raze/source/duke3d/src
2019-09-20 16:10:34 +02:00
..
lunatic
_functio.h Add Crouch Toggle gamefunc 2019-09-20 16:10:22 +02:00
_midi.h
_rts.h
actors.cpp Fix remaining casts to vec2_t/vec3_t 2019-09-20 16:07:36 +02:00
actors.h
android.h
anim.cpp Add I_GeneralTrigger as a combination of Advance and Return and use it for skipping screens so that Esc works. 2019-09-20 15:44:03 +02:00
anim.h
astub.cpp Fix remaining casts to vec2_t/vec3_t 2019-09-20 16:07:36 +02:00
cheats.cpp Move cheat descriptions from menus.cpp to cheats.cpp 2019-09-20 15:44:06 +02:00
cheats.h Move cheat descriptions from menus.cpp to cheats.cpp 2019-09-20 15:44:06 +02:00
cmdline.cpp
cmdline.h
common.cpp
common_game.h
config.cpp Remix the gamepad layouts 2019-09-20 16:10:29 +02:00
config.h Implement controller defaults 2019-09-20 16:07:14 +02:00
demo.cpp
demo.h
duke3d.h
events_defs.h newgamechoices 2019-09-20 16:02:49 +02:00
function.h Add Crouch Toggle gamefunc 2019-09-20 16:10:22 +02:00
game.cpp Add Crouch Toggle gamefunc 2019-09-20 16:10:22 +02:00
game.h Another attempt at improving/fixing the fps limiter 2019-09-20 16:03:41 +02:00
gamedef.cpp newgamechoices 2019-09-20 16:02:49 +02:00
gamedef.h Add Crouch Toggle gamefunc 2019-09-20 16:10:22 +02:00
gamedefs.h Implement controller defaults 2019-09-20 16:07:14 +02:00
gameexec.cpp Fix remaining casts to vec2_t/vec3_t 2019-09-20 16:07:36 +02:00
gameexec.h
GameListSource.game.h
GameListSource.game.mm
gamestructures.cpp Add Crouch Toggle gamefunc 2019-09-20 16:10:22 +02:00
gamevars.cpp Add automapping var to Gv_RefreshPointers() 2019-09-20 16:03:39 +02:00
gamevars.h
global.cpp
global.h
GrpFile.game.h
GrpFile.game.mm
grpscan.cpp
grpscan.h
in_android.cpp
in_android.h
input.cpp Implement contoller analog 0 in menus very hackishly 2019-09-20 16:07:18 +02:00
input.h Add I_GeneralTrigger as a combination of Advance and Return and use it for skipping screens so that Esc works. 2019-09-20 15:44:03 +02:00
inv.h
keys.h
m32common.cpp
m32def.cpp
m32def.h
m32exec.cpp
m32structures.cpp
m32vars.cpp
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.cpp Menus: Improve the "Status bar" option when there are only two settings and one is None 2019-09-20 16:10:34 +02:00
menus.h Add verification screens to color correction, keyboard, and joystick resetting options 2019-09-20 16:07:20 +02:00
midi.cpp
midi.h
mpu401.cpp
mpu401.h
music.cpp
names.h
namesdyn.cpp
namesdyn.h
network.cpp
network.h
osdcmds.cpp Fix crashes when passing invalid variable names to a couple of debugging commands in the console 2019-09-20 15:34:26 +02:00
osdcmds.h
osdfuncs.cpp
osdfuncs.h
player.cpp Make use of fix16 for controller aiming 2019-09-20 16:10:26 +02:00
player.h Add Crouch Toggle gamefunc 2019-09-20 16:10:22 +02:00
premap.cpp Fix remaining casts to vec2_t/vec3_t 2019-09-20 16:07:36 +02:00
premap.h
quotes.h
rts.cpp
rts.h
savegame.cpp Run savegame events as myconnectindex instead of screenpeek 2019-09-20 16:02:58 +02:00
savegame.h
sbar.cpp
sbar.h
screens.cpp Add I_GeneralTrigger as a combination of Advance and Return and use it for skipping screens so that Esc works. 2019-09-20 15:44:03 +02:00
screens.h
screentext.cpp Tiny error message cleanup 2019-09-20 16:01:20 +02:00
screentext.h
sdlmusic.cpp
sector.cpp New feature: combine SF_GLOBAL and SF_DTAG definesound flags to get Duke3D explosion sound behavior 2019-09-20 15:46:47 +02:00
sector.h Remove lockclock from mapstates 2019-09-20 16:03:02 +02:00
soundefs.h
sounds.cpp Fix remaining casts to vec2_t/vec3_t 2019-09-20 16:07:36 +02:00
sounds.h Fix sound issue 2019-09-20 16:03:10 +02:00
sounds_common.h
sounds_mapster32.cpp Fix remaining casts to vec2_t/vec3_t 2019-09-20 16:07:36 +02:00
sounds_mapster32.h
soundsdyn.cpp
soundsdyn.h
startgtk.game.cpp
startosx.game.mm
startwin.game.cpp
startwin.game.h
winbits.cpp