/* Copyright (C) 1994-1995 Apogee Software, Ltd. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /********************************************************************** module: MULTIVOC.C author: James R. Dose date: December 20, 1993 Routines to provide multichannel digitized sound playback for Sound Blaster compatible sound cards. (c) Copyright 1993 James R. Dose. All Rights Reserved. **********************************************************************/ #include #include #include #include #include #include "linklist.h" #include "sndcards.h" #include "drivers.h" #include "pitch.h" #include "multivoc.h" #include "_multivc.h" static void MV_Mix( VoiceNode *voice, int32_t buffer ); static void MV_StopVoice( VoiceNode *voice ); static void MV_ServiceVoc( void ); static VoiceNode *MV_GetVoice( int32_t handle ); static int16_t *MV_GetVolumeTable( int32_t vol ); static void MV_CalcVolume( int32_t MaxLevel ); static void MV_CalcPanTable( void ); /* #define RoundFixed( fixedval, bits ) \ ( \ ( \ (fixedval) + ( 1 << ( (bits) - 1 ) )\ ) >> (bits) \ ) */ #define IS_QUIET( ptr ) ( ( void * )( ptr ) == ( void * )&MV_VolumeTable[ 0 ] ) static int32_t MV_ReverbLevel; static int32_t MV_ReverbDelay; static VOLUME16 *MV_ReverbTable = NULL; static int16_t MV_VolumeTable[ MV_MAXVOLUME + 1 ][ 256 ]; Pan MV_PanTable[ MV_NUMPANPOSITIONS ][ MV_MAXVOLUME + 1 ]; int32_t MV_Installed = FALSE; static int32_t MV_TotalVolume = MV_MAXTOTALVOLUME; static int32_t MV_MaxVoices = 1; static int32_t MV_BufferSize = MV_MIXBUFFERSIZE; static int32_t MV_BufferLength; static int32_t MV_NumberOfBuffers = MV_NUMBEROFBUFFERS; static int32_t MV_MixMode = MONO_8BIT; static int32_t MV_Channels = 1; static int32_t MV_Bits = 8; static int32_t MV_Silence = SILENCE_8BIT; static int32_t MV_SwapLeftRight = FALSE; static int32_t MV_RequestedMixRate; int32_t MV_MixRate; static int32_t MV_BuffShift; static int32_t MV_TotalMemory; static int32_t MV_BufferEmpty[ MV_NUMBEROFBUFFERS ]; char *MV_MixBuffer[ MV_NUMBEROFBUFFERS + 1 ]; static VoiceNode *MV_Voices = NULL; static volatile VoiceNode VoiceList; static volatile VoiceNode VoicePool; static int32_t MV_MixPage = 0; void (*MV_Printf)(const char *fmt, ...) = NULL; static void (*MV_CallBackFunc)(uint32_t) = NULL; static void (*MV_MixFunction)(VoiceNode *voice, int32_t buffer); char *MV_HarshClipTable; char *MV_MixDestination; const int16_t *MV_LeftVolume; const int16_t *MV_RightVolume; int32_t MV_SampleSize = 1; int32_t MV_RightChannelOffset; uint32_t MV_MixPosition; int32_t MV_ErrorCode = MV_Ok; static int32_t lockdepth = 0; static inline void DisableInterrupts(void) { if (lockdepth++ > 0) return; SoundDriver_Lock(); return; } static inline void RestoreInterrupts(void) { if (--lockdepth > 0) return; SoundDriver_Unlock(); } /*--------------------------------------------------------------------- Function: MV_ErrorString Returns a pointer to the error message associated with an error number. A -1 returns a pointer the current error. ---------------------------------------------------------------------*/ const char *MV_ErrorString(int32_t ErrorNumber) { switch (ErrorNumber) { case MV_Warning : case MV_Error : return MV_ErrorString(MV_ErrorCode); case MV_Ok : return "Multivoc ok."; case MV_UnsupportedCard : return "Selected sound card is not supported by Multivoc."; case MV_NotInstalled : return "Multivoc not installed."; case MV_DriverError : return SoundDriver_ErrorString(SoundDriver_GetError()); case MV_NoVoices : return "No free voices available to Multivoc."; case MV_NoMem : return "Out of memory in Multivoc."; case MV_VoiceNotFound : return "No voice with matching handle found."; case MV_InvalidVOCFile : return "Invalid VOC file passed in to Multivoc."; case MV_InvalidWAVFile : return "Invalid WAV file passed in to Multivoc."; case MV_InvalidVorbisFile : return "Invalid OggVorbis file passed in to Multivoc."; case MV_InvalidFLACFile : return "Invalid FLAC file passed in to Multivoc."; case MV_InvalidMixMode : return "Invalid mix mode request in Multivoc."; default : return "Unknown Multivoc error code."; } } /*--------------------------------------------------------------------- Function: MV_Mix Mixes the sound into the buffer. ---------------------------------------------------------------------*/ static void MV_Mix(VoiceNode *voice,int32_t buffer) { const char *start; int32_t length; int32_t voclength; uint32_t position; uint32_t rate; uint32_t FixedPointBufferSize; /* cheap fix for a crash under 