raze/source
Mitchell Richters 10445635cf - Tidy up autosaving for all the games.
* There's not really any reason to need the game's world to tic once, it's already fully loaded during the `gi->NewGame()`/`gi->NextLevel()` calls.
2023-04-02 19:56:52 +10:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - fixed last commit 2023-04-01 12:27:48 +02:00
core - Tidy up autosaving for all the games. 2023-04-02 19:56:52 +10:00
games - Tidy up autosaving for all the games. 2023-04-02 19:56:52 +10:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Exhumed: Bring pickup code back into player.cpp 2023-03-26 10:30:27 +11:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00