.. |
credits
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- aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet.
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2020-09-16 19:13:05 +02:00 |
engine
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- Add support for Blood: Cryptic Passage via CRYPTIC.SSI file.
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2022-12-29 23:05:47 +11:00 |
filter
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- eliminated many uses of wallpicnum.
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2022-12-18 15:11:08 +01:00 |
fonts
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- implemented alt HUD for Duke. (incl. NAM + WW2GI)
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2022-10-30 16:51:37 +01:00 |
glstuff
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- uncommented the portal code in hw_walls.cpp.
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2021-03-21 19:36:55 +01:00 |
graphics
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- added a GZDoom-style alternative HUD.
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2022-10-30 16:51:37 +01:00 |
shaders
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- complete transfer of vk_hdr fix from gzdoom (was missing the shader component)
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2022-11-28 18:52:10 -05:00 |
shaders_gles
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
zscript
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- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
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2022-12-18 14:47:38 +01:00 |
language.0
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- Update language files on the back of SW cheat additions.
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2022-12-29 21:01:11 +11:00 |
language.csv
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- Change string Ninja Slice Animation to Alternative Ninja Slice to better reflect what it does.
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2022-12-29 21:57:15 +11:00 |
menudef.txt
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- Fix IWADBoxCallback() and MENUDEF setup for GLES backend.
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2022-12-11 19:45:07 +11:00 |
newconsolefont.hex
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- use GZDoom's font code to fix the crash issues and moved around some files in the PK3.
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2020-05-24 23:28:44 +02:00 |
textcolors.txt
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- ported the level stats display to be game independent.
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2020-07-02 23:56:22 +02:00 |
vga-rom-font.16
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- enabled the ENDOOM-like text screens when quitting Duke and SW.
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2021-05-31 23:16:52 +02:00 |
x11r6rgb.txt
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
xhairs.txt
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- consolidated crosshair drawing and added ZDoom's crosshair code.
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2020-09-05 13:57:26 +02:00 |
zscript.txt
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |