gl_palmanager.cpp
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- texture code restructuring.
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2020-05-30 21:42:35 +02:00 |
gl_shader.cpp
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- renamed a few more things in the shader.
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2020-06-07 08:16:04 +02:00 |
gl_shader.h
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- renamed a few more things in the shader.
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2020-06-07 08:16:04 +02:00 |
gl_texture.cpp
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- simplified the texture sampler setup.
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2020-06-02 16:55:02 +02:00 |
glbackend.cpp
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- fixed RRRA E2L1 fog.
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2020-06-07 08:24:12 +02:00 |
glbackend.h
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- got rid of the RF_NPOTEmulation flag.
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2020-06-07 09:30:55 +02:00 |
hw_draw2d.cpp
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- start renaming uniforms to match GZDoom.
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2020-06-04 21:34:27 +02:00 |
pm_renderstate.h
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- got rid of the RF_NPOTEmulation flag.
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2020-06-07 09:30:55 +02:00 |