.. |
console
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Backend update from GZDoom.
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2024-10-09 15:28:22 +02:00 |
menu
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Backend update from GZDoom.
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2024-11-24 17:22:47 +01:00 |
models
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- use texture IDs in the model interface.
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2023-04-23 09:52:56 +02:00 |
music
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Backend update from GZDoom.
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2024-11-24 17:22:47 +01:00 |
r_data
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Backend update from GZDoom.
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2024-11-24 17:22:47 +01:00 |
rendering
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Backend update from GZDoom.
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2024-10-09 15:28:22 +02:00 |
textures
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migrate to FTranslationID support
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2023-12-05 22:40:56 +01:00 |
actorinfo.cpp
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a few Getchars
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2023-12-05 22:39:26 +01:00 |
actorinfo.h
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reverted all the state work on Shadow Warrior.
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2024-02-24 10:33:03 +01:00 |
actorlist.cpp
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- fixed incomplete statnum setup.
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2023-01-09 23:39:20 +01:00 |
automap.cpp
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Backend update from GZDoom.
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2024-10-09 15:28:22 +02:00 |
automap.h
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- Floatify smoothratio for DrawOverheadMap() .
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2022-10-15 13:32:03 +02:00 |
cheathandler.cpp
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- allow 'sw...' cheats from the chat in Shadow Warrior.
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2022-10-24 23:30:16 +02:00 |
cheathandler.h
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- allow entering cheats in the chat editor without using '#'.
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2022-10-23 18:46:18 +02:00 |
cheats.cpp
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Backend update from GZDoom.
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2024-10-09 15:28:22 +02:00 |
cheats.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
codegen_raze.cpp
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backend update from GZDoom.
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2023-12-10 13:30:50 +01:00 |
codegen_raze.h
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- added compile time validation for SetAction, SetAI and SetMove.
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2023-04-29 10:09:36 +02:00 |
coreactor.h
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reverted all the state work on Shadow Warrior.
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2024-02-24 10:33:03 +01:00 |
coreplayer.cpp
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- Rename DCorePlayer::StrafeVel to DCorePlayer::RollVel as it better matches its usage.
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2024-01-05 20:59:28 +11:00 |
coreplayer.h
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- Rename DCorePlayer::StrafeVel to DCorePlayer::RollVel as it better matches its usage.
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2024-01-05 20:59:28 +11:00 |
ct_chat.cpp
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Backend update from GZDoom.
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2024-10-09 15:28:22 +02:00 |
d_net.cpp
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- Take better advantage of InputPacket::ang 's FRotator status.
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2023-12-05 22:39:13 +01:00 |
d_net.h
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- Make playercmds[] non-global and pass through as pointer.
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2023-09-28 22:16:30 +10:00 |
d_protocol.cpp
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- Take better advantage of InputPacket::ang 's FRotator status.
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2023-12-05 22:39:13 +01:00 |
d_protocol.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
d_ticcmd.h
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- Blood: JSON serializer for triggers
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2020-11-21 20:25:06 +01:00 |
defparser.cpp
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Backend update from GZDoom.
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2024-11-24 17:22:47 +01:00 |
g_mapinfo.cpp
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Backend update from GZDoom.
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2024-11-24 17:22:47 +01:00 |
g_mapinfo.h
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- Backend update from GZDoom-
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2023-08-23 20:36:19 +02:00 |
gameconfigfile.cpp
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restored GZDoom's console alias code.
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2024-02-04 14:54:19 +01:00 |
gameconfigfile.h
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- removed obsolete forward declarations
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2023-09-07 12:44:51 +03:00 |
gamecontrol.cpp
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Backend update from GZDoom.
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2024-11-24 17:22:47 +01:00 |
gamecontrol.h
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- statFPS() doesn't need to be in GameInterface .
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2023-12-05 22:39:32 +01:00 |
gamecvars.cpp
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Backend update from GZDoom.
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2024-10-09 15:28:22 +02:00 |
gamecvars.h
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- Exhumed: Add CVAR to control vert panning intensity.
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2024-01-05 22:06:06 +11:00 |
gamefuncs.cpp
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Blood: fixed vector math in spider attacks.
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2024-02-04 13:26:46 +01:00 |
gamefuncs.h
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Blood: fixed vector math in spider attacks.
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2024-02-04 13:26:46 +01:00 |
gamehud.cpp
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migrate to FTranslationID support
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2023-12-05 22:40:56 +01:00 |
gamehud.h
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- got rid of the tilenum variant of hud_drawsprite.
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2023-05-30 19:08:26 +02:00 |
gameinput.cpp
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- Change paused check in 433c051751ebdf3b9d82ec4cabf01122414de961 as to not affect the crouch_toggle while paused.
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2023-12-05 22:39:33 +01:00 |
gameinput.h
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- Fix pitch clamping for GameInput::getInput() .
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2023-12-05 22:40:59 +01:00 |
gamestruct.h
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- Move gi->getCrouchState() into DCorePlayer .
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2023-12-05 22:39:33 +01:00 |
gi.cpp
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
gi.h
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- moved all indirect precaching info to external definition files.
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2023-04-23 17:43:22 +02:00 |
initfs.cpp
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Backend update from GZDoom.
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2024-11-24 17:22:47 +01:00 |
inputstate.cpp
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- Add initial support for up/down movement within the game, either by key or joystick axis.
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2023-04-23 19:53:45 +10:00 |
inputstate.h
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- Add initial support for up/down movement within the game, either by key or joystick axis.
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2023-04-23 19:53:45 +10:00 |
interpolate.cpp
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
interpolate.h
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- renamed wallnum and sectnum functions.
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2022-11-15 12:03:44 +01:00 |
intvec.h
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- added a 'dot' function to DVector2 because using the '|' operator is not intuitive.
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2022-10-15 17:52:07 +02:00 |
mainloop.cpp
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- Move DCorePlayer::resetCameraAngles() call from each game into GameInput::getInput() .
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2024-01-05 20:59:28 +11:00 |
maphack.cpp
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backend update from GZDoom.
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2023-12-10 13:30:50 +01:00 |
mapinfo.cpp
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Backend update from GZDoom.
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2024-11-24 17:22:47 +01:00 |
mapinfo.h
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Backend update from GZDoom.
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2024-10-09 15:28:22 +02:00 |
maploader.cpp
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backend update from GZDoom.
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2023-12-10 13:30:50 +01:00 |
maptypes.h
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- use texture IDs in the spawn records.
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2023-04-23 17:33:50 +02:00 |
namedef_custom.h
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reverted all the state work on Shadow Warrior.
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2024-02-24 10:33:03 +01:00 |
ns.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
packet.h
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- Take better advantage of InputPacket::ang 's FRotator status.
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2023-12-05 22:39:13 +01:00 |
palette.cpp
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backend update from GZDoom.
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2023-12-10 13:30:50 +01:00 |
palette.h
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- Backend update from GZDoom-
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2023-08-23 20:36:19 +02:00 |
postprocessor.cpp
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- fixed incorrect sector in a few sprites of World Tour E5L1.
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2023-01-14 13:18:53 +01:00 |
precache.cpp
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migrate to FTranslationID support
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2023-12-05 22:40:56 +01:00 |
precache.h
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- replaced the sprite precaching code with one that scans the actual content.
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2023-04-29 09:53:52 +02:00 |
psky.cpp
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- adapted sky code for using texture IDs.
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2022-12-18 14:42:27 +01:00 |
psky.h
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- adapted sky code for using texture IDs.
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2022-12-18 14:42:27 +01:00 |
quotemgr.h
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a few Getchars
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2023-12-05 22:39:26 +01:00 |
quotes.cpp
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Backend update from GZDoom.
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2024-10-09 15:28:22 +02:00 |
raze_music.cpp
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Backend update from GZDoom.
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2024-11-24 17:22:47 +01:00 |
raze_music.h
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- removed the non-functional and long abandoned level music alias feature.