64-bit linux */ /* v v v v */ if (voice->length == 0 && (!voice->GetSound || voice->GetSound(voice) != KeepPlaying)) return; length = MV_MIXBUFFERSIZE; FixedPointBufferSize = voice->FixedPointBufferSize; MV_MixDestination = MV_MixBuffer[ buffer ]; MV_LeftVolume = voice->LeftVolume; MV_RightVolume = voice->RightVolume; if ((MV_Channels == 2) && (IS_QUIET(MV_LeftVolume))) { MV_LeftVolume = MV_RightVolume; MV_MixDestination += MV_RightChannelOffset; } // Add this voice to the mix while (length > 0) { start = voice->sound; rate = voice->RateScale; position = voice->position; // Check if the last sample in this buffer would be // beyond the length of the sample block if ((position + FixedPointBufferSize) >= voice->length) { if (position < voice->length) { voclength = (voice->length - position + rate - voice->channels) / rate; } else { voice->GetSound(voice); return; } } else voclength = length; if (voice->mix) voice->mix(position, rate, start, voclength); voice->position = MV_MixPosition; length -= voclength; if (voice->position >= voice->length) { // Get the next block of sound if (voice->GetSound(voice) != KeepPlaying) return; if (length > (voice->channels - 1)) { // Get the position of the last sample in the buffer FixedPointBufferSize = voice->RateScale * (length - voice->channels); } } } } /*--------------------------------------------------------------------- Function: MV_PlayVoice Adds a voice to the play list. ---------------------------------------------------------------------*/ void MV_PlayVoice(VoiceNode *voice) { DisableInterrupts(); LL_SortedInsertion(&VoiceList, voice, prev, next, VoiceNode, priority); RestoreInterrupts(); } /*--------------------------------------------------------------------- Function: MV_StopVoice Removes the voice from the play list and adds it to the free list. ---------------------------------------------------------------------*/ static void MV_StopVoice(VoiceNode *voice) { DisableInterrupts(); // move the voice from the play list to the free list LL_Remove(voice, next, prev); LL_Add((VoiceNode*) &VoicePool, voice, next, prev); RestoreInterrupts(); #ifdef HAVE_VORBIS if (voice->wavetype == Vorbis) MV_ReleaseVorbisVoice(voice); #endif #ifdef HAVE_FLAC if (voice->wavetype == FLAC) MV_ReleaseFLACVoice(voice); #endif voice->handle = 0; } /*--------------------------------------------------------------------- Function: MV_ServiceVoc Starts playback of the waiting buffer and mixes the next one. JBF: no synchronisation happens inside MV_ServiceVoc nor the supporting functions it calls. This would cause a deadlock between the mixer thread in the driver vs the nested locking in the user-space functions of MultiVoc. The call to MV_ServiceVoc is synchronised in the driver. ---------------------------------------------------------------------*/ static void MV_ServiceVoc(void) { VoiceNode *voice; VoiceNode *next; //int32_t flags; int32_t iter; // Toggle which buffer we'll mix next if (++MV_MixPage >= MV_NumberOfBuffers) MV_MixPage -= MV_NumberOfBuffers; if (MV_ReverbLevel == 0) { // Initialize buffer //Commented out so that the buffer is always cleared. //This is so the guys at Echo Speech can mix into the //buffer even when no sounds are playing. if (!MV_BufferEmpty[MV_MixPage]) { ClearBuffer_DW(MV_MixBuffer[ MV_MixPage ], MV_Silence, MV_BufferSize >> 2); MV_BufferEmpty[ MV_MixPage ] = TRUE; } } else { char *end; char *source; char *dest; int32_t count; int32_t length; end = MV_MixBuffer[ 0 ] + MV_BufferLength; dest = MV_MixBuffer[ MV_MixPage ]; source = MV_MixBuffer[ MV_MixPage ] - MV_ReverbDelay; if (source < MV_MixBuffer[ 0 ]) source += MV_BufferLength; length = MV_BufferSize; while (length > 0) { count = length; if (source + count > end) count = end - source; if (MV_Bits == 16) { if (MV_ReverbTable != NULL) MV_16BitReverb(source, dest, MV_ReverbTable, count / 2); else MV_16BitReverbFast(source, dest, count / 2, MV_ReverbLevel); } else // if (MV_Bits == 8) { if (MV_ReverbTable != NULL) MV_8BitReverb((int8_t *) source, (int8_t *) dest, MV_ReverbTable, count); else MV_8BitReverbFast((int8_t *) source, (int8_t *) dest, count, MV_ReverbLevel); } // if we go through the loop again, it means that we've wrapped around the buffer source = MV_MixBuffer[ 0 ]; dest += count; length -= count; } } // Play any waiting voices //DisableInterrupts(); if (!VoiceList.next || (voice = VoiceList.next) == &VoiceList) return; iter = 0; do { next = voice->next; iter++; if (iter > MV_MaxVoices && MV_Printf) MV_Printf("more iterations than voices! iter: %d\n",iter); if (voice->Paused) continue; MV_BufferEmpty[ MV_MixPage ] = FALSE; MV_MixFunction(voice, MV_MixPage); // Is this voice done? if (!voice->Playing) { //JBF: prevent a deadlock caused by MV_StopVoice grabbing the mutex again //MV_StopVoice( voice ); LL_Remove(voice, next, prev); LL_Add((VoiceNode*) &VoicePool, voice, next, prev); #ifdef HAVE_VORBIS if (voice->wavetype == Vorbis) MV_ReleaseVorbisVoice(voice); #endif #ifdef HAVE_FLAC if (voice->wavetype == FLAC) MV_ReleaseFLACVoice(voice); #endif voice->handle = 0; if (MV_CallBackFunc) MV_CallBackFunc(voice->callbackval); } } while ((voice = next) != &VoiceList); //RestoreInterrupts(); } /*--------------------------------------------------------------------- Function: MV_GetVoice Locates the voice with the specified handle. ---------------------------------------------------------------------*/ static VoiceNode *MV_GetVoice(int32_t handle) { VoiceNode *voice; if (handle < MV_MINVOICEHANDLE || handle > MV_MaxVoices) { if (MV_Printf) MV_Printf("MV_GetVoice(): bad handle (%d)!\n", handle); return NULL; } DisableInterrupts(); for (voice = VoiceList.next; voice != &VoiceList; voice = voice->next) { if (handle == voice->handle) { RestoreInterrupts(); return voice; } } RestoreInterrupts(); MV_SetErrorCode(MV_VoiceNotFound); return NULL; } /*--------------------------------------------------------------------- Function: MV_VoicePlaying Checks if the voice associated with the specified handle is playing. ---------------------------------------------------------------------*/ int32_t MV_VoicePlaying(int32_t handle) { if (!MV_Installed) { MV_SetErrorCode(MV_NotInstalled); return FALSE; } return MV_GetVoice(handle) ? TRUE : FALSE; } /*--------------------------------------------------------------------- Function: MV_KillAllVoices Stops output of all currently active voices. ---------------------------------------------------------------------*/ int32_t MV_KillAllVoices(void) { VoiceNode * voice; if (!MV_Installed) { MV_SetErrorCode(MV_NotInstalled); return MV_Error; } DisableInterrupts(); if (&VoiceList == VoiceList.next) { RestoreInterrupts(); return MV_Ok; } voice = VoiceList.prev; // Remove all the voices from the list while (voice != &VoiceList) { if (voice->priority == MV_MUSIC_PRIORITY) { voice = voice->prev; continue; } MV_Kill(voice->handle); voice = VoiceList.prev; } RestoreInterrupts(); return MV_Ok; } /*--------------------------------------------------------------------- Function: MV_Kill Stops output of the voice associated with the specified handle. ---------------------------------------------------------------------*/ int32_t MV_Kill(int32_t handle) { VoiceNode *voice; uint32_t callbackval; if (!MV_Installed) { MV_SetErrorCode(MV_NotInstalled); return MV_Error; } DisableInterrupts(); if ((voice = MV_GetVoice(handle)) == NULL) { RestoreInterrupts(); MV_SetErrorCode(MV_VoiceNotFound); return MV_Error; } callbackval = voice->callbackval; MV_StopVoice(voice); RestoreInterrupts(); if (MV_CallBackFunc) MV_CallBackFunc(callbackval); return MV_Ok; } /*--------------------------------------------------------------------- Function: MV_VoicesPlaying Determines the number of currently active voices. ---------------------------------------------------------------------*/ int32_t MV_VoicesPlaying(void) { VoiceNode *voice; int32_t NumVoices = 0; if (!MV_Installed) { MV_SetErrorCode(MV_NotInstalled); return 0; } DisableInterrupts(); for (voice = VoiceList.next; voice != &VoiceList; voice = voice->next) NumVoices++; RestoreInterrupts(); return NumVoices; } /*--------------------------------------------------------------------- Function: MV_AllocVoice Retrieve an inactive or lower priority voice for output. ---------------------------------------------------------------------*/ VoiceNode *MV_AllocVoice(int32_t priority) { VoiceNode *voice; VoiceNode *node; DisableInterrupts(); // Check if we have any free voices if (LL_Empty(&VoicePool, next, prev)) { // check if we have a higher priority than a voice that is playing. for (voice = node = VoiceList.next; node != &VoiceList; node = node->next) { if (node->priority < voice->priority) voice = node; } if (priority >= voice->priority && voice != &VoiceList && voice->handle >= MV_MINVOICEHANDLE) MV_Kill(voice->handle); if (LL_Empty(&VoicePool, next, prev)) { // No free voices RestoreInterrupts(); return NULL; } } voice = VoicePool.next; LL_Remove(voice, next, prev); RestoreInterrupts(); { int32_t vhan = MV_MINVOICEHANDLE; // Find a free voice handle do { if (++vhan < MV_MINVOICEHANDLE || vhan > MV_MaxVoices) vhan = MV_MINVOICEHANDLE; } while (MV_VoicePlaying(vhan)); voice->handle = vhan; } return voice; } /*--------------------------------------------------------------------- Function: MV_VoiceAvailable Checks if a voice can be played at the specified priority. ---------------------------------------------------------------------*/ int32_t MV_VoiceAvailable(int32_t priority) { VoiceNode *voice; VoiceNode *node; // Check if we have any free voices if (!LL_Empty(&VoicePool, next, prev)) return TRUE; DisableInterrupts(); // check if we have a higher priority than a voice that is playing. for (voice = node = VoiceList.next; node != &VoiceList; node = node->next) { if (node->priority < voice->priority) voice = node; } if ((voice == &VoiceList) || (priority < voice->priority)) { RestoreInterrupts(); return FALSE; } RestoreInterrupts(); return TRUE; } /*--------------------------------------------------------------------- Function: MV_SetVoicePitch Sets the pitch for the specified voice. ---------------------------------------------------------------------*/ void MV_SetVoicePitch ( VoiceNode *voice, uint32_t rate, int32_t pitchoffset ) { voice->SamplingRate = rate; voice->PitchScale = PITCH_GetScale(pitchoffset); voice->RateScale = (rate * voice->PitchScale) / MV_MixRate; // Multiply by MV_MIXBUFFERSIZE - 1 voice->FixedPointBufferSize = (voice->RateScale * MV_MIXBUFFERSIZE) - voice->RateScale; } /*--------------------------------------------------------------------- Function: MV_SetPitch Sets the pitch for the voice associated with the specified handle. ---------------------------------------------------------------------*/ int32_t MV_SetPitch ( int32_t handle, int32_t pitchoffset ) { VoiceNode *voice; if (!MV_Installed) { MV_SetErrorCode(MV_NotInstalled); return MV_Error; } voice = MV_GetVoice(handle); if (voice == NULL) { MV_SetErrorCode(MV_VoiceNotFound); return MV_Error; } MV_SetVoicePitch(voice, voice->SamplingRate, pitchoffset); return MV_Ok; } /*--------------------------------------------------------------------- Function: MV_SetFrequency Sets the frequency for the voice associated with the specified handle. ---------------------------------------------------------------------*/ int32_t MV_SetFrequency ( int32_t handle, int32_t frequency ) { VoiceNode *voice; if (!MV_Installed) { MV_SetErrorCode(MV_NotInstalled); return MV_Error; } voice = MV_GetVoice(handle); if (voice == NULL) { MV_SetErrorCode(MV_VoiceNotFound); return MV_Error; } MV_SetVoicePitch(voice, frequency, 0); return MV_Ok; } /*--------------------------------------------------------------------- Function: MV_GetVolumeTable Returns a pointer to the volume table associated with the specified volume. ---------------------------------------------------------------------*/ static int16_t *MV_GetVolumeTable(int32_t vol) { int32_t volume; int16_t *table; volume = MIX_VOLUME(vol); table = (int16_t *) &MV_VolumeTable[ volume ]; return table; } /*--------------------------------------------------------------------- Function: MV_SetVoiceMixMode Selects which method should be used to mix the voice. 8Bit 16Bit 8Bit 16Bit | 8Bit 16Bit 8Bit 16Bit | Mono Mono Ster Ster | Mono Mono Ster Ster | Mixer Out Out Out Out | In In In In | --------------------------+---------------------------+------------- X | X | Mix8BitMono16 X | X | Mix8BitMono X | X | Mix8BitStereo16 X | X | Mix8BitStereo X | X | Mix16BitMono16 X | X | Mix16BitMono X | X | Mix16BitStereo16 X | X | Mix16BitStereo --------------------------+---------------------------+------------- X | X | Mix16BitStereo16Stereo X | X | Mix16BitStereo8Stereo X | X | Mix8BitStereo16Stereo X | X | Mix8BitStereo8Stereo X | X | Mix16BitMono16Stereo X | X | Mix16BitMono8Stereo X | X | Mix8BitMono16Stereo X | X | Mix8BitMono8Stereo ---------------------------------------------------------------------*/ void MV_SetVoiceMixMode(VoiceNode *voice) { //int32_t flags; int32_t test; //DisableInterrupts(); test = T_DEFAULT; if (MV_Bits == 8) { test |= T_8BITS; } if (MV_Channels == 1) { test |= T_MONO; } else { if (IS_QUIET(voice->RightVolume)) { test |= T_RIGHTQUIET; } else if (IS_QUIET(voice->LeftVolume)) { test |= T_LEFTQUIET; } } if (voice->bits == 16) { test |= T_16BITSOURCE; } if (voice->channels == 2) { test |= T_STEREOSOURCE; test &= ~(T_RIGHTQUIET | T_LEFTQUIET); } switch (test) { case T_8BITS | T_MONO | T_16BITSOURCE : voice->mix = MV_Mix8BitMono16; break; case T_8BITS | T_MONO : voice->mix = MV_Mix8BitMono; break; case T_8BITS | T_16BITSOURCE | T_LEFTQUIET : MV_LeftVolume = MV_RightVolume; voice->mix = MV_Mix8BitMono16; break; case T_8BITS | T_LEFTQUIET : MV_LeftVolume = MV_RightVolume; voice->mix = MV_Mix8BitMono; break; case T_8BITS | T_16BITSOURCE | T_RIGHTQUIET : voice->mix = MV_Mix8BitMono16; break; case T_8BITS | T_RIGHTQUIET : voice->mix = MV_Mix8BitMono; break; case T_8BITS | T_16BITSOURCE : voice->mix = MV_Mix8BitStereo16; break; case T_8BITS : voice->mix = MV_Mix8BitStereo; break; case T_MONO | T_16BITSOURCE : voice->mix = MV_Mix16BitMono16; break; case T_MONO : voice->mix = MV_Mix16BitMono; break; case T_16BITSOURCE | T_LEFTQUIET : MV_LeftVolume = MV_RightVolume; voice->mix = MV_Mix16BitMono16; break; case T_LEFTQUIET : MV_LeftVolume = MV_RightVolume; voice->mix = MV_Mix16BitMono; break; case T_16BITSOURCE | T_RIGHTQUIET : voice->mix = MV_Mix16BitMono16; break; case T_RIGHTQUIET : voice->mix = MV_Mix16BitMono; break; case T_16BITSOURCE : voice->mix = MV_Mix16BitStereo16; break; case T_SIXTEENBIT_STEREO : voice->mix = MV_Mix16BitStereo; break; case T_16BITSOURCE | T_STEREOSOURCE: voice->mix = MV_Mix16BitStereo16Stereo; break; case T_16BITSOURCE | T_STEREOSOURCE | T_8BITS: voice->mix = MV_Mix8BitStereo16Stereo; break; case T_16BITSOURCE | T_STEREOSOURCE | T_MONO: voice->mix = MV_Mix16BitMono16Stereo; break; case T_16BITSOURCE | T_STEREOSOURCE | T_8BITS | T_MONO: voice->mix = MV_Mix8BitMono16Stereo; break; case T_STEREOSOURCE: voice->mix = MV_Mix16BitStereo8Stereo; break; case T_STEREOSOURCE | T_8BITS: voice->mix = MV_Mix8BitStereo8Stereo; break; case T_STEREOSOURCE | T_MONO: voice->mix = MV_Mix16BitMono8Stereo; break; case T_STEREOSOURCE | T_8BITS | T_MONO: voice->mix = MV_Mix8BitMono8Stereo; break; default : voice->mix = 0; } //RestoreInterrupts( flags ); } /*--------------------------------------------------------------------- Function: MV_SetVoiceVolume Sets the stereo and mono volume level of the voice associated with the specified handle. ---------------------------------------------------------------------*/ void MV_SetVoiceVolume ( VoiceNode *voice, int32_t vol, int32_t left, int32_t right ) { if (MV_Channels == 1) { left = vol; right = vol; } if (MV_SwapLeftRight) { // SBPro uses reversed panning voice->LeftVolume = MV_GetVolumeTable(right); voice->RightVolume = MV_GetVolumeTable(left); } else { voice->LeftVolume = MV_GetVolumeTable(left); voice->RightVolume = MV_GetVolumeTable(right); } MV_SetVoiceMixMode(voice); } /*--------------------------------------------------------------------- Function: MV_PauseVoice Pauses the voice associated with the specified handle without stoping the sound. ---------------------------------------------------------------------*/ int32_t MV_PauseVoice ( int32_t handle, int32_t pause ) { VoiceNode *voice; if (!MV_Installed) { MV_SetErrorCode(MV_NotInstalled); return MV_Error; } DisableInterrupts(); voice = MV_GetVoice(handle); if (voice == NULL) { RestoreInterrupts(); MV_SetErrorCode(MV_VoiceNotFound); return MV_Warning; } voice->Paused = pause; RestoreInterrupts(); return MV_Ok; } /*--------------------------------------------------------------------- Function: MV_EndLooping Stops the voice associated with the specified handle from looping without stoping the sound. ---------------------------------------------------------------------*/ int32_t MV_EndLooping(int32_t handle) { VoiceNode *voice; if (!MV_Installed) { MV_SetErrorCode(MV_NotInstalled); return MV_Error; } DisableInterrupts(); voice = MV_GetVoice(handle); if (voice == NULL) { RestoreInterrupts(); MV_SetErrorCode(MV_VoiceNotFound); return MV_Warning; } voice->LoopCount = 0; voice->LoopStart = NULL; voice->LoopEnd = NULL; RestoreInterrupts(); return MV_Ok; } /*--------------------------------------------------------------------- Function: MV_SetPan Sets the stereo and mono volume level of the voice associated with the specified handle. ---------------------------------------------------------------------*/ int32_t MV_SetPan ( int32_t handle, int32_t vol, int32_t left, int32_t right ) { VoiceNode *voice; if (!MV_Installed) { MV_SetErrorCode(MV_NotInstalled); return MV_Error; } voice = MV_GetVoice(handle); if (voice == NULL) { MV_SetErrorCode(MV_VoiceNotFound); return MV_Warning; } MV_SetVoiceVolume(voice, vol, left, right); return