#pragma once #include "v_2ddrawer.h" #include "d_eventbase.h" #include "s_soundinternal.h" #include "gamestate.h" #include "screenjob.h" #include "gamecontrol.h" struct CutsceneDef; struct MapRecord; struct SummaryInfo; void PlayLogos(gameaction_t complete_ga, gameaction_t def_ga, bool stopmusic); void ShowScoreboard(int numplayers, const CompletionFunc& completion_); void ShowIntermission(MapRecord* fromMap, MapRecord* toMap, SummaryInfo* info, CompletionFunc completion_); void Local_Job_Init();