raze/source/games/blood/src/sectorfx.h
Christoph Oelckers c019e118a5 - cleanup of shadeList, panList and wallPanList.
Made them TArrays and let them store pointers to the contained objects instead of xoffsets.
2021-12-25 21:28:41 +01:00

37 lines
1.1 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
BEGIN_BLD_NS
extern TArray<sectortype*> shadeList;
extern TArray<sectortype*> panList;
extern TArray<walltype*> wallPanList;
void DoSectorLighting(void);
void UndoSectorLighting(void);
void DoSectorPanning(void);
void InitSectorFX(void);
END_BLD_NS