raze/source
Mitchell Richters 0eba341ac1 - Remove GameInput::prepareHidInput() and GameInput::resetHidInput().
* Also reverts 23bff9f701, but changes the loop into a `memset()` call instead.
2023-04-04 20:07:06 +10:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - Remove GameInput::prepareHidInput() and GameInput::resetHidInput(). 2023-04-04 20:07:06 +10:00
core - Remove GameInput::prepareHidInput() and GameInput::resetHidInput(). 2023-04-04 20:07:06 +10:00
games - Blood: Fix missing input bit in GameInteface::reapplyInputBits(). 2023-04-04 16:55:44 +10:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty
CMakeLists.txt - Exhumed: Bring pickup code back into player.cpp 2023-03-26 10:30:27 +11:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00