//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "duke3d.h" #include "demo.h" #include "screens.h" #include "baselayer.h" #include "cmdline.h" #include "m_argv.h" BEGIN_RR_NS int32_t g_fakeMultiMode = 0; static void G_AddDemo(const char* param) { Bstrncpy(tempbuf, param, sizeof(tempbuf)); char * colon = (char *) Bstrchr(tempbuf, ':'); int32_t framespertic=-1, numrepeats=1; if (colon && colon != tempbuf) { // -d:[,] // profiling options *(colon++) = 0; Bsscanf(colon, "%d,%d", &framespertic, &numrepeats); } Demo_SetFirst(tempbuf); if (framespertic < 0) { initprintf("Play demo %s.\n", g_firstDemoFile); } else { framespertic = clamp(framespertic, 0, 8)+1; // TODO: repeat count and gathering statistics. initprintf("Profile demo %s, %d frames/gametic, repeated 1x.\n", g_firstDemoFile, framespertic-1); Demo_PlayFirst(framespertic, 1); g_noLogo = 1; } } void G_CheckCommandLine() { if (Args->CheckParm("-condebug") || Args->CheckParm("-z")) g_scriptDebug = 1; if (Args->CheckParm("-altai")) { ud.playerai = 1; OSD_Printf("Other player AI.\n"); } auto val = Args->CheckValue("-skill"); if (val) { ud.m_player_skill = ud.player_skill = std::clamp((int)strtol(val, nullptr, 0), 0, 5); if (ud.m_player_skill == 4) ud.m_respawn_monsters = ud.respawn_monsters = 1; } val = Args->CheckValue("-respawn"); if (val) { if (*val == '1') ud.m_respawn_monsters = 1; else if (*val == '2') ud.m_respawn_items = 1; else if (*val == '3') ud.m_respawn_inventory = 1; else { ud.m_respawn_monsters = 1; ud.m_respawn_items = 1; ud.m_respawn_inventory = 1; } OSD_Printf("Respawn on.\n"); } } END_RR_NS