mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-23 12:32:13 +00:00
98 lines
2.3 KiB
Text
98 lines
2.3 KiB
Text
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enum EClipMask
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{
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CLIPMASK0 = (1 << 16) + 1,
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CLIPMASK1 = (256 << 16) + 64
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};
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enum EHitBits
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{
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kHitNone = 0,
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kHitSector = 0x4000,
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kHitWall = 0x8000,
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kHitSprite = 0xC000,
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kHitVoid = 0x10000, // SW only
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};
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const MAXPLAYERS = 8;
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const MAXSTATUS = 1024;
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const zmaptoworld = (1. / 256.);
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const maptoworld = (1. / 16.);
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class CoreActor native
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{
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const REPEAT_SCALE = 1. / 64.;
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native sectortype sector; // cannot be read-only, some code calls clipmove directly on this.
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native int16 cstat;
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native Vector3 pos;
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native Vector3 opos;
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native readonly int16 statnum;
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native int16 intangle;
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native int16 xint;
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native int16 yint;
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native int16 inittype; // inittype, type and flags are for Blood.
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native int16 lotag, type;
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native int16 hitag, flags;
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native int16 extra;
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native int16 detail;
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native int8 shade;
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native uint8 pal;
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native uint8 intclipdist;
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native uint8 blend;
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native Vector2 scale;
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native int8 xoffset;
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native int8 yoffset;
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native int16 intowner;
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native uint16 cstat2;
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native uint mdanimtims;
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native int16 mdanimcur;
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native uint8 renderflags;
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native float alpha;
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native double clipdist;
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native double angle;
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native double pitch;
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native Vector3 vel;
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native double viewzoffset;
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native double oviewzoffset;
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native readonly int16 spritesetindex;
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native readonly int spawnindex;
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native void setpos(Vector3 newpos, bool relink = true);
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native void copypos(CoreActor newpos, bool relink = true);
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native void move(Vector3 newpos, bool relink = true);
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native void backuppos();
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native void setPosition(Vector3 pos);
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native void setPositionZ(Vector3 pos);
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native bool isAwayFromWall(double dist);
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native TextureID spritetexture();
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native void ChangeSector(sectortype s, bool forcetail = false);
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native void ChangeStat(int s, bool forcetail = false);
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native clearscope static double deltaangle(double ang1, double ang2);
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native clearscope static double absangle(double ang1, double ang2);
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native clearscope static double Normalize180(double ang);
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int randomFlip()
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{
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int r = random(0, 3);
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if (r == 0) return 0;
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if (r == 1) return CSTAT_SPRITE_XFLIP;
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if (r == 2) return CSTAT_SPRITE_YFLIP;
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return CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP;
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}
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int randomXFlip()
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{
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int r = random(0, 1);
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if (r == 0) return 0;
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return CSTAT_SPRITE_XFLIP;
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}
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}
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