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https://github.com/ZDoom/Raze.git
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315 lines
5.6 KiB
C++
315 lines
5.6 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2017-2019 Nuke.YKT
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "global.h"
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#include "names_r.h"
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#include "dukeactor.h"
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#include "buildtiles.h"
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BEGIN_DUKE_NS
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void ballreturn(DDukeActor *ball)
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{
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DukeStatIterator it(STAT_BOWLING);
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while (auto act = it.Next())
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{
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if (act->s->picnum == RRTILE281 && ball->s->sectnum == act->s->sectnum)
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{
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DukeStatIterator it2(STAT_BOWLING);
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while (auto act2 = it2.Next())
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{
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if (act2->s->picnum == BOWLINGBALLSPOT && act->s->hitag == act2->s->hitag)
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spawn(act2, BOWLINGBALLSPRITE);
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if (act2->s->picnum == BOWLINGPINSPOT && act->s->hitag == act2->s->hitag && act2->s->lotag == 0)
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{
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act2->s->lotag = 100;
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act2->s->extra++;
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pinsectorresetdown(act2->s->sectnum);
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}
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}
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}
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}
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}
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void pinsectorresetdown(int sect)
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{
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int j = getanimationgoal(anim_ceilingz, sect);
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if (j == -1)
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{
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j = sector[sect].floorz;
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setanimation(sect, anim_ceilingz, sect, j, 64);
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}
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}
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int pinsectorresetup(int sect)
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{
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int j = getanimationgoal(anim_ceilingz, sect);
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if (j == -1)
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{
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j = sector[nextsectorneighborz(sect, sector[sect].ceilingz, -1, -1)].ceilingz;
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setanimation(sect, anim_ceilingz, sect, j, 64);
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return 1;
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}
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return 0;
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}
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int checkpins(int sect)
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{
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int x, y;
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bool pins[10] = {};
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int tag = 0;
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int pin = 0;
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DukeSectIterator it(sect);
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while (auto a2 = it.Next())
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{
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if (a2->s->picnum == BOWLINGPIN)
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{
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pin++;
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pins[a2->s->lotag] = true;
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}
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if (a2->s->picnum == BOWLINGPINSPOT)
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{
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tag = a2->s->hitag;
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}
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}
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if (tag)
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{
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tag += LANEPICS + 1;
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TileFiles.tileMakeWritable(tag);
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tileCopySection(LANEPICS + 1, 0, 0, 128, 64, tag, 0, 0);
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for (int i = 0; i < 10; i++)
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{
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if (pins[i])
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{
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switch (i)
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{
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default:
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case 0:
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x = 64;
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y = 48;
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break;
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case 1:
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x = 56;
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y = 40;
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break;
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case 2:
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x = 72;
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y = 40;
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break;
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case 3:
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x = 48;
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y = 32;
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break;
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case 4:
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x = 64;
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y = 32;
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break;
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case 5:
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x = 80;
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y = 32;
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break;
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case 6:
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x = 40;
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y = 24;
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break;
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case 7:
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x = 56;
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y = 24;
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break;
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case 8:
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x = 72;
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y = 24;
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break;
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case 9:
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x = 88;
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y = 24;
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break;
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}
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tileCopySection(LANEPICS, 0, 0, 8, 8, tag, x - 4, y - 10);
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}
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}
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}
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return pin;
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}
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void resetpins(int sect)
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{
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int i, tag = 0;
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int x, y;
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DukeSectIterator it(sect);
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while (auto a2 = it.Next())
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{
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if (a2->s->picnum == BOWLINGPIN)
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deletesprite(a2);
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}
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it.Reset(sect);
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while (auto a2 = it.Next())
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{
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if (a2->s->picnum == 283)
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{
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auto spawned = spawn(a2, BOWLINGPIN);
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spawned->s->lotag = a2->s->lotag;
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if (spawned->s->lotag == 3 || spawned->s->lotag == 5)
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{
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spawned->s->clipdist = (1 + (krand() % 1)) * 16 + 32;
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}
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else
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{
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spawned->s->clipdist = (1 + (krand() % 1)) * 16 + 32;
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}
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spawned->s->ang -= ((krand() & 32) - (krand() & 64)) & 2047;
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}
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if (a2->s->picnum == 280)
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tag = a2->s->hitag;
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}
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if (tag)
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{
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tag += LANEPICS + 1;
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TileFiles.tileMakeWritable(tag);
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tileCopySection(LANEPICS + 1, 0, 0, 128, 64, tag, 0, 0);
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for (i = 0; i < 10; i++)
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{
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switch (i)
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{
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default:
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case 0:
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x = 64;
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y = 48;
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break;
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case 1:
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x = 56;
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y = 40;
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break;
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case 2:
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x = 72;
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y = 40;
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break;
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case 3:
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x = 48;
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y = 32;
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break;
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case 4:
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x = 64;
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y = 32;
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break;
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case 5:
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x = 80;
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y = 32;
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break;
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case 6:
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x = 40;
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y = 24;
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break;
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case 7:
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x = 56;
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y = 24;
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break;
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case 8:
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x = 72;
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y = 24;
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break;
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case 9:
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x = 88;
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y = 24;
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break;
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}
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tileCopySection(LANEPICS, 0, 0, 8, 8, tag, x - 4, y - 10);
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}
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}
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}
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void resetlanepics(void)
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{
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if (!isRR()) return;
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int x, y;
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for (int tag = 0; tag < 4; tag++)
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{
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int pic = tag + 1;
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if (pic == 0) continue;
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pic += LANEPICS + 1;
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TileFiles.tileMakeWritable(pic);
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tileCopySection(LANEPICS + 1, 0, 0, 128, 64, pic, 0, 0);
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for (int i = 0; i < 10; i++)
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{
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switch (i)
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{
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default:
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case 0:
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x = 64;
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y = 48;
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break;
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case 1:
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x = 56;
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y = 40;
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break;
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case 2:
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x = 72;
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y = 40;
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break;
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case 3:
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x = 48;
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y = 32;
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break;
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case 4:
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x = 64;
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y = 32;
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break;
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case 5:
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x = 80;
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y = 32;
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break;
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case 6:
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x = 40;
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y = 24;
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break;
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case 7:
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x = 56;
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y = 24;
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break;
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case 8:
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x = 72;
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y = 24;
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break;
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case 9:
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x = 88;
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y = 24;
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break;
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}
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tileCopySection(LANEPICS, 0, 0, 8, 8, pic, x - 4, y - 10);
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}
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}
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}
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END_DUKE_NS
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