..
console
a few Getchars
2023-10-08 08:09:05 +02:00
menu
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
models
- use texture IDs in the model interface.
2023-04-23 09:52:56 +02:00
music
renamed $conreserve to $resourceid.
2023-10-28 09:06:36 +02:00
r_data
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
rendering
- Bump MAXVOXELS
from 1024 to 2048.
2023-10-08 08:18:05 +11:00
textures
added some awful hackery to handle the different offsetting of Blood's native voxels vs. those imported via .DEF.
2023-10-26 19:28:49 +02:00
actorinfo.cpp
Blood: scriptified item spawning
2023-10-08 09:41:11 +02:00
actorinfo.h
Blood: scriptified item spawning
2023-10-08 09:41:11 +02:00
actorlist.cpp
migrate to engine states.
2023-10-08 09:41:16 +02:00
automap.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
automap.h
- Floatify smoothratio
for DrawOverheadMap()
.
2022-10-15 13:32:03 +02:00
cheathandler.cpp
- allow 'sw...' cheats from the chat in Shadow Warrior.
2022-10-24 23:30:16 +02:00
cheathandler.h
- allow entering cheats in the chat editor without using '#'.
2022-10-23 18:46:18 +02:00
cheats.cpp
a few Getchars
2023-10-08 08:09:05 +02:00
cheats.h
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
codegen_raze.cpp
- added compile time validation for SetAction, SetAI and SetMove.
2023-04-29 10:09:36 +02:00
codegen_raze.h
- added compile time validation for SetAction, SetAI and SetMove.
2023-04-29 10:09:36 +02:00
coreactor.h
migrate to engine states.
2023-10-08 09:41:16 +02:00
coreplayer.cpp
- Interalise slope tilting checks for DCorePlayer::doViewPitch()
.
2023-11-04 19:10:05 +11:00
coreplayer.h
- Remove DCorePlayer::getCameraAngles()
.
2023-11-04 19:10:05 +11:00
ct_chat.cpp
- Apply last remaining .GetChars()
fixes for POSIX targets.
2023-10-13 23:06:51 +02:00
d_net.cpp
- Take better advantage of InputPacket::ang
's FRotator
status.
2023-10-03 23:07:45 +11:00
d_net.h
- Make playercmds[]
non-global and pass through as pointer.
2023-09-28 22:16:30 +10:00
d_protocol.cpp
- Take better advantage of InputPacket::ang
's FRotator
status.
2023-10-03 23:07:45 +11:00
d_protocol.h
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
d_ticcmd.h
- Blood: JSON serializer for triggers
2020-11-21 20:25:06 +01:00
defparser.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
g_mapinfo.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
g_mapinfo.h
- Backend update from GZDoom-
2023-08-23 20:36:19 +02:00
gameconfigfile.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
gameconfigfile.h
- removed obsolete forward declarations
2023-09-07 12:44:51 +03:00
gamecontrol.cpp
- Move PlayerAngles
class directly into DCorePlayer
.
2023-11-04 19:10:03 +11:00
gamecontrol.h
- Move syncinput mechanism into GameInput
object.
2023-10-05 13:10:47 +11:00
gamecvars.cpp
- Move PlayerAngles
class directly into DCorePlayer
.
2023-11-04 19:10:03 +11:00
gamecvars.h
- Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed.
2023-04-21 21:13:19 +10:00
gamefuncs.cpp
- Fix most GCC warnings in the backend/common code code.
2023-10-04 19:28:26 +11:00
gamefuncs.h
- backend update from GZDoom.
2023-07-22 09:54:00 +02:00
gamehud.cpp
- got rid of the tilenum variant of hud_drawsprite.
2023-05-30 19:08:26 +02:00
gamehud.h
- got rid of the tilenum variant of hud_drawsprite.
2023-05-30 19:08:26 +02:00
gameinput.cpp
- Move PlayerAngles
class directly into DCorePlayer
.
2023-11-04 19:10:03 +11:00
gameinput.h
- Move PlayerAngles
class directly into DCorePlayer
.
2023-11-04 19:10:03 +11:00
gamestruct.h
- Store scaleAdjust
directly inside the GameInput
object.
2023-10-04 19:28:25 +11:00
gi.cpp
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
gi.h
- moved all indirect precaching info to external definition files.
2023-04-23 17:43:22 +02:00
initfs.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
inputstate.cpp
- Add initial support for up/down movement within the game, either by key or joystick axis.
2023-04-23 19:53:45 +10:00
inputstate.h
- Add initial support for up/down movement within the game, either by key or joystick axis.
2023-04-23 19:53:45 +10:00
interpolate.cpp
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
interpolate.h
- renamed wallnum and sectnum functions.
