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65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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EDuke enhancements integrated: 04/13/2003 - Matt Saettler
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Note: EDuke source was in transition. Changes are in-progress in the
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source as it is released.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "global.h"
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#include "names_d.h"
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BEGIN_DUKE_NS
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void initactorflags_d()
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{
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gs.weaponsandammosprites[0] = DukeRPGSpriteClass;
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gs.weaponsandammosprites[1] = DukeChaingunSpriteClass;
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gs.weaponsandammosprites[2] = DukeDevastatorAmmoClass;
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gs.weaponsandammosprites[3] = DukeRPGAmmoClass;
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gs.weaponsandammosprites[4] = DukeRPGAmmoClass;
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gs.weaponsandammosprites[5] = DukeJetpackClass;
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gs.weaponsandammosprites[6] = DukeShieldClass;
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gs.weaponsandammosprites[7] = DukeFirstAidClass;
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gs.weaponsandammosprites[8] = DukeSteroidsClass;
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gs.weaponsandammosprites[9] = DukeRPGAmmoClass;
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gs.weaponsandammosprites[10] = DukeRPGAmmoClass;
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gs.weaponsandammosprites[11] = DukeRPGSpriteClass;
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gs.weaponsandammosprites[12] = DukeRPGAmmoClass;
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gs.weaponsandammosprites[13] = DukeFreezeSpriteClass;
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gs.weaponsandammosprites[14] = DukeFreezeAmmoClass;
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gs.firstdebris = DTILE_SCRAP6;
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TILE_CROSSHAIR = DTILE_CROSSHAIR;
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}
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END_DUKE_NS
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