MV_Ok; } /*--------------------------------------------------------------------- Function: MV_Pan3D Set the angle and distance from the listener of the voice associated with the specified handle. ---------------------------------------------------------------------*/ int32_t MV_Pan3D ( int32_t handle, int32_t angle, int32_t distance ) { int32_t left; int32_t right; int32_t mid; int32_t volume; int32_t status; if (distance < 0) { distance = -distance; angle += MV_NUMPANPOSITIONS / 2; } volume = MIX_VOLUME(distance); // Ensure angle is within 0 - 127 angle &= MV_MAXPANPOSITION; left = MV_PanTable[ angle ][ volume ].left; right = MV_PanTable[ angle ][ volume ].right; mid = max(0, 255 - distance); status = MV_SetPan(handle, mid, left, right); return status; } /*--------------------------------------------------------------------- Function: MV_SetReverb Sets the level of reverb to add to mix. ---------------------------------------------------------------------*/ void MV_SetReverb(int32_t reverb) { MV_ReverbLevel = MIX_VOLUME(reverb); MV_ReverbTable = &MV_VolumeTable[ MV_ReverbLevel ]; } /*--------------------------------------------------------------------- Function: MV_SetFastReverb Sets the level of reverb to add to mix. ---------------------------------------------------------------------*/ void MV_SetFastReverb(int32_t reverb) { MV_ReverbLevel = max(0, min(16, reverb)); MV_ReverbTable = NULL; } /*--------------------------------------------------------------------- Function: MV_GetMaxReverbDelay Returns the maximum delay time for reverb. ---------------------------------------------------------------------*/ int32_t MV_GetMaxReverbDelay(void) { int32_t maxdelay; maxdelay = MV_MIXBUFFERSIZE * MV_NumberOfBuffers; return maxdelay; } /*--------------------------------------------------------------------- Function: MV_GetReverbDelay Returns the current delay time for reverb. ---------------------------------------------------------------------*/ int32_t MV_GetReverbDelay(void) { return MV_ReverbDelay / MV_SampleSize; } /*--------------------------------------------------------------------- Function: MV_SetReverbDelay Sets the delay level of reverb to add to mix. ---------------------------------------------------------------------*/ void MV_SetReverbDelay(int32_t delay) { int32_t maxdelay; maxdelay = MV_GetMaxReverbDelay(); MV_ReverbDelay = max(MV_MIXBUFFERSIZE, min(delay, maxdelay)); MV_ReverbDelay *= MV_SampleSize; } /*--------------------------------------------------------------------- Function: MV_SetMixMode Prepares Multivoc to play stereo of mono digitized sounds. ---------------------------------------------------------------------*/ static int32_t MV_SetMixMode ( int32_t numchannels, int32_t samplebits ) { int32_t mode; if (!MV_Installed) { MV_SetErrorCode(MV_NotInstalled); return MV_Error; } mode = 0; if (numchannels == 2) { mode |= STEREO; } if (samplebits == 16) { mode |= SIXTEEN_BIT; } MV_MixMode = mode; MV_Channels = 1; if (MV_MixMode & STEREO) { MV_Channels = 2; } MV_Bits = 8; if (MV_MixMode & SIXTEEN_BIT) { MV_Bits = 16; } MV_BuffShift = 7 + MV_Channels; MV_SampleSize = sizeof(MONO8) * MV_Channels; if (MV_Bits == 8) { MV_Silence = SILENCE_8BIT; } else { MV_Silence = SILENCE_16BIT; MV_BuffShift += 1; MV_SampleSize *= 2; } MV_BufferSize = MV_MIXBUFFERSIZE * MV_SampleSize; MV_NumberOfBuffers = MV_TOTALBUFFERSIZE / MV_BufferSize; MV_BufferLength = MV_TOTALBUFFERSIZE; MV_RightChannelOffset = MV_SampleSize / 2; return MV_Ok; } /*--------------------------------------------------------------------- Function: MV_StartPlayback Starts the sound playback engine. ---------------------------------------------------------------------*/ static int32_t MV_StartPlayback(void) { int32_t status; int32_t buffer; // Initialize the buffers ClearBuffer_DW(MV_MixBuffer[ 0 ], MV_Silence, MV_TOTALBUFFERSIZE >> 2); for (buffer = 0; buffer < MV_NumberOfBuffers; buffer++) { MV_BufferEmpty[ buffer ] = TRUE; } // Set the mix buffer variables MV_MixPage = 1; MV_MixFunction = MV_Mix; //JIM // MV_MixRate = MV_RequestedMixRate; // return MV_Ok; // Start playback status = SoundDriver_BeginPlayback(MV_MixBuffer[0], MV_BufferSize, MV_NumberOfBuffers, MV_ServiceVoc); if (status != MV_Ok) { MV_SetErrorCode(MV_DriverError); return MV_Error; } MV_MixRate = MV_RequestedMixRate; return MV_Ok; } /*--------------------------------------------------------------------- Function: MV_StopPlayback Stops the sound playback