raze/source/games/duke/src
Christoph Oelckers fc1fbfe8b3 - fixed .def 'music' parsing.
This was incomplete and just ignored Duke's special music, and the levelnum generation used an outdated formula so that it never managed to assign any music to the maps.
2021-04-08 16:35:26 +02:00
..
2d_d.cpp - moved 'frags' into player_struct. 2020-11-29 14:10:03 +01:00
2d_r.cpp - moved 'frags' into player_struct. 2020-11-29 14:10:03 +01:00
actors.cpp - RRRA: Sector effector type 156 is not supposed to scroll the floor texture. 2021-04-07 18:12:25 +02:00
actors_d.cpp - RRRA: Sector effector type 156 is not supposed to scroll the floor texture. 2021-04-07 18:12:25 +02:00
actors_lava.cpp - player.i, part 1 2020-11-04 20:39:42 +01:00
actors_r.cpp - RRRA: Sector effector type 156 is not supposed to scroll the floor texture. 2021-04-07 18:12:25 +02:00
animatesprites_d.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
animatesprites_r.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
bowling.cpp - route the shared control CCMDs through the game interface instead of registering local variants for each game. 2020-11-29 13:35:09 +01:00
ccmds.cpp - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
cheats.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
constants.h - Duke/RR: Don't delete master switch sprites. 2021-04-04 13:01:32 +02:00
d_menu.cpp - findplayer 2020-11-01 17:07:47 +01:00
dispatch.cpp - 3 more wrappers gone. 2020-11-04 20:40:07 +01:00
duke3d.h - calcChaseCamPos(): Restore original algorithms for new position via GameInterface struct. 2021-02-18 21:47:39 +11:00
dukeactor.h - almost the last owners 2020-11-04 20:40:08 +01:00
flags_d.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
flags_r.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
funct.h - RRRA: Sector effector type 156 is not supposed to scroll the floor texture. 2021-04-07 18:12:25 +02:00
game.cpp - cleanup on player CVAR use. 2020-11-29 13:22:04 +01:00
game_misc.cpp - Make 360. / 2048. a constant expression and replace all uses throughout code. 2021-04-01 10:42:22 +11:00
gamedef.cpp - do not statically initialize DukeGameInfo. 2020-11-29 22:31:02 +01:00
gameexec.cpp - Duke: Remove unnecessary int casts from gameexec.cpp. 2021-03-31 20:07:36 +11:00
gameloop.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
gamevar.cpp - use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups. 2020-11-03 19:21:43 +01:00
gamevar.h - use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups. 2020-11-03 19:21:43 +01:00
global.cpp - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
global.h - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
hudweapon_d.cpp - Amalgamate ksgn and sgn into Sgn in cmdlib.h, and remove pragmas.h. 2021-01-05 07:31:37 +11:00
hudweapon_r.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
inlines.h - calcviewpitch(): Set scaleAdjust to default to 1 in prototype like other functions in gameinput.cpp. 2021-01-02 09:32:19 +11:00
input.cpp - gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker. 2021-04-02 22:47:19 +11:00
namelist_d.h - ImageScroller WIP commit. 2020-10-08 22:20:41 +02:00
namelist_r.h - moveexplosions. 2020-11-01 17:07:45 +01:00
names.h - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - movefta and ifhitsectors. 2020-11-01 11:58:41 +01:00
player.cpp - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
player_d.cpp - gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker. 2021-04-02 22:47:19 +11:00
player_r.cpp - gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker. 2021-04-02 22:47:19 +11:00
player_w.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
prediction.cpp - Amalgamate ksgn and sgn into Sgn in cmdlib.h, and remove pragmas.h. 2021-01-05 07:31:37 +11:00
prediction.h - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
premap.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
premap_d.cpp - first part of spawn.cpp. 2020-11-04 20:40:06 +01:00
premap_r.cpp - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
render.cpp - handle voxel rotation in the backend to enable it for all games. 2021-04-04 10:33:29 +02:00
savegame.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
sbar.cpp - fix inventory selector positioning in WW2GI. 2021-01-30 23:51:50 +01:00
sbar.h - Duke: use original colors for inventory status display. 2020-11-11 11:49:05 +01:00
sbar_d.cpp - use real fog, even in palette emulation mode. 2021-02-27 13:30:52 +01:00
sbar_r.cpp - Make 360. / 2048. a constant expression and replace all uses throughout code. 2021-04-01 10:42:22 +11:00
sectors.cpp - Apply fix from EDuke32 commit 7225643e. 2021-04-05 00:14:15 +02:00
sectors_d.cpp - add back the missing secret hint notification calls for Duke/RR. 2020-12-01 12:52:49 +01:00
sectors_r.cpp - Amalgamate ksgn and sgn into Sgn in cmdlib.h, and remove pragmas.h. 2021-01-05 07:31:37 +11:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - fixed .def 'music' parsing. 2021-04-08 16:35:26 +02:00
sounds.h - fixed .def 'music' parsing. 2021-04-08 16:35:26 +02:00
spawn.cpp - RRRA: Sector effector type 156 is not supposed to scroll the floor texture. 2021-04-07 18:12:25 +02:00
spawn_d.cpp - Duke: documented global variables for eventual scriptification. 2020-11-29 15:09:23 +01:00
spawn_r.cpp - Replace mulscale##() calls with MulScale() from common. 2021-01-05 07:31:15 +11:00
types.h - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00