// list of textures that get referenced directly in game code. x(ENERGY2) x(Spark1) x(Spark2) x(Playermarker1) x(Playermarker2) x(Playermarker3) x(Playermarker4) x(Playermarker5) x(Playermarker6) x(Playermarker7) x(Playermarker8) x(QueenChunk) x(QueenChunk2) x(QueenChunk3) x(AltQueenChunk) x(TileRamsesWorkTile) x(Torch1) x(Torch2) x(WeaponSpriteSword) x(WeaponSpriteMummy) x(WeaponSpriteMagnum) x(WeaponSpriteM60) x(WeaponSpriteFlamethrower) x(AmmoSpriteGrenade) x(WeaponSpriteCobra) x(ExhumedLogo) x(PowerslaveLogo) x(PlasmaTile1) x(PlasmaTile2) x(ClockTile) x(Urn1) x(Urn2) x(Urn3) x(Urn4) x(SkullHead) x(SkullJaw)