raze/source
Christoph Oelckers 07ea2ef350 - fixed Ramses head animation.
This now uses the DoSpiritHead variant from PowerslaveGDX because I was unable to determine where in that cryptic code something went wrong. The GDX version looks a lot more cleaned up by comparison.
Fixes #332
2020-09-06 09:48:26 +02:00
..
blood - enabled autosaves. 2020-09-05 22:39:27 +02:00
build - Fix broken krand() follow changes in 1354d52c05 due to truncation occuring from FixedToInt() inline function. 2020-09-06 16:37:04 +10:00
common - added a parser for World Tour's language files. 2020-09-05 21:33:04 +02:00
core - added a parser for World Tour's language files. 2020-09-05 21:33:04 +02:00
exhumed - fixed Ramses head animation. 2020-09-06 09:48:26 +02:00
games/duke - fixed fog on RRRA E2L1 2020-09-05 23:20:48 +02:00
glbackend - fixed fog on RRRA E2L1 2020-09-05 23:20:48 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - enabled autosaves. 2020-09-05 22:39:27 +02:00
thirdparty - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - implemented the 'god' cheat as a network command. 2020-09-03 00:29:17 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00