raze/source/common/platform/posix
Mitchell Richters 0eba341ac1 - Remove GameInput::prepareHidInput() and GameInput::resetHidInput().
* Also reverts 23bff9f701, but changes the loop into a `memset()` call instead.
2023-04-04 20:07:06 +10:00
..
cocoa - Remove GameInput::prepareHidInput() and GameInput::resetHidInput(). 2023-04-04 20:07:06 +10:00
osx - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
sdl - Remove GameInput::prepareHidInput() and GameInput::resetHidInput(). 2023-04-04 20:07:06 +10:00
unix - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
dikeys.h - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
hardware.h - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
i_system.h - un-deprecated the integer MSTime variant. 2022-10-09 13:47:55 +02:00
i_system_posix.cpp - move posix I_GetGogPaths() stub to program specific code 2022-11-24 17:46:33 -05:00
readme.md - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00

This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.

Common files are placed in this directory directly.
SDL backend files are in sdl subdirectory.
Native OS X backend files are in cocoa subdirectory.
Shared files for both OS X backends are in osx subdirectory.