raze/source
2021-05-04 11:11:38 +02:00
..
build - removed some more useless stuff from headers. 2021-05-03 19:16:26 +02:00
common - Backend update from GZDoom. 2021-05-03 14:48:55 +02:00
core - fixed compilation with Clang. 2021-05-04 00:11:43 +02:00
games - SW: clear old user content before allocating a new one. 2021-05-04 11:11:38 +02:00
glbackend Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - added an intermediate data structure to decouple the rendering from the immediate map data. 2021-05-03 00:04:36 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00