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2021-05-12 21:48:40 +02:00 |
raze_sound.cpp
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silenced some warnings.
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2023-12-21 00:50:53 +01:00 |
raze_sound.h
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Backend update from GZDoom.
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2024-11-24 17:22:47 +01:00 |
razefont.cpp
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Backend update from GZDoom.
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2024-10-09 15:28:22 +02:00 |
razefont.h
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- reorganized loading of textures.
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2021-06-01 11:05:26 +02:00 |
rts.cpp
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- Silence GCC warning in RTS_IsInitialized() .
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2024-01-06 09:32:36 +11:00 |
rts.h
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
savegamehelp.cpp
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Backend update from GZDoom.
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2024-11-24 17:22:47 +01:00 |
savegamehelp.h
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- removed obsolete forward declarations
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2023-09-07 12:44:51 +03:00 |
scancodes.h
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-moved scancodes.h out of Build folder.
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2020-06-20 12:54:33 +02:00 |
screenjob.cpp
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added the remaining needed GetChars calls.
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2023-12-05 22:39:27 +01:00 |
screenjob_.h
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- silenced some warnings.
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2021-05-22 15:34:04 +02:00 |
screenshot.cpp
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added the remaining needed GetChars calls.
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2023-12-05 22:39:27 +01:00 |
searchpaths.cpp
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use proper printf format specifiers for size_t and ptrdiff_t.
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2024-01-06 14:37:57 +01:00 |
secrets.cpp
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Backend update from GZDoom.
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2024-10-09 15:28:22 +02:00 |
secrets.h
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- improved the secret hint management for Blood.
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2022-03-20 12:47:23 +01:00 |
sectorgeometry.cpp
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- migrated floorpicnum and ceilingpicnum to FTextures.
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2022-12-18 14:32:52 +01:00 |
sectorgeometry.h
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- migrated floorpicnum and ceilingpicnum to FTextures.
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2022-12-18 14:32:52 +01:00 |
serialize_obj.h
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- missed adding a file...
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2020-05-23 22:43:02 +02:00 |
serializer_raze.cpp
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reverted all the state work on Shadow Warrior.
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2024-02-24 10:33:03 +01:00 |
serializer_raze.h
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- Backend update from GZDoom.
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2023-05-27 10:10:42 +02:00 |
shared_hud.cpp
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- explicitly destroy the AltHUD when exiting.
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2023-01-14 14:09:25 +01:00 |
statistics.cpp
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Backend update from GZDoom.
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2024-11-24 17:22:47 +01:00 |
statistics.h
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
statusbar.h
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- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
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2022-12-18 14:47:38 +01:00 |
statusbar2.cpp
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Backend update from GZDoom.
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2024-01-05 17:08:47 +01:00 |
thingdef.h
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- Duke: fixed animation lookup code.
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2023-04-30 10:51:48 +02:00 |
thingdef_data.cpp
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Revert "fixed CollisionData export."
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2023-12-05 22:39:09 +01:00 |
thingdef_properties.cpp
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added the remaining needed GetChars calls.
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2023-12-05 22:39:27 +01:00 |
uiinput.h
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- allow entering cheats in the chat editor without using '#'.
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2022-10-23 18:46:18 +02:00 |
updatesector.h
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
version.h
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Backend update from GZDoom.
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2024-10-09 15:28:22 +02:00 |
vmexports.cpp
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- Fix most GCC warnings in the backend/common code code.
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2023-12-05 22:39:23 +01:00 |
vmstubs.cpp
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Backend update from GZDoom.
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2024-10-09 15:28:22 +02:00 |
zcc_compile_raze.cpp
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added the remaining needed GetChars calls.
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2023-12-05 22:39:27 +01:00 |
zcc_compile_raze.h
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- hooked up the compiler extension and the static actor data setup.
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2022-01-23 13:03:39 +01:00 |
zcompile.cpp
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- adapted game code.
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2023-08-20 02:25:12 +02:00 |