engine. ---------------------------------------------------------------------*/ static void MV_StopPlayback(void) { VoiceNode *voice; VoiceNode *next; // Stop sound playback SoundDriver_StopPlayback(); // Make sure all callbacks are done. DisableInterrupts(); for (voice = VoiceList.next; voice != &VoiceList; voice = next) { next = voice->next; MV_StopVoice(voice); if (MV_CallBackFunc) MV_CallBackFunc(voice->callbackval); } RestoreInterrupts(); } /*--------------------------------------------------------------------- Function: MV_CreateVolumeTable Create the table used to convert sound data to a specific volume level. ---------------------------------------------------------------------*/ static void MV_CreateVolumeTable ( int32_t index, int32_t volume, int32_t MaxVolume ) { int32_t val; int32_t level; int32_t i; level = (volume * MaxVolume) / MV_MAXTOTALVOLUME; if (MV_Bits == 16) { for (i = 0; i < 65536; i += 256) { val = i - 0x8000; val *= level; val /= MV_MAXVOLUME; MV_VolumeTable[ index ][ i / 256 ] = val; } } else { for (i = 0; i < 256; i++) { val = i - 0x80; val *= level; val /= MV_MAXVOLUME; MV_VolumeTable[ volume ][ i ] = val; } } } /*--------------------------------------------------------------------- Function: MV_CalcVolume Create the table used to convert sound data to a specific volume level. ---------------------------------------------------------------------*/ static void MV_CalcVolume(int32_t MaxVolume) { int32_t volume; for (volume = 0; volume < 128; volume++) { MV_HarshClipTable[ volume ] = 0; MV_HarshClipTable[ volume + 384 ] = 255; } for (volume = 0; volume < 256; volume++) { MV_HarshClipTable[ volume + 128 ] = volume; } // For each volume level, create a translation table with the // appropriate volume calculated. for (volume = 0; volume <= MV_MAXVOLUME; volume++) { MV_CreateVolumeTable(volume, volume, MaxVolume); } } /*--------------------------------------------------------------------- Function: MV_CalcPanTable Create the table used to determine the stereo volume level of a sound located at a specific angle and distance from the listener. ---------------------------------------------------------------------*/ static void MV_CalcPanTable(void) { int32_t level; int32_t angle; int32_t distance; int32_t HalfAngle; int32_t ramp; HalfAngle = (MV_NUMPANPOSITIONS / 2); for (distance = 0; distance <= MV_MAXVOLUME; distance++) { level = (255 * (MV_MAXVOLUME - distance)) / MV_MAXVOLUME; for (angle = 0; angle <= HalfAngle / 2; angle++) { ramp = level - ((level * angle) / (MV_NUMPANPOSITIONS / 4)); MV_PanTable[ angle ][ distance ].left = ramp; MV_PanTable[ HalfAngle - angle ][ distance ].left = ramp; MV_PanTable[ HalfAngle + angle ][ distance ].left = level; MV_PanTable[ MV_MAXPANPOSITION - angle ][ distance ].left = level; MV_PanTable[ angle ][ distance ].right = level; MV_PanTable[ HalfAngle - angle ][ distance ].right = level; MV_PanTable[ HalfAngle + angle ][ distance ].right = ramp; MV_PanTable[ MV_MAXPANPOSITION - angle ][ distance ].right = ramp; } } } /*--------------------------------------------------------------------- Function: MV_SetVolume Sets the volume of digitized sound playback. ---------------------------------------------------------------------*/ void MV_SetVolume(int32_t volume) { volume = max(0, volume); volume = min(volume, MV_MAXTOTALVOLUME); MV_TotalVolume = volume; // Calculate volume table MV_CalcVolume(volume); } /*--------------------------------------------------------------------- Function: MV_GetVolume Returns the volume of digitized sound playback. ---------------------------------------------------------------------*/ int32_t MV_GetVolume(void) { return MV_TotalVolume; } /*--------------------------------------------------------------------- Function: MV_SetCallBack Set the function to call when a voice stops. ---------------------------------------------------------------------*/ void MV_SetCallBack(void (*function)(uint32_t)) { MV_CallBackFunc = function; } /*--------------------------------------------------------------------- Function: MV_SetReverseStereo Set the orientation of the left and right channels. ---------------------------------------------------------------------*/ void MV_SetReverseStereo(int32_t setting) { MV_SwapLeftRight = setting; } /*--------------------------------------------------------------------- Function: MV_GetReverseStereo Returns the orientation of the left and right channels. ---------------------------------------------------------------------*/ int32_t MV_GetReverseStereo(void) { return MV_SwapLeftRight; } /*--------------------------------------------------------------------- Function: MV_Init Perform the initialization of variables and memory used by Multivoc. ---------------------------------------------------------------------*/ int32_t MV_Init ( int32_t soundcard, int32_t MixRate, int32_t Voices, int32_t numchannels, int32_t samplebits, void * initdata ) { char *ptr; int32_t status; int32_t buffer; int32_t index; if (MV_Installed) { MV_Shutdown(); } MV_SetErrorCode(MV_Ok); // MV_TotalMemory + 2: FIXME // Thread 3: // Invalid read of size 2 // at 0x8730513: MV_Mix16BitStereo16Stereo (mixst.c:272) // by 0x872A5A2: MV_Mix (multivoc.c:285) // by 0x872B0EA: MV_ServiceVoc (multivoc.c:449) // by 0x87342C1: fillData (driver_sdl.c:80) // by 0x428F2AD: ??? (in /usr/lib/libSDL_mixer-1.2.so.0.2.6) // . . . // Address 0x11e9fa10 is 0 bytes after a block of size 9,728 alloc'd // at 0x402732C: calloc (vg_replace_malloc.c:467) // by 0x87288C8: MV_Init (multivoc.c:2528) // by 0x871BD20: FX_Init (fx_man.c:160) // by 0x84597CA: S_SoundStartup (sounds.c:62) // by 0x80D7869: app_main (game.c:10378) // by 0x870C9C0: main (sdlayer.c:222) MV_TotalMemory = Voices * sizeof(VoiceNode) + sizeof(HARSH_CLIP_TABLE_8) + MV_TOTALBUFFERSIZE + 2; ptr = (char *) calloc(1, MV_TotalMemory); if (!ptr) { MV_SetErrorCode(MV_NoMem); return MV_Error; } MV_Voices = (VoiceNode *)ptr; ptr += Voices * sizeof(VoiceNode); MV_HarshClipTable = ptr; ptr += sizeof(HARSH_CLIP_TABLE_8); // Set number of voices before calculating volume table MV_MaxVoices = Voices; LL_Reset((VoiceNode*) &VoiceList, next, prev); LL_Reset((VoiceNode*) &VoicePool, next, prev); for (index = 0; index < Voices; index++) { LL_Add((VoiceNode*) &VoicePool, &MV_Voices[ index ], next, prev); } MV_SetReverseStereo(FALSE); ASS_SoundDriver = soundcard; // Initialize the sound card status = SoundDriver_Init(&MixRate, &numchannels, &samplebits, initdata); if (status != MV_Ok) { MV_SetErrorCode(MV_DriverError); } if (MV_ErrorCode != MV_Ok) { status = MV_ErrorCode; free(MV_Voices); MV_Voices = NULL; MV_HarshClipTable = NULL; MV_TotalMemory = 0; MV_SetErrorCode(status); return MV_Error; } MV_Installed = TRUE; MV_CallBackFunc = NULL; MV_ReverbLevel = 0; MV_ReverbTable = NULL; // Set the sampling rate MV_RequestedMixRate = MixRate; // Set Mixer to play stereo digitized sound MV_SetMixMode(numchannels, samplebits); MV_ReverbDelay = MV_BufferSize * 3; // Make sure we don't cross a physical page MV_MixBuffer[ MV_NumberOfBuffers ] = ptr; for (buffer = 0; buffer < MV_NumberOfBuffers; buffer++) { MV_MixBuffer[ buffer ] = ptr; ptr += MV_BufferSize; } // Calculate pan table MV_CalcPanTable(); MV_SetVolume(MV_MAXTOTALVOLUME); // Start the playback engine status = MV_StartPlayback(); if (status != MV_Ok) { // Preserve error code while we shutdown. status = MV_ErrorCode; MV_Shutdown(); MV_SetErrorCode(status); return MV_Error; } return MV_Ok; } /*--------------------------------------------------------------------- Function: MV_Shutdown Restore any resources allocated by Multivoc back to the system. ---------------------------------------------------------------------*/ int32_t MV_Shutdown(void) { int32_t buffer; if (!MV_Installed) { return MV_Ok; } MV_KillAllVoices(); MV_Installed = FALSE; // Stop the sound playback engine MV_StopPlayback(); // Shutdown the sound card SoundDriver_Shutdown(); // Free any voices we allocated free(MV_Voices); MV_Voices = NULL; MV_TotalMemory = 0; LL_Reset((VoiceNode*) &VoiceList, next, prev); LL_Reset((VoiceNode*) &VoicePool, next, prev); MV_MaxVoices = 1; // Release the descriptor from our mix buffer for (buffer = 0; buffer < MV_NUMBEROFBUFFERS; buffer++) { MV_MixBuffer[ buffer ] = NULL; } return MV_Ok; } int32_t MV_SetVoiceCallback(int32_t handle, uint32_t callbackval) { VoiceNode *voice; if (!MV_Installed) { MV_SetErrorCode(MV_NotInstalled); return MV_Error; } DisableInterrupts(); if ((voice = MV_GetVoice(handle)) == NULL) { RestoreInterrupts(); MV_SetErrorCode(MV_VoiceNotFound); return MV_Error; } voice->callbackval = callbackval; RestoreInterrupts(); return MV_Ok; } void MV_SetPrintf(void (*function)(const char *, ...)) { MV_Printf = function; } const char *loopStartTags[loopStartTagCount] = { "LOOP_START", "LOOPSTART" }; const char *loopEndTags[loopEndTagCount] = { "LOOP_END", "LOOPEND" }; const char *loopLengthTags[loopLengthTagCount] = { "LOOP_LENGTH", "LOOPLENGTH" }; // vim:ts=3:expandtab: