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lunatic
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_functio.h
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Add Crouch Toggle gamefunc
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2019-09-20 16:10:22 +02:00 |
_midi.h
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_rts.h
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actors.cpp
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Fix remaining casts to vec2_t/vec3_t
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2019-09-20 16:07:36 +02:00 |
actors.h
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android.h
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anim.cpp
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Add I_GeneralTrigger as a combination of Advance and Return and use it for skipping screens so that Esc works.
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2019-09-20 15:44:03 +02:00 |
anim.h
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astub.cpp
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Fix remaining casts to vec2_t/vec3_t
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2019-09-20 16:07:36 +02:00 |
cheats.cpp
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Move cheat descriptions from menus.cpp to cheats.cpp
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2019-09-20 15:44:06 +02:00 |
cheats.h
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Move cheat descriptions from menus.cpp to cheats.cpp
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2019-09-20 15:44:06 +02:00 |
cmdline.cpp
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cmdline.h
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common.cpp
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common_game.h
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config.cpp
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Remix the gamepad layouts
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2019-09-20 16:10:29 +02:00 |
config.h
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Implement controller defaults
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2019-09-20 16:07:14 +02:00 |
demo.cpp
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demo.h
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duke3d.h
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events_defs.h
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newgamechoices
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2019-09-20 16:02:49 +02:00 |
function.h
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Add Crouch Toggle gamefunc
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2019-09-20 16:10:22 +02:00 |
game.cpp
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Add Crouch Toggle gamefunc
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2019-09-20 16:10:22 +02:00 |
game.h
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Another attempt at improving/fixing the fps limiter
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2019-09-20 16:03:41 +02:00 |
gamedef.cpp
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newgamechoices
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2019-09-20 16:02:49 +02:00 |
gamedef.h
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Add Crouch Toggle gamefunc
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2019-09-20 16:10:22 +02:00 |
gamedefs.h
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Implement controller defaults
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2019-09-20 16:07:14 +02:00 |
gameexec.cpp
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Fix remaining casts to vec2_t/vec3_t
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2019-09-20 16:07:36 +02:00 |
gameexec.h
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GameListSource.game.h
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GameListSource.game.mm
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gamestructures.cpp
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Add Crouch Toggle gamefunc
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2019-09-20 16:10:22 +02:00 |
gamevars.cpp
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Add automapping var to Gv_RefreshPointers()
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2019-09-20 16:03:39 +02:00 |
gamevars.h
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global.cpp
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global.h
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GrpFile.game.h
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GrpFile.game.mm
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grpscan.cpp
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grpscan.h
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in_android.cpp
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in_android.h
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input.cpp
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Implement contoller analog 0 in menus very hackishly
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2019-09-20 16:07:18 +02:00 |
input.h
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Add I_GeneralTrigger as a combination of Advance and Return and use it for skipping screens so that Esc works.
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2019-09-20 15:44:03 +02:00 |
inv.h
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keys.h
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m32common.cpp
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m32def.cpp
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m32def.h
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m32exec.cpp
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m32structures.cpp
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m32vars.cpp
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macros.h
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mapster32.h
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mdump.cpp
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mdump.h
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menus.cpp
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Menus: Improve the "Status bar" option when there are only two settings and one is None
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2019-09-20 16:10:34 +02:00 |
menus.h
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Add verification screens to color correction, keyboard, and joystick resetting options
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2019-09-20 16:07:20 +02:00 |
midi.cpp
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midi.h
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mpu401.cpp
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mpu401.h
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music.cpp
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names.h
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namesdyn.cpp
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namesdyn.h
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network.cpp
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network.h
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osdcmds.cpp
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Fix crashes when passing invalid variable names to a couple of debugging commands in the console
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2019-09-20 15:34:26 +02:00 |
osdcmds.h
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osdfuncs.cpp
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osdfuncs.h
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player.cpp
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Make use of fix16 for controller aiming
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2019-09-20 16:10:26 +02:00 |
player.h
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Add Crouch Toggle gamefunc
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2019-09-20 16:10:22 +02:00 |
premap.cpp
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Fix remaining casts to vec2_t/vec3_t
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2019-09-20 16:07:36 +02:00 |
premap.h
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quotes.h
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rts.cpp
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rts.h
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savegame.cpp
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Run savegame events as myconnectindex instead of screenpeek
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2019-09-20 16:02:58 +02:00 |
savegame.h
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sbar.cpp
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sbar.h
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screens.cpp
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Add I_GeneralTrigger as a combination of Advance and Return and use it for skipping screens so that Esc works.
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2019-09-20 15:44:03 +02:00 |
screens.h
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screentext.cpp
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Tiny error message cleanup
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2019-09-20 16:01:20 +02:00 |
screentext.h
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sdlmusic.cpp
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sector.cpp
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New feature: combine SF_GLOBAL and SF_DTAG definesound flags to get Duke3D explosion sound behavior
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2019-09-20 15:46:47 +02:00 |
sector.h
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Remove lockclock from mapstates
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2019-09-20 16:03:02 +02:00 |
soundefs.h
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sounds.cpp
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Fix remaining casts to vec2_t/vec3_t
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2019-09-20 16:07:36 +02:00 |
sounds.h
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Fix sound issue
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2019-09-20 16:03:10 +02:00 |
sounds_common.h
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sounds_mapster32.cpp
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Fix remaining casts to vec2_t/vec3_t
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2019-09-20 16:07:36 +02:00 |
sounds_mapster32.h
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soundsdyn.cpp
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soundsdyn.h
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startgtk.game.cpp
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startosx.game.mm
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startwin.game.cpp
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startwin.game.h
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winbits.cpp
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