raze/source/games/duke/src/flags_d.cpp
2023-04-23 09:42:28 +02:00

65 lines
2.2 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2020 - Christoph Oelckers
This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
EDuke enhancements integrated: 04/13/2003 - Matt Saettler
Note: EDuke source was in transition. Changes are in-progress in the
source as it is released.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "names_d.h"
BEGIN_DUKE_NS
void initactorflags_d()
{
gs.weaponsandammosprites[0] = DukeRPGSpriteClass;
gs.weaponsandammosprites[1] = DukeChaingunSpriteClass;
gs.weaponsandammosprites[2] = DukeDevastatorAmmoClass;
gs.weaponsandammosprites[3] = DukeRPGAmmoClass;
gs.weaponsandammosprites[4] = DukeRPGAmmoClass;
gs.weaponsandammosprites[5] = DukeJetpackClass;
gs.weaponsandammosprites[6] = DukeShieldClass;
gs.weaponsandammosprites[7] = DukeFirstAidClass;
gs.weaponsandammosprites[8] = DukeSteroidsClass;
gs.weaponsandammosprites[9] = DukeRPGAmmoClass;
gs.weaponsandammosprites[10] = DukeRPGAmmoClass;
gs.weaponsandammosprites[11] = DukeRPGSpriteClass;
gs.weaponsandammosprites[12] = DukeRPGAmmoClass;
gs.weaponsandammosprites[13] = DukeFreezeSpriteClass;
gs.weaponsandammosprites[14] = DukeFreezeAmmoClass;
gs.firstdebris = DTILE_SCRAP6;
TILE_CROSSHAIR = DTILE_CROSSHAIR;
}
END_DUKE_NS