mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-23 12:32:13 +00:00
103 lines
No EOL
1.4 KiB
C
103 lines
No EOL
1.4 KiB
C
// Raze specific names
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xx(0)
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xx(no)
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xx(IngameMenu)
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xx(ListMenuItemBloodDripDrawer)
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xx(UsermapMenu)
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xx(EngineCredits)
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xx(EngineCredits2)
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xx(CreditsMenu)
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xx(MultiMenu)
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xx(RazeStatusBar)
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xx(zoomsize)
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xx(AltHud)
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xx(spawnstate)
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xx(brokenstate)
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xx(breaksound)
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xx(fullbright)
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xx(spawnsound)
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xx(gutsoffset)
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xx(falladjustz)
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xx(aimoffset)
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xx(strength)
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xx(autoaimangle)
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xx(shootzoffset)
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xx(moveclipdist)
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xx(jumptoplayer_factor)
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xx(justjump1_factor)
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xx(justjump2_factor)
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xx(windang_factor)
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xx(floating_floordist)
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xx(floating_ceilingdist)
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xx(landmovefactor)
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xx(watermovefactor)
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xx(gravityfactor)
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xx(minhitscale)
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xx(SetAction)
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xx(SetAI)
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xx(SetMove)
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xx(isNam)
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xx(isNamWW2GI)
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xx(isWW2GI)
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xx(isDuke)
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xx(isRR)
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xx(isRRRA)
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xx(isRoute66)
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xx(isWorldTour)
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xx(isPlutoPak)
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xx(isVacation)
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xx(isShareware)
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xx(isDukeLike)
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xx(isDukeEngine)
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xx(isBlood)
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xx(isSW)
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xx(isExhumed)
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xx(ChangeAction)
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xx(ChangeAI)
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xx(ChangeMove)
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xx(Swim)
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xx(DeathJump)
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xx(Jump)
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xx(DeathFall)
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xx(Fall)
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xx(Dead)
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xx(Run)
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xx(Sit)
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xx(Stand)
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xx(Death1)
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xx(Death2)
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xx(Duck)
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xx(Rise)
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xx(Fly)
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xx(Crawl)
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xx(Pain)
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xx(Climb)
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xx(Special)
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xx(CloseAttack)
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xx(Attack)
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xx(Dive)
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xx(Sword)
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xx(Punch)
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xx(HeadHurl)
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xx(HangFall)
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xx(Speeds)
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xx(TicAdjust)
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xx(MaxWeapons)
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xx(AmbientSound)
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xx(AlertSound)
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xx(AttackSound)
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xx(PainSound)
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xx(DieSound)
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xx(ExtraSound1)
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xx(ExtraSound2)
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xx(ExtraSound3)
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xx(ExtraSound4)
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xx(ExtraSound5)
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xx(ExtraSound6)
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xx(CloseAttackPercent)
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xx(AttackPercent)
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xx(BloodMissileBase) |