#pragma once #include #include "c_cvars.h" #include "zstring.h" #include "inputstate.h" #include "gamecvars.h" #include "tarray.h" #include "name.h" #include "memarena.h" extern FString currentGame; extern FString LumpFilter; class FArgs; extern FMemArena dump; // this is for memory blocks than cannot be deallocated without some huge effort. Put them in here so that they do not register on shutdown. extern TMap NameToTileIndex; int CONFIG_Init(); // I am not sure if anything below will survive for long... #define MAXMOUSEAXES 2 #define MAXMOUSEDIGITAL (MAXMOUSEAXES*2) // default mouse scale #define DEFAULTMOUSEANALOGUESCALE 65536 // default joystick settings #define DEFAULTJOYSTICKANALOGUESCALE 65536 #define DEFAULTJOYSTICKANALOGUEDEAD 1000 #define DEFAULTJOYSTICKANALOGUESATURATE 9500 void CONFIG_SetupJoystick(void); void CONFIG_SetGameControllerDefaultsClear(); extern FStringCVar* const CombatMacros[]; void CONFIG_ReadCombatMacros(); int32_t CONFIG_GetMapBestTime(char const* const mapname, uint8_t const* const mapmd4); int CONFIG_SetMapBestTime(uint8_t const* const mapmd4, int32_t tm); int GameMain(); struct UserConfig { FString gamegrp; FString CommandMap; FString DefaultDef; FString DefaultCon; FString CommandDemo; FString CommandName; FString CommandIni; std::unique_ptr AddDefs; std::unique_ptr AddCons; std::unique_ptr AddFiles; std::unique_ptr AddFilesPre; //To be added before the main directory. Only for legacy options. std::unique_ptr AddArt; TArray toBeDeleted; bool nomonsters = false; bool nosound = false; bool nomusic = false; bool nologo = false; int setupstate = -1; int netPort = 0; // g_netPort = Batoi(argv[i + 1]); int netServerMode = -1; // g_networkMode = NET_SERVER; g_noSetup = g_noLogo = TRUE; FString netServerAddress; // Net_Connect(argv[i + 1]); g_noSetup = g_noLogo = TRUE; FString netPassword; // Bstrncpyz(g_netPassword, argv[i + 1], sizeof(g_netPassword)); void ProcessOptions(); }; extern UserConfig userConfig; inline bool MusicEnabled() { return !userConfig.nomusic; } inline bool SoundEnabled() { return snd_enabled && !userConfig.nosound; } enum { GAMEFLAG_DUKE = 0x00000001, GAMEFLAG_NAM = 0x00000002, GAMEFLAG_NAPALM = 0x00000004, GAMEFLAG_WW2GI = 0x00000008, GAMEFLAG_ADDON = 0x00000010, GAMEFLAG_SHAREWARE = 0x00000020, GAMEFLAG_DUKEBETA = 0x00000060, // includes 0x20 since it's a shareware beta GAMEFLAG_FURY = 0x00000080, GAMEFLAG_RR = 0x00000100, GAMEFLAG_RRRA = 0x00000200, GAMEFLAG_DEER = 0x00000400, GAMEFLAG_RRALL = GAMEFLAG_RR | GAMEFLAG_RRRA | GAMEFLAG_DEER, GAMEFLAG_BLOOD = 0x00000800, GAMEFLAG_SW = 0x00001000, GAMEFLAG_POWERSLAVE = 0x00002000, GAMEFLAG_EXHUMED = 0x00004000, GAMEFLAG_PSEXHUMED = GAMEFLAG_POWERSLAVE | GAMEFLAG_EXHUMED, // the two games really are the same, except for the name and the publisher. GAMEFLAG_STANDALONE = 0x00008000, GAMEFLAGMASK = 0x00007FFF, // flags allowed from grpinfo }; struct GrpInfo { FString name; FString scriptname; FString defname; FString rtsname; FString gamefilter; uint32_t CRC = 0; uint32_t dependencyCRC = 0; size_t size = 0; int flags = 0; bool loaddirectory = false; bool isAddon = false; TArray mustcontain; TArray tobedeleted; TArray loadfiles; TArray loadart; }; struct WadStuff { FString Path; FString Name; }; struct GrpEntry { FString FileName; GrpInfo FileInfo; uint32_t FileIndex; }; extern int g_gameType; const char* G_DefaultDefFile(void); const char* G_DefFile(void); const char* G_DefaultConFile(void); const char* G_ConFile(void); TArray GrpScan(); void S_SetSoundPaused(int state); void G_FatalEngineError(void); int CalcSmoothRatio(const ClockTicks& totalclk, const ClockTicks& ototalclk, int realgameticspersec); FString G_GetDemoPath(); struct FStartupInfo { FString Name; uint32_t FgColor; // Foreground color for title banner uint32_t BkColor; // Background color for title banner int modern; //FString Song; //int Type; //int LoadLights = -1; //int LoadBrightmaps = -1; }; extern FStartupInfo RazeStartupInfo;