..
_polymost.cpp
- fixed: The new renderer still called the Polymost screen finish function.
2022-01-08 13:50:47 +01:00
actor.cpp
eliminated STATEp
2021-12-31 16:00:14 +01:00
ai.cpp
Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code."
2022-01-02 17:35:12 +01:00
ai.h
- SW: Eliminated ANIMATORp
typedef.
2022-01-01 09:09:41 +11:00
ambient.h
bots.h
- the last batch of small scale typedefs eliminated.
2021-12-31 15:40:29 +01:00
break.cpp
- SW: added a double deletion guard to KillBreakSprite.
2022-01-03 12:28:25 +01:00
break.h
- eliminated walltype aliases.
2021-12-31 15:41:39 +01:00
bunny.cpp
Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code."
2022-01-02 17:35:12 +01:00
cache.cpp
- eliminated sectortype aliases.
2021-12-31 15:43:47 +01:00
cheats.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
colormap.cpp
- SW: Tidy up function declarations where return type was on its own line.
2021-12-26 23:10:05 +01:00
conpic.h
- InitShell / SpawnShell
2021-11-29 00:55:21 +01:00
coolg.cpp
eliminated STATEp
2021-12-31 16:00:14 +01:00
coolie.cpp
eliminated STATEp
2021-12-31 16:00:14 +01:00
copysect.cpp
- replaced SECTOR_OBJECTp
2021-12-31 15:50:44 +01:00
d_menu.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
damage.h
- SW: game.h cleanup
2021-12-30 09:58:13 +01:00
digi.h
draw.cpp
- split up g_visibility into two variables.
2022-01-11 00:12:32 +01:00
eel.cpp
eliminated STATEp
2021-12-31 16:00:14 +01:00
game.cpp
- fixed: The new renderer still called the Polymost screen finish function.
2022-01-08 13:50:47 +01:00
game.h
- fixed: The new renderer still called the Polymost screen finish function.
2022-01-08 13:50:47 +01:00
girlninj.cpp
eliminated STATEp
2021-12-31 16:00:14 +01:00
goro.cpp
eliminated STATEp
2021-12-31 16:00:14 +01:00
hornet.cpp
eliminated STATEp
2021-12-31 16:00:14 +01:00
input.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
interpso.cpp
- SW: Replace SECTOR_OBJECT
zmid
with pmid.Z
calls and eliminate pmid
union.
2022-01-01 09:34:30 +11:00
interpso.h
- replaced SECTOR_OBJECTp
2021-12-31 15:50:44 +01:00
inv.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
inv.h
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
jsector.cpp
- renamed testnewrenderer CVAR.
2022-01-07 12:49:41 +01:00
jsector.h
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
jtags.h
jweapon.cpp
Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code."
2022-01-02 17:35:12 +01:00
lava.cpp
eliminated STATEp
2021-12-31 16:00:14 +01:00
light.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
light.h
- SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\)
with ($1 & $2)
.
2021-12-30 09:58:45 +01:00
lists.h
- replaced PANEL_SPRITEp
2021-12-31 15:49:07 +01:00
mclip.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
mclip.h
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
menus.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
menus.h
misc.h
- SW: Eliminated ANIMATORp
typedef.
2022-01-01 09:09:41 +11:00
miscactr.cpp
Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code."
2022-01-02 17:35:12 +01:00
morph.cpp
- SW: Replace SECTOR_OBJECT
ymid
with pmid.Y
calls.
2022-01-01 09:33:30 +11:00
namelist.h
names.h
names2.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
network.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
network.h
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
ninja.cpp
eliminated STATEp
2021-12-31 16:00:14 +01:00
osdcmds.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
pal.h
- cache, cheats, colormap and enums.
2021-11-29 00:55:16 +01:00
panel.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
panel.h
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
parent.h
- eliminated a few more typedefs,
2021-12-31 13:37:57 +01:00
player.cpp
- removed the error messages in GetOverlapSector(2).
2022-01-05 09:23:30 +01:00
player.h
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
predict.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
quake.cpp
- SW: Fix all GCC warning: suggest parentheses around assignment used as truth value [-Wparentheses]
warnings.
2022-01-01 20:49:31 +11:00
ripper.cpp
eliminated STATEp
2021-12-31 16:00:14 +01:00
ripper2.cpp
- fixed bad target check for Ripper2's jump attack
2022-01-01 18:25:18 +01:00
rooms.cpp
- renamed testnewrenderer CVAR.
2022-01-07 12:49:41 +01:00
rotator.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
save.cpp
- SW: Replace SECTOR_OBJECT
zmid
with pmid.Z
calls and eliminate pmid
union.
2022-01-01 09:34:30 +11:00
saveable.cpp
- SW: fixed some savegame issues:
2021-12-26 23:10:07 +01:00
saveable.h
- eliminated a few more typedefs,
2021-12-31 13:37:57 +01:00
sbar.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
scrip2.cpp
- eliminated a few more typedefs,
2021-12-31 13:37:57 +01:00
sector.cpp
Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code."
2022-01-02 17:35:12 +01:00
sector.h
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
serp.cpp
eliminated STATEp
2021-12-31 16:00:14 +01:00
skel.cpp
eliminated STATEp
2021-12-31 16:00:14 +01:00
skull.cpp
eliminated STATEp
2021-12-31 16:00:14 +01:00
slidor.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
sounds.cpp
- SW: Replace SECTOR_OBJECT
ymid
with pmid.Y
calls.
2022-01-01 09:33:30 +11:00
sounds.h
- SW: Eliminated Voc3D_Flags
typedef.
2022-01-01 08:36:56 +11:00
spike.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
sprite.cpp
- fixed sprting of non-translucent sprites.
2022-01-08 21:18:18 +01:00
sprite.h
eliminated STATEp
2021-12-31 16:00:14 +01:00
stag.h
sumo.cpp
eliminated STATEp
2021-12-31 16:00:14 +01:00
swactor.h
- deleted ClearContent functions from actor classes.
2021-12-30 09:58:47 +01:00
tags.h
- WallSetup + SpriteSetup
2021-12-26 23:08:44 +01:00
text.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
track.cpp
Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code."
2022-01-02 17:35:12 +01:00
vator.cpp
Revert "- removed Interp_Sprite_Z."
2022-01-01 19:50:30 +01:00
vis.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
wallmove.cpp
- replaced SECTOR_OBJECTp
2021-12-31 15:50:44 +01:00
warp.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
weapon.cpp
- SW: fixed wrong actor being checked in ContinueHitscan.
2022-01-04 12:42:46 +01:00
weapon.h
- SW: Eliminated ANIMATORp
typedef.
2022-01-01 09:09:41 +11:00
zilla.cpp
eliminated STATEp
2021-12-31 16:00:14 +01:00
zombie.cpp
eliminated STATEp
2021-12-31 16:00:14 +01:00