mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-11 13:21:49 +00:00
d98a567597
These are both lengthy operations that can take several 100s of milliseconds, so when starting a streaming video they can throw off the timing quite significantly. With this the intermissiondelay counter could be removed as it was only there to flush the accumulated time before starting video playback.
28 lines
687 B
C
28 lines
687 B
C
#pragma once
|
|
|
|
// The current state of the game: whether we are
|
|
// playing, gazing at the intermission screen,
|
|
// the game final animation, or a demo.
|
|
enum gamestate_t : int
|
|
{
|
|
GS_LEVEL,
|
|
GS_INTERMISSION,
|
|
GS_FINALE,
|
|
GS_DEMOSCREEN,
|
|
GS_FULLCONSOLE, // [RH] Fullscreen console
|
|
GS_HIDECONSOLE, // [RH] The menu just did something that should hide fs console
|
|
GS_STARTUP, // [RH] Console is fullscreen, and game is just starting
|
|
GS_TITLELEVEL, // [RH] A combination of GS_LEVEL and GS_DEMOSCREEN
|
|
GS_INTRO,
|
|
GS_CUTSCENE,
|
|
|
|
GS_MENUSCREEN = GS_DEMOSCREEN,
|
|
|
|
GS_FORCEWIPE = -1,
|
|
GS_FORCEWIPEFADE = -2,
|
|
GS_FORCEWIPEBURN = -3,
|
|
GS_FORCEWIPEMELT = -4
|
|
};
|
|
|
|
|
|
extern gamestate_t gamestate;
|