struct Exhumed native { native static void PlayLocalSound(int snd, int pitch, bool b, int chanf); native static void StopLocalSound(); native static bool LocalSoundPlaying(); native static void playCDTrack(int track, bool looped); native static void DrawPlasma(); native static Seq GetStatusSequence(int seqId); native static ExhumedPlayer GetViewPlayer(); native static int GetPistolClip(); native static int GetPlayerClip(); static void DrawAbs(String img, int x, int y, int shade = 0) { Screen.DrawTexture(TexMan.CheckForTexture(img, TexMan.Type_Any), false, x, y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, DTA_Color, Raze.shadeToLight(shade)); } static void DrawRel(String img, int x, int y, int shade = 0) { let tex = TexMan.CheckForTexture(img, TexMan.Type_Any); if (!tex.IsValid()) return; let size = TexMan.GetScaledSize(tex); let offs = TexMan.GetScaledOffset(tex); // The integer truncation here is important. Old Build versions were bugged here. x -= (int(size.x) >> 1) + int(offs.x); y -= (int(size.y) >> 1) + int(offs.y); Screen.DrawTexture(tex, false, x, y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, DTA_Color, Raze.shadeToLight(shade)); } } struct SeqFrameChunk native { native int16 xpos; native int16 ypos; native TextureID tex; native int16 flags; } struct SeqFrame native { native int16 sound; native int16 flags; native uint Size(); native SeqFrameChunk getChunk(int chunkId); native void playSound(); } struct Seq native { native int16 flags; native uint Size(); native SeqFrame getFrame(int frameId); } struct ExhumedPlayer native { native int16 nHealth; native int16 nLives; native int16 nDouble; native int16 nInvisible; native int16 nTorch; //native int16 nSprite; native int16 bIsMummified; native int16 invincibility; native int16 nAir; native int16 nMaskAmount; native uint16 keys; native int16 nMagic; native int16 nItem; native int8 items[8]; native int16 nAmmo[7]; // TODO - kMaxWeapons? native int16 nPlayerWeapons; native int16 nCurrentWeapon; native int16 nWeapFrame; native int16 nNextWeapon; native int16 nState; native int16 nLastWeapon; native int16 bIsFiring; native int16 nRun; //fixedhoriz nDestVertPan; //PlayerHorizon horizon; //PlayerAngle angle; native bool IsUnderwater(); native int GetAngle(); } enum EEWeap { kWeaponSword = 0, kWeaponPistol, kWeaponM60, kWeaponFlamer, kWeaponGrenade, kWeaponStaff, kWeaponRing, kWeaponMummified } struct ExhumedSnd native { enum ESounds { kSound0 = 0, kSound1, kSound2, kSound3, kSound4, kSound5, kSound6, kSound7, kSound8, kSound9, kSoundItemSpecial, kSound11, kSoundTorchOn, kSound13, kSound14, kSound15, kSound16, kSound17, kSound18, kSound19, kSound20, kSound21, kSound22, kSound23, kSound24, kSound25, kSound26, kSound27, kSoundJonLaugh2, kSound29, kSound30, kSound31, kSound32, kSound33, kSound34, kSound35, kSound36, kSound38 = 38, kSound39, kSound40, kSound41, kSound42, kSound43, kSound47 = 47, kSound48 = 48, kSoundQTail = 50, kSound52 = 52, kSoundTauntStart = 53, kSoundJonFDie = 60, kSound61, kSound62, kSound63, kSound64, kSound65, kSound66, kSoundMana1, kSoundMana2, kSoundAmmoPickup, kSound70, kSound71, kSound72, kSoundAlarm, kSound74, kSound75, kSound76, kSound77, kSound78, kSound79, } }