raze/source/common
Christoph Oelckers 0157446ad1 - thorough cleanup of the Shadow Warrior music code.
This was one huge mess where nothing fit together.
Also added an enhancement that the CD Audio boss theme tracks are also played when CD music is generally off, because these have no equivalent in MIDI. This needs to be checked if it's stylistically ok, though.
2019-12-07 19:57:19 +01:00
..
2d - the primary Blood menus are working. 2019-12-01 15:31:08 +01:00
console - fixed keybinding and mouse cursor display. 2019-12-05 21:39:02 +01:00
filesystem - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
fonts - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
menu - color tweaking for the options menu. 2019-12-07 15:45:29 +01:00
music - thorough cleanup of the Shadow Warrior music code. 2019-12-07 19:57:19 +01:00
textures - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
utility - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
compositesaveame.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
compositesavegame.cpp - fixed savegame issues. 2019-11-14 21:07:43 +01:00
gameconfigfile.cpp - fixed key binding 2019-11-06 20:34:00 +01:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - externalized the controller bindings and removed all code responsible for maintaining them separately. 2019-12-02 18:33:11 +01:00
gamecontrol.h - externalized the controller bindings and removed all code responsible for maintaining them separately. 2019-12-02 18:33:11 +01:00
gamecvars.cpp - added the animated player display. 2019-12-05 19:52:46 +01:00
gamecvars.h - fixed stuff and cleaned out most of the old menu code. 2019-12-05 19:00:40 +01:00
gamemain.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
i_specialpaths.h - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
initfs.cpp - always add movie and music subdirectories. 2019-12-07 00:57:45 +01:00
inputstate.cpp - moved the application of in_mousebias and in_mousedeadzone into the backend code. 2019-12-03 20:58:43 +01:00
inputstate.h - fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced. 2019-11-28 19:35:35 +01:00
keyboard.h - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
openaudio.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
openaudio.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
quotemgr.h - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
quotes.cpp - added captions to SW's game menus. 2019-12-07 12:42:25 +01:00
rts.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
rts.h - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00
savegamehelp.cpp - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
savegamehelp.h - save menu in Duke Nukem is working. 2019-11-30 22:46:00 +01:00
searchpaths.cpp - fixed out of bounds memory access. 2019-12-06 23:20:18 +01:00
secrets.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
secrets.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
statistics.cpp - thorough cleanup of the Shadow Warrior music code. 2019-12-07 19:57:19 +01:00
statistics.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
version.h - major work on savegame code 2019-11-27 00:41:26 +01:00