raze/wadsrc/static/shaders_gles/glsl/material_nolight.fp
2021-09-18 13:03:36 +02:00

5 lines
147 B
GLSL

vec3 ProcessMaterialLight(Material material, vec3 color)
{
return material.Base.rgb * clamp(color + desaturate(uDynLightColor).rgb, 0.0, 1.4);
}