raze/source
2021-11-29 00:56:27 +01:00
..
build - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
common - Blood: reworked GetClosestSpriteSectors to use dynamic arrays, deleted unused GetClosestSectors. 2021-11-29 00:55:43 +01:00
core - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
games - use wallsofsector for all remaining iterations over a sector's walls. 2021-11-29 00:56:27 +01:00
glbackend - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
g_pch.h - Cleanup header duplicates in g_pch.h. 2021-10-30 10:24:14 +02:00
gitinfo.cpp