raze/source/common
Mitchell Richters 059f15c786 - Refactor floatified vector math to use inline wrapped around TVector2's Rotated() method.
* This will be used extensively in Duke and the other game as we finalise this conversion.
2022-10-14 18:13:49 +02:00
..
2d - Rework some automap functions in prep for floatification. 2022-10-13 00:59:04 +02:00
audio - fixed Clang warnings 2022-10-13 22:54:43 +02:00
console - fixed compile 2022-10-02 20:45:53 +02:00
cutscenes - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
engine - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
filesystem - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
fonts - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
menu - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
models - backend update from GZDoom. 2022-08-26 18:28:22 +02:00
objects ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
platform - un-deprecated the integer MSTime variant. 2022-10-09 13:47:55 +02:00
rendering - Test whether texture filtering is allowed before unconditionally allowing anisotrophy in the GLES backend. 2022-10-08 10:04:31 +02:00
scripting - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
startscreen - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
statusbar - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
textures - fixed compile 2022-10-02 20:45:53 +02:00
thirdparty - backend update from GZDoom. 2022-08-26 18:28:22 +02:00
utility - Refactor floatified vector math to use inline wrapped around TVector2's Rotated() method. 2022-10-14 18:13:49 +02:00