Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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helixhorned 03b09aabd0 Engine: in hitscan and getzrange, skip sprites if sprite part of clipmask is 0.
... like was done with clipmove() previously.
Also, do some code clean up. There are no changes of functionality.

git-svn-id: https://svn.eduke32.com/eduke32@3662 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-12 11:59:22 +00:00
polymer Engine: in hitscan and getzrange, skip sprites if sprite part of clipmask is 0. 2013-04-12 11:59:22 +00:00
.gitignore Remove polymer-perf related lines from .gitignore 2012-10-05 22:37:26 +00:00