Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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2019-09-19 12:14:27 +02:00
package/common - more uselessness eliminated 2019-09-17 20:28:28 +02:00
platform - added RedNukem project. 2019-09-19 00:27:46 +02:00
source Bump MAXCLIPNUM to 3072 because IM was still hitting it with 2048 2019-09-19 12:14:27 +02:00
.gitignore
_clang-format Set AllowShortCaseLabelsOnASingleLine to false and AlignAfterOpenBracket to Align in _clang-format 2018-12-15 01:37:24 +00:00
Android.mk Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
Common.mak Don't include the system SDL headers on Windows 2019-03-02 23:21:44 +00:00
GNUmakefile Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00