raze/source/core
2023-05-20 12:55:58 +02:00
..
console - Initial conversion of game input into class GameInput. 2023-04-03 18:46:36 +10:00
menu - Clean out where inputState.ClearAllInput() is called. 2023-03-29 09:05:49 +11:00
models - use texture IDs in the model interface. 2023-04-23 09:52:56 +02:00
music - made RR thunder effect also work for Duke. 2023-04-02 17:20:06 +02:00
r_data
rendering - handle exclusion of tilenum 0 for sprites in the backend. 2023-05-20 12:55:58 +02:00
textures - handle exclusion of tilenum 0 for sprites in the backend. 2023-05-20 12:55:58 +02:00
actorinfo.cpp - got rid of some 'picnum's that don't reference spritetype. 2023-05-20 10:59:03 +02:00
actorinfo.h - fixed ActorInfo inheritance. 2023-05-19 22:50:47 +02:00
actorlist.cpp - fixed incomplete statnum setup. 2023-01-09 23:39:20 +01:00
automap.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
automap.h
cheathandler.cpp
cheathandler.h
cheats.cpp
cheats.h
codegen_raze.cpp - added compile time validation for SetAction, SetAI and SetMove. 2023-04-29 10:09:36 +02:00
codegen_raze.h - added compile time validation for SetAction, SetAI and SetMove. 2023-04-29 10:09:36 +02:00
coreactor.h - replace dispicnum with dispictex 2023-04-23 10:32:58 +02:00
ct_chat.cpp - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
d_net.cpp - Allow roll input through the packet system, giving us 6DOF for VR usage, etc. 2023-04-24 21:31:21 +10:00
d_net.h
d_protocol.cpp - Allow roll input through the packet system, giving us 6DOF for VR usage, etc. 2023-04-24 21:31:21 +10:00
d_protocol.h
d_ticcmd.h
defparser.cpp - renamed most local picnum variables in shaded code to reduce search noise. 2023-04-23 17:33:35 +02:00
g_mapinfo.cpp - do not use literal tile numbers for initializing WW2GI's weapon gamevars. 2023-04-29 09:51:51 +02:00
g_mapinfo.h - do not use literal tile numbers for initializing WW2GI's weapon gamevars. 2023-04-29 09:51:51 +02:00
gameconfigfile.cpp Fixed Mac default wad/grp search paths. 2023-03-19 20:41:46 +01:00
gameconfigfile.h
gamecontrol.cpp - fix '-gamegrp' path 2023-05-19 22:53:16 +02:00
gamecontrol.h - made the is*** checkers compiler intrinsics. 2023-04-29 10:09:36 +02:00
gamecvars.cpp - Add roll output to stat coord since we're now using this angle. 2023-04-23 09:03:02 +10:00
gamecvars.h - Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed. 2023-04-21 21:13:19 +10:00
gamefuncs.cpp - got rid of some 'picnum's that don't reference spritetype. 2023-05-20 10:59:03 +02:00
gamefuncs.h - handle exclusion of tilenum 0 for sprites in the backend. 2023-05-20 12:55:58 +02:00
gamehud.cpp - ported the scuba mask drawers to texture IDs. 2023-04-29 07:06:42 +02:00
gamehud.h - migrated Duke's entire HUD weapon code to texture names. 2023-04-29 09:16:46 +02:00
gameinput.cpp - Duke: Allow reversing while moving forwards to act as the brake. 2023-04-25 11:30:48 +10:00
gameinput.h - Duke: Use the player's angle when adjusting vehicle's HUD rotation. 2023-04-24 22:44:22 +10:00
gamestruct.h - copy the CON defined info into the actual actors. 2023-04-12 20:29:37 +02:00
gi.cpp
gi.h - moved all indirect precaching info to external definition files. 2023-04-23 17:43:22 +02:00
initfs.cpp - ignore executable files in a zip's main folder when checking for mod content in a subdirectory. 2023-01-06 18:01:34 +01:00
inputstate.cpp - Add initial support for up/down movement within the game, either by key or joystick axis. 2023-04-23 19:53:45 +10:00
inputstate.h - Add initial support for up/down movement within the game, either by key or joystick axis. 2023-04-23 19:53:45 +10:00
interpolate.cpp
interpolate.h
intvec.h
mainloop.cpp - make autosaving happen immediately for other games than Blood only. 2023-05-19 22:59:47 +02:00
maphack.cpp
mapinfo.cpp
mapinfo.h - Exhumed: Restore more accurate pitch adjustment for Ramses. 2023-03-26 22:13:57 +11:00
maploader.cpp - Clean out where inputState.ClearAllInput() is called. 2023-03-29 09:05:49 +11:00
maptypes.h - use texture IDs in the spawn records. 2023-04-23 17:33:50 +02:00
namedef_custom.h - added compile time validation for SetAction, SetAI and SetMove. 2023-04-29 10:09:36 +02:00
ns.h
packet.h - Allow roll input through the packet system, giving us 6DOF for VR usage, etc. 2023-04-24 21:31:21 +10:00
palette.cpp - fixed lookup table generation for foggy fades. 2023-03-25 11:42:50 +01:00
palette.h
postprocessor.cpp - fixed incorrect sector in a few sprites of World Tour E5L1. 2023-01-14 13:18:53 +01:00
precache.cpp - more HUD refactoring and fixed issues with badly named textures crashing the precacher. 2023-04-29 09:08:42 +02:00
precache.h - replaced the sprite precaching code with one that scans the actual content. 2023-04-29 09:53:52 +02:00
psky.cpp - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
psky.h - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h
razefont.cpp - fixed compilation error 2023-02-21 10:30:44 +02:00
razefont.h
rts.cpp
rts.h
savegamehelp.cpp - use texture IDs in the spawn records. 2023-04-23 17:33:50 +02:00
savegamehelp.h
scancodes.h
screenjob.cpp - Fix CVAR comments from previous commit. 2023-04-05 17:59:04 +10:00
screenjob_.h
screenshot.cpp
searchpaths.cpp - Exhumed: Setup detection for Steam version. 2023-04-21 21:13:16 +10:00
secrets.cpp
secrets.h
sectorgeometry.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
sectorgeometry.h - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
serialize_obj.h
shared_hud.cpp - explicitly destroy the AltHUD when exiting. 2023-01-14 14:09:25 +01:00
statistics.cpp
statistics.h
statusbar.h - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
statusbar2.cpp - Blood: display the charge meter for the dynamite also on the alternative HUD. 2023-04-15 09:33:46 +02:00
thingdef.h - Duke: fixed animation lookup code. 2023-04-30 10:51:48 +02:00
thingdef_data.cpp - NOSHADOW flag. 2023-05-19 23:03:20 +02:00
thingdef_properties.cpp - moved all indirect precaching info to external definition files. 2023-04-23 17:43:22 +02:00
uiinput.h
updatesector.h
version.h - Update version.h. 2023-04-02 20:11:51 +10:00
vmexports.cpp - store texture IDs in the sprite set. 2023-04-23 17:42:07 +02:00
zcc_compile_raze.cpp - move the action default propeerties into FActorInfo 2023-04-30 08:07:10 +02:00
zcc_compile_raze.h
zcompile.cpp - made the is*** checkers compiler intrinsics. 2023-04-29 10:09:36 +02:00