2022-11-15 12:03:44 +01:00
intvec.h
- added a 'dot' function to DVector2 because using the '|' operator is not intuitive.
2022-10-15 17:52:07 +02:00
mainloop.cpp
- Move PlayerAngles
class directly into DCorePlayer
.
2023-11-04 19:10:03 +11:00
maphack.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
mapinfo.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
mapinfo.h
use the actor's metadata in PickupAmmo
2023-10-08 09:41:11 +02:00
maploader.cpp
- adapted to backend changes.
2023-08-19 18:08:27 +02:00
maptypes.h
wrapped all remaining access to type.
2023-10-01 14:06:59 +02:00
namedef_custom.h
Blood projectile scriptification.
2023-10-08 09:41:14 +02:00
ns.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
packet.h
- Take better advantage of InputPacket::ang
's FRotator
status.
2023-10-03 23:07:45 +11:00
palette.cpp
- fix incomplete palette generation for paletted rendering.
2023-09-22 21:26:40 +02:00
palette.h
- Backend update from GZDoom-
2023-08-23 20:36:19 +02:00
postprocessor.cpp
- fixed incorrect sector in a few sprites of World Tour E5L1.
2023-01-14 13:18:53 +01:00
precache.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
precache.h
- replaced the sprite precaching code with one that scans the actual content.
2023-04-29 09:53:52 +02:00
psky.cpp
- adapted sky code for using texture IDs.
2022-12-18 14:42:27 +01:00
psky.h
- adapted sky code for using texture IDs.
2022-12-18 14:42:27 +01:00
quotemgr.h
a few Getchars
2023-10-08 08:09:05 +02:00
quotes.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
raze_music.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
raze_music.h
- removed the non-functional and long abandoned level music alias feature.
2021-05-12 21:48:40 +02:00
raze_sound.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
raze_sound.h
code cleanup
2023-09-26 23:30:38 +02:00
razefont.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
razefont.h
- reorganized loading of textures.
2021-06-01 11:05:26 +02:00
rts.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
rts.h
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
savegamehelp.cpp
- Move PlayerAngles
class directly into DCorePlayer
.
2023-11-04 19:10:03 +11:00
savegamehelp.h
- removed obsolete forward declarations
2023-09-07 12:44:51 +03:00
scancodes.h
-moved scancodes.h out of Build folder.
2020-06-20 12:54:33 +02:00
screenjob.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
screenjob_.h
- silenced some warnings.
2021-05-22 15:34:04 +02:00
screenshot.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
searchpaths.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
secrets.cpp
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
secrets.h
- improved the secret hint management for Blood.
2022-03-20 12:47:23 +01:00
sectorgeometry.cpp
- migrated floorpicnum and ceilingpicnum to FTextures.
2022-12-18 14:32:52 +01:00
sectorgeometry.h
- migrated floorpicnum and ceilingpicnum to FTextures.
2022-12-18 14:32:52 +01:00
serialize_obj.h
- missed adding a file...
2020-05-23 22:43:02 +02:00
serializer_raze.cpp
- backend update from GZDoom.
2023-09-23 09:56:27 +02:00
serializer_raze.h
migrate to engine states.
2023-10-08 09:41:16 +02:00
shared_hud.cpp
- explicitly destroy the AltHUD when exiting.
2023-01-14 14:09:25 +01:00
states.cpp
migrate to engine states.
2023-10-08 09:41:16 +02:00
states.h
- compile the states.
2023-10-08 10:06:57 +02:00
statistics.cpp
fix handling of super secrets in statistics code.
2023-10-26 20:54:09 +02:00
statistics.h
- added episode and total episode time display to alt HUD
2022-10-30 16:51:40 +01:00
statusbar.h
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
2022-12-18 14:47:38 +01:00
statusbar2.cpp
retrieve time in fillSummary.
2023-10-01 12:10:56 +02:00
thingdef.h
- compile the states.
2023-10-08 10:06:57 +02:00
thingdef_data.cpp
Revert "fixed CollisionData export."
2023-10-03 13:36:19 +02:00
thingdef_properties.cpp
implemented proper handling of VM functions as identifiers.
2023-10-08 09:41:15 +02:00
uiinput.h
- allow entering cheats in the chat editor without using '#'.
2022-10-23 18:46:18 +02:00
updatesector.h
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
version.h
implemented proper handling of VM functions as identifiers.
2023-10-08 09:41:15 +02:00
vmexports.cpp
Blood: scriptified item spawning
2023-10-08 09:41:11 +02:00
zcc_compile_raze.cpp
- compile the states.
2023-10-08 10:06:57 +02:00
zcc_compile_raze.h
- compile the states.
2023-10-08 10:06:57 +02:00
zcompile.cpp
- adapted game code.
2023-08-20 02:25:12 +02:00