raze/source
Mitchell Richters 06dd971291 - When the gameaction is ga_level, return and don't break.
* This was causing the first input packet to only be sent to the playsim after the first tic occurred.
* Previous: player 1 of 1 (1 nodes); E1L1: Hollywood Holocaust; PlayClock: 4; PlayClock: 4; PlayClock: 12;, etc.
* Current: player 1 of 1 (1 nodes); E1L1: Hollywood Holocaust; PlayClock: 0; PlayClock: 4; PlayClock: 8;, etc.
* Fixes #900.
2023-03-29 13:20:47 +11:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - backend update from GZDoom. 2023-03-26 11:45:25 +02:00
core - When the gameaction is ga_level, return and don't break. 2023-03-29 13:20:47 +11:00
games - Clean out where inputState.ClearAllInput() is called. 2023-03-29 09:05:49 +11:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Exhumed: Bring pickup code back into player.cpp 2023-03-26 10:30:27 +11:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00