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These can otherwise cause z-fighting when being used with non-translucent floor and wall sprites. |
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.. | ||
scene | ||
hw_entrypoint.cpp | ||
hw_models.cpp | ||
hw_models.h | ||
hw_palmanager.cpp | ||
hw_palmanager.h | ||
hw_sections.cpp | ||
hw_sections.h | ||
hw_voxels.cpp | ||
hw_voxels.h | ||
render.h |