
PRINTSIZE("animisc");
|
|
|
|
if (memptr)
|
|
*memptr = mem;
|
|
return 0;
|
|
}
|
|
|
|
int32_t sv_updatestate(int32_t frominit)
|
|
{
|
|
uint8_t *p = svsnapshot, *pbeg=p;
|
|
|
|
if (frominit)
|
|
Bmemcpy(svsnapshot, svinitsnap, svsnapsiz);
|
|
|
|
if (readspecdata(svgm_udnetw, nullptr, &p)) return -2;
|
|
if (readspecdata(svgm_secwsp, nullptr, &p)) return -4;
|
|
if (readspecdata(svgm_script, nullptr, &p)) return -5;
|
|
if (readspecdata(svgm_anmisc, nullptr, &p)) return -6;
|
|
|
|
if (p != pbeg+svsnapsiz)
|
|
{
|
|
OSD_Printf("sv_updatestate: ptr-(snapshot end)=%d\n", (int32_t)(p-(pbeg+svsnapsiz)));
|
|
return -9;
|
|
}
|
|
|
|
if (frominit)
|
|
postloadplayer(0);
|
|
#ifdef POLYMER
|
|
if (videoGetRenderMode() == REND_POLYMER)
|
|
polymer_resetlights(); // must do it after polymer_loadboard() !!!
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void sv_rrrafog()
|
|
{
|
|
G_SetFog(g_fogType ? 2 : 0);
|
|
}
|
|
|
|
static void postloadplayer(int32_t savegamep)
|
|
{
|
|
int32_t i;
|
|
|
|
//1
|
|
if (g_player[myconnectindex].ps->over_shoulder_on != 0)
|
|
{
|
|
CAMERADIST = 0;
|
|
CAMERACLOCK = 0;
|
|
g_player[myconnectindex].ps->over_shoulder_on = 1;
|
|
}
|
|
|
|
//2
|
|
screenpeek = myconnectindex;
|
|
|
|
//2.5
|
|
if (savegamep)
|
|
{
|
|
int32_t musicIdx = (ud.music_episode*MAXLEVELS) + ud.music_level;
|
|
|
|
Bmemset(gotpic, 0, sizeof(gotpic));
|
|
S_ClearSoundLocks();
|
|
G_CacheMapData();
|
|
|
|
if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0 && ud.music_level == 7 && ud.music_episode == 0)
|
|
{
|
|
char levname[BMAX_PATH];
|
|
G_SetupFilenameBasedMusic(levname, boardfilename, ud.level_number);
|
|
}
|
|
|
|
if (g_mapInfo[musicIdx].musicfn != NULL && (musicIdx != g_musicIndex || different_user_map))
|
|
{
|
|
ud.music_episode = g_musicIndex / MAXLEVELS;
|
|
ud.music_level = g_musicIndex % MAXLEVELS;
|
|
S_PlayLevelMusicOrNothing(musicIdx);
|
|
}
|
|
|
|
if (MusicEnabled())
|
|
S_PauseMusic(false);
|
|
|
|
g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
ud.recstat = 0;
|
|
|
|
if (g_player[myconnectindex].ps->jetpack_on)
|
|
A_PlaySound(DUKE_JETPACK_IDLE, g_player[myconnectindex].ps->i);
|
|
}
|
|
|
|
//3
|
|
P_UpdateScreenPal(g_player[myconnectindex].ps);
|
|
g_restorePalette = -1;
|
|
|
|
//3.5
|
|
if (savegamep)
|
|
{
|
|
for (SPRITES_OF(STAT_FX, i))
|
|
if (sprite[i].picnum == MUSICANDSFX)
|
|
{
|
|
T2(i) = snd_enabled;
|
|
T1(i) = 0;
|
|
}
|
|
|
|
G_UpdateScreenArea();
|
|
FX_SetReverb(0);
|
|
}
|
|
|
|
//4
|
|
if (savegamep)
|
|
{
|
|
if (adult_lockout)
|
|
{
|
|
for (i=0; i<g_animWallCnt; i++)
|
|
switch (DYNAMICTILEMAP(wall[animwall[i].wallnum].picnum))
|
|
{
|
|
case FEMPIC1__STATIC:
|
|
wall[animwall[i].wallnum].picnum = BLANKSCREEN;
|
|
break;
|
|
case FEMPIC2__STATIC:
|
|
case FEMPIC3__STATIC:
|
|
wall[animwall[i].wallnum].picnum = SCREENBREAK6;
|
|
break;
|
|
}
|
|
}
|
|
#if 0
|
|
else
|
|
{
|
|
for (i=0; i<g_numAnimWalls; i++)
|
|
if (wall[animwall[i].wallnum].extra >= 0)
|
|
wall[animwall[i].wallnum].picnum = wall[animwall[i].wallnum].extra;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//5
|
|
G_ResetInterpolations();
|
|
|
|
//6
|
|
g_showShareware = 0;
|
|
if (savegamep)
|
|
everyothertime = 0;
|
|
|
|
//7
|
|
for (i=0; i<MAXPLAYERS; i++)
|
|
g_player[i].playerquitflag = 1;
|
|
|
|
// ----------
|
|
|
|
//7.5
|
|
if (savegamep)
|
|
{
|
|
ready2send = 1;
|
|
G_ClearFIFO();
|
|
Net_WaitForEverybody();
|
|
}
|
|
|
|
//8
|
|
// if (savegamep) ?
|
|
G_ResetTimers(0);
|
|
|
|
#ifdef POLYMER
|
|
//9
|
|
if (videoGetRenderMode() == REND_POLYMER)
|
|
polymer_loadboard();
|
|
|
|
// this light pointer nulling needs to be outside the videoGetRenderMode check
|
|
// because we might be loading the savegame using another renderer but
|
|
// change to Polymer later
|
|
for (i=0; i<MAXSPRITES; i++)
|
|
{
|
|
actor[i].lightptr = NULL;
|
|
actor[i].lightId = -1;
|
|
}
|
|
#endif
|
|
for (i=0; i<MAXPLAYERS; i++)
|
|
g_player[i].ps->drug_timer = 0;
|
|
|
|
G_InitRRRASkies();
|
|
}
|
|
|
|
////////// END GENERIC SAVING/LOADING SYSTEM //////////
|
|
|
|
|
|
END_RR_NS
|