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06dd971291
* This was causing the first input packet to only be sent to the playsim after the first tic occurred. * Previous: player 1 of 1 (1 nodes); E1L1: Hollywood Holocaust; PlayClock: 4; PlayClock: 4; PlayClock: 12;, etc. * Current: player 1 of 1 (1 nodes); E1L1: Hollywood Holocaust; PlayClock: 0; PlayClock: 4; PlayClock: 8;, etc. * Fixes #900. |
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build | ||
common | ||
core | ||
games | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h |