raze/source/common
Christoph Oelckers 7debab7ff4 - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
Here even the slightest deviation can create problems.
2022-08-03 14:13:42 +02:00
..
2d - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
audio - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
console - Backend update from GZDoom. 2022-07-23 12:10:08 +10:00
cutscenes - backend update from GZDoom. 2022-06-26 09:35:21 +02:00
engine - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
filesystem - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
fonts - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
menu - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
models - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
objects - another backend update from GZDoom. 2022-06-06 15:28:41 +02:00
platform - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
rendering - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
scripting - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
startscreen - backend update from GZDoom. 2022-06-26 09:35:21 +02:00
statusbar - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
textures - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
thirdparty - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
utility - Backend update from GZDoom. 2022-07-23 12:10:08 +10:00