raze/source
Mitchell Richters 059f15c786 - Refactor floatified vector math to use inline wrapped around TVector2's Rotated() method.
* This will be used extensively in Duke and the other game as we finalise this conversion.
2022-10-14 18:13:49 +02:00
..
build - deleted unused radarang table 2022-10-10 17:37:18 +02:00
common - Refactor floatified vector math to use inline wrapped around TVector2's Rotated() method. 2022-10-14 18:13:49 +02:00
core - Refactor floatified vector math to use inline wrapped around TVector2's Rotated() method. 2022-10-14 18:13:49 +02:00
games - floatified SpriteOverlapZ 2022-10-14 18:13:48 +02:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00