raze/source/build/include
Christoph Oelckers 0c455acaa2 - more work to switch over to the new loop.
Mainly separation of ticker and render calls
2020-08-30 10:42:44 +02:00
..
animvpx.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
build.h - more work to switch over to the new loop. 2020-08-30 10:42:44 +02:00
buildtypes.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
clip.h - removed clipshape feature as it is a feature of modern EDuke32 maps only. 2020-07-14 15:36:25 +02:00
common.h - All Games: Remove use of timerGetTicks(). 2020-08-26 09:49:38 +10:00
compat.h - All Games: Remove use of ClockTicks and replace with int. 2020-08-26 09:49:42 +10:00
cstat.h - constant cleanup. 2020-07-06 13:26:26 +02:00
mdsprite.h - use high level textures to render voxels. 2020-05-30 00:30:56 +02:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
polymost.h - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
pragmas.h - extend mulscale/divscale pragmas with double versions of each. 2020-08-02 21:20:54 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scriptfile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00