mirror of
https://github.com/ZDoom/Raze.git
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0d82280b87
- Added dynamic dispersion for custom dude - Added dynamic attack distance for custom dude - Added dynamic damage resistance scale for custom dude - There was some refactor actions performed - Added player RX channels for triggering the players - Updates for modern types - There was added player control modern type which can do a lot things. It's still WIP - Other updates and fixes mainly related to gModernMap Note that your save games will be no longer compatible # Conflicts: # source/blood/src/actor.h # source/blood/src/aiunicult.h # source/blood/src/db.h # source/blood/src/player.h # source/blood/src/triggers.h # source/blood/src/weapon.cpp |
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.. | ||
audiolib | ||
blood | ||
build | ||
common | ||
duke3d | ||
glad | ||
glbackend | ||
libsmackerdec | ||
mact | ||
platform | ||
rr | ||
sw | ||
thirdparty | ||
zmusic | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp | ||
sdlappicon.cpp |