raze/source/core/namedef_custom.h
2023-10-08 09:41:14 +02:00

103 lines
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1.4 KiB
C

// Raze specific names
xx(0)
xx(no)
xx(IngameMenu)
xx(ListMenuItemBloodDripDrawer)
xx(UsermapMenu)
xx(EngineCredits)
xx(EngineCredits2)
xx(CreditsMenu)
xx(MultiMenu)
xx(RazeStatusBar)
xx(zoomsize)
xx(AltHud)
xx(spawnstate)
xx(brokenstate)
xx(breaksound)
xx(fullbright)
xx(spawnsound)
xx(gutsoffset)
xx(falladjustz)
xx(aimoffset)
xx(strength)
xx(autoaimangle)
xx(shootzoffset)
xx(moveclipdist)
xx(jumptoplayer_factor)
xx(justjump1_factor)
xx(justjump2_factor)
xx(windang_factor)
xx(floating_floordist)
xx(floating_ceilingdist)
xx(landmovefactor)
xx(watermovefactor)
xx(gravityfactor)
xx(minhitscale)
xx(SetAction)
xx(SetAI)
xx(SetMove)
xx(isNam)
xx(isNamWW2GI)
xx(isWW2GI)
xx(isDuke)
xx(isRR)
xx(isRRRA)
xx(isRoute66)
xx(isWorldTour)
xx(isPlutoPak)
xx(isVacation)
xx(isShareware)
xx(isDukeLike)
xx(isDukeEngine)
xx(isBlood)
xx(isSW)
xx(isExhumed)
xx(ChangeAction)
xx(ChangeAI)
xx(ChangeMove)
xx(Swim)
xx(DeathJump)
xx(Jump)
xx(DeathFall)
xx(Fall)
xx(Dead)
xx(Run)
xx(Sit)
xx(Stand)
xx(Death1)
xx(Death2)
xx(Duck)
xx(Rise)
xx(Fly)
xx(Crawl)
xx(Pain)
xx(Climb)
xx(Special)
xx(CloseAttack)
xx(Attack)
xx(Dive)
xx(Sword)
xx(Punch)
xx(HeadHurl)
xx(HangFall)
xx(Speeds)
xx(TicAdjust)
xx(MaxWeapons)
xx(AmbientSound)
xx(AlertSound)
xx(AttackSound)
xx(PainSound)
xx(DieSound)
xx(ExtraSound1)
xx(ExtraSound2)
xx(ExtraSound3)
xx(ExtraSound4)
xx(ExtraSound5)
xx(ExtraSound6)
xx(CloseAttackPercent)
xx(AttackPercent)
xx(BloodMissileBase)