#pragma once #include "tflags.h" #include "coreactor.h" // all game constants got collected here. enum { TICRATE = 120, REALGAMETICSPERSEC = 30, // The number of game state updates per second: TICSPERFRAME = (TICRATE/REALGAMETICSPERSEC) // (This used to be TICRATE/GAMETICSPERSEC, which was 120/26 = 4.615~ truncated to 4 by integer division.) }; // tile names which are identical for all games. enum { SECTOREFFECTOR = 1, ACTIVATOR = 2, TOUCHPLATE = 3, ACTIVATORLOCKED = 4, MUSICANDSFX = 5, LOCATORS = 6, CYCLER = 7, MASTERSWITCH = 8, RESPAWN = 9, GPSPEED = 10, FOF = 13, TILE_VIEWSCR = (MAXTILES-5) }; // the available palettes. These are indices into the global table of translations. enum basepal_t { BASEPAL = 0, WATERPAL, SLIMEPAL, TITLEPAL, DREALMSPAL, ENDINGPAL, // 5 ANIMPAL, // not used anymore. The anim code now generates true color textures. DRUGPAL, BASEPALCOUNT }; // sector effector lotags, from EDuke32. The original code used numeric literals for these, substitution is not complete. enum { SE_0_ROTATING_SECTOR = 0, SE_1_PIVOT = 1, SE_2_EARTHQUAKE = 2, SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT = 3, SE_4_RANDOM_LIGHTS = 4, SE_5_BOSS = 5, SE_6_SUBWAY = 6, SE_7_TELEPORT = 7, SE_8_UP_OPEN_DOOR_LIGHTS = 8, SE_9_DOWN_OPEN_DOOR_LIGHTS = 9, SE_10_DOOR_AUTO_CLOSE = 10, SE_11_SWINGING_DOOR = 11, SE_12_LIGHT_SWITCH = 12, SE_13_EXPLOSIVE = 13, SE_14_SUBWAY_CAR = 14, SE_15_SLIDING_DOOR = 15, SE_16_REACTOR = 16, SE_17_WARP_ELEVATOR = 17, SE_18_INCREMENTAL_SECTOR_RISE_FALL = 18, SE_19_EXPLOSION_LOWERS_CEILING = 19, SE_20_STRETCH_BRIDGE = 20, SE_21_DROP_FLOOR = 21, SE_22_TEETH_DOOR = 22, SE_23_ONE_WAY_TELEPORT = 23, SE_24_CONVEYOR = 24, SE_25_PISTON = 25, SE_26 = 26, SE_27_DEMO_CAM = 27, SE_28_LIGHTNING = 28, SE_29_WAVES = 29, SE_30_TWO_WAY_TRAIN = 30, SE_31_FLOOR_RISE_FALL = 31, SE_32_CEILING_RISE_FALL = 32, SE_33_QUAKE_DEBRIS = 33, SE_34 = 34, SE_35 = 35, SE_36_PROJ_SHOOTER = 36, SE_47_LIGHT_SWITCH = 47, SE_48_LIGHT_SWITCH = 48, SE_49_POINT_LIGHT = 49, SE_50_SPOT_LIGHT = 50, SE_128_GLASS_BREAKING = 128, SE_130 = 130, SE_131 = 131, }; // sector lotags, also from EDuke32, for the same reason as above. enum { ST_0_NO_EFFECT = 0, ST_1_ABOVE_WATER = 1, ST_2_UNDERWATER = 2, ST_3 = 3, // ^^^ maybe not complete substitution in code ST_9_SLIDING_ST_DOOR = 9, ST_15_WARP_ELEVATOR = 15, ST_16_PLATFORM_DOWN = 16, ST_17_PLATFORM_UP = 17, ST_18_ELEVATOR_DOWN = 18, ST_19_ELEVATOR_UP = 19, ST_20_CEILING_DOOR = 20, ST_21_FLOOR_DOOR = 21, ST_22_SPLITTING_DOOR = 22, ST_23_SWINGING_DOOR = 23, ST_25_SLIDING_DOOR = 25, ST_26_SPLITTING_ST_DOOR = 26, ST_27_STRETCH_BRIDGE = 27, ST_28_DROP_FLOOR = 28, ST_29_TEETH_DOOR = 29, ST_30_ROTATE_RISE_BRIDGE = 30, ST_31_TWO_WAY_TRAIN = 31, // left: ST 32767, 65534, 65535 }; // These actually existed in the original source but were never used. Weird. enum dukeinv_t { GET_STEROIDS, // 0 GET_SHIELD, GET_SCUBA, GET_HOLODUKE, GET_JETPACK, GET_DUMMY1, // 5 GET_ACCESS, GET_HEATS, GET_DUMMY2, GET_FIRSTAID, GET_BOOTS, // 10 GET_MAX }; // Again from EDuke - only numeric literals were used in the original source. // these are not in the same order as the above, and it can't be changed for compat reasons. lame! enum dukeinvicon_t { ICON_NONE, // 0 ICON_FIRSTAID, ICON_STEROIDS, ICON_HOLODUKE, ICON_JETPACK, ICON_HEATS, // 5 ICON_SCUBA, ICON_BOOTS, ICON_MAX }; enum EQuote { QUOTE_SHOW_MAP_OFF = 1 , QUOTE_ACTIVATED = 2 , QUOTE_MEDKIT = 3 , QUOTE_LOCKED = 4 , QUOTE_CHEAT_EVERYTHING = 5 , QUOTE_BOOTS = 6 , QUOTE_WASTED = 7 , QUOTE_UNLOCKED = 8 , QUOTE_FOUND_SECRET = 9 , QUOTE_SQUISHED = 10 , QUOTE_USED_STEROIDS = 12 , QUOTE_DEAD = 13 , QUOTE_DEACTIVATED = 15 , QUOTE_CHEAT_GODMODE_ON = 17 , QUOTE_CHEAT_GODMODE_OFF = 18 , QUOTE_CROSSHAIR_OFF = 21 , QUOTE_CHEATS_DISABLED = 22 , QUOTE_MESSAGES_ON = 23 , QUOTE_MESSAGES_OFF = 24 , QUOTE_MUSIC = 26 , QUOTE_CHEAT_STEROIDS = 37 , QUOTE_F1HELP = 40 , QUOTE_MOUSE_AIMING_OFF = 44 , QUOTE_HOLODUKE_ON = 47 , QUOTE_HOLODUKE_OFF = 48 , QUOTE_HOLODUKE_NOT_FOUND = 49 , QUOTE_JETPACK_NOT_FOUND = 50 , QUOTE_JETPACK_ON = 52 , QUOTE_JETPACK_OFF = 53 , QUOTE_NEED_BLUE_KEY = 70 , QUOTE_NEED_RED_KEY = 71 , QUOTE_NEED_YELLOW_KEY = 72 , QUOTE_WEAPON_LOWERED = 73 , QUOTE_WEAPON_RAISED = 74 , QUOTE_BOOTS_ON = 75 , QUOTