raze/source/core
2023-10-05 13:10:47 +11:00
..
console - Initial conversion of game input into class GameInput. 2023-04-03 18:46:36 +10:00
menu - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
models - use texture IDs in the model interface. 2023-04-23 09:52:56 +02:00
music - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
r_data - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
rendering - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-10-03 23:07:44 +11:00
textures - fix altered virtuals and gave them an override qualifier. 2023-08-23 21:26:42 +02:00
actorinfo.cpp - backend update from GZDoom. 2023-07-22 09:54:00 +02:00
actorinfo.h - added GZDoom's state manager. 2023-05-21 09:59:22 +02:00
actorlist.cpp - fixed incomplete statnum setup. 2023-01-09 23:39:20 +01:00
automap.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
automap.h - Floatify smoothratio for DrawOverheadMap(). 2022-10-15 13:32:03 +02:00
cheathandler.cpp - allow 'sw...' cheats from the chat in Shadow Warrior. 2022-10-24 23:30:16 +02:00
cheathandler.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
cheats.cpp - fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective. 2022-10-01 09:10:13 +02:00
cheats.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
codegen_raze.cpp - added compile time validation for SetAction, SetAI and SetMove. 2023-04-29 10:09:36 +02:00
codegen_raze.h - added compile time validation for SetAction, SetAI and SetMove. 2023-04-29 10:09:36 +02:00
coreactor.h - added GZDoom's state manager. 2023-05-21 09:59:22 +02:00
coreplayer.h - Duke: Repair SB_CENTERVIEW not re-applying on the first tic. 2023-10-04 09:27:15 +11:00
ct_chat.cpp - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
d_net.cpp - Take better advantage of InputPacket::ang's FRotator status. 2023-10-03 23:07:45 +11:00
d_net.h - Make playercmds[] non-global and pass through as pointer. 2023-09-28 22:16:30 +10:00
d_protocol.cpp - Take better advantage of InputPacket::ang's FRotator status. 2023-10-03 23:07:45 +11:00
d_protocol.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
defparser.cpp - adapted game code. 2023-08-20 02:25:12 +02:00
g_mapinfo.cpp move kill/secret management into the shared code 2023-10-01 10:07:45 +02:00
g_mapinfo.h - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
gameconfigfile.cpp Fixed Mac default wad/grp search paths. 2023-03-19 20:41:46 +01:00
gameconfigfile.h - removed obsolete forward declarations 2023-09-07 12:44:51 +03:00
gamecontrol.cpp - Move syncinput mechanism into GameInput object. 2023-10-05 13:10:47 +11:00
gamecontrol.h - Move syncinput mechanism into GameInput object. 2023-10-05 13:10:47 +11:00
gamecvars.cpp - Add player's view angles to stat coord. 2023-10-04 09:51:20 +11:00
gamecvars.h - Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed. 2023-04-21 21:13:19 +10:00
gamefuncs.cpp - Fix most GCC warnings in the backend/common code code. 2023-10-04 19:28:26 +11:00
gamefuncs.h - backend update from GZDoom. 2023-07-22 09:54:00 +02:00
gamehud.cpp - got rid of the tilenum variant of hud_drawsprite. 2023-05-30 19:08:26 +02:00
gamehud.h - got rid of the tilenum variant of hud_drawsprite. 2023-05-30 19:08:26 +02:00
gameinput.cpp - Move syncinput mechanism into GameInput object. 2023-10-05 13:10:47 +11:00
gameinput.h - Move syncinput mechanism into GameInput object. 2023-10-05 13:10:47 +11:00
gamestruct.h - Store scaleAdjust directly inside the GameInput object. 2023-10-04 19:28:25 +11:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - moved all indirect precaching info to external definition files. 2023-04-23 17:43:22 +02:00
initfs.cpp - consider swvoxfil.txt a known name for SW mods. 2023-09-23 14:51:18 +02:00
inputstate.cpp - Add initial support for up/down movement within the game, either by key or joystick axis. 2023-04-23 19:53:45 +10:00
inputstate.h - Add initial support for up/down movement within the game, either by key or joystick axis. 2023-04-23 19:53:45 +10:00
interpolate.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
interpolate.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
intvec.h - added a 'dot' function to DVector2 because using the '|' operator is not intuitive. 2022-10-15 17:52:07 +02:00
mainloop.cpp - Move syncinput mechanism into GameInput object. 2023-10-05 13:10:47 +11:00
maphack.cpp - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
mapinfo.cpp retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
mapinfo.h retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
maploader.cpp - adapted to backend changes. 2023-08-19 18:08:27 +02:00
maptypes.h wrapped all remaining access to type. 2023-10-01 14:06:59 +02:00
namedef_custom.h - new names and SWActor properties. 2023-06-03 10:16:48 +02:00
ns.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
packet.h - Take better advantage of InputPacket::ang's FRotator status. 2023-10-03 23:07:45 +11:00
palette.cpp - fix incomplete palette generation for paletted rendering. 2023-09-22 21:26:40 +02:00
palette.h - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
postprocessor.cpp - fixed incorrect sector in a few sprites of World Tour E5L1. 2023-01-14 13:18:53 +01:00
precache.cpp - more HUD refactoring and fixed issues with badly named textures crashing the precacher. 2023-04-29 09:08:42 +02:00
precache.h - replaced the sprite precaching code with one that scans the actual content. 2023-04-29 09:53:52 +02:00
psky.cpp - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
psky.h - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
quotemgr.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
raze_music.h - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
raze_sound.cpp code cleanup 2023-09-26 23:30:38 +02:00
raze_sound.h code cleanup 2023-09-26 23:30:38 +02:00
razefont.cpp - fixed compilation error 2023-02-21 10:30:44 +02:00
razefont.h - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
rts.cpp - consolidated the 4 ReadSound functions. 2023-08-19 18:11:19 +02:00
rts.h - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
savegamehelp.cpp - Clean up serialisers in savegamehelp.cpp. 2023-10-03 23:07:41 +11:00
savegamehelp.h - removed obsolete forward declarations 2023-09-07 12:44:51 +03:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
screenjob_.h - silenced some warnings. 2021-05-22 15:34:04 +02:00
screenshot.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
searchpaths.cpp - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
secrets.cpp - fixed parsing issues in secret hint system. 2022-05-24 20:41:44 +02:00
secrets.h - improved the secret hint management for Blood. 2022-03-20 12:47:23 +01:00
sectorgeometry.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
sectorgeometry.h - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
serialize_obj.h
serializer_raze.cpp - backend update from GZDoom. 2023-09-23 09:56:27 +02:00
serializer_raze.h - Backend update from GZDoom. 2023-05-27 10:10:42 +02:00
shared_hud.cpp - explicitly destroy the AltHUD when exiting. 2023-01-14 14:09:25 +01:00
states.cpp - sprite init code. 2023-06-01 22:08:42 +02:00
states.h - sprite init code. 2023-06-01 22:08:42 +02:00
statistics.cpp retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
statistics.h - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
statusbar.h - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
statusbar2.cpp retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
thingdef.h - Duke: fixed animation lookup code. 2023-04-30 10:51:48 +02:00
thingdef_data.cpp Revert "fixed CollisionData export." 2023-10-03 13:36:19 +02:00
thingdef_properties.cpp - remove DCoreActor::picnum's script export. 2023-05-21 07:54:16 +02:00
uiinput.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
updatesector.h - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
version.h - Update version.h. 2023-04-02 20:11:51 +10:00
vmexports.cpp - Fix most GCC warnings in the backend/common code code. 2023-10-04 19:28:26 +11:00
zcc_compile_raze.cpp exported XSECTOR and XWALL. 2023-10-01 20:39:40 +02:00
zcc_compile_raze.h exported XSECTOR and XWALL. 2023-10-01 20:39:40 +02:00
zcompile.cpp - adapted game code. 2023-08-20 02:25:12 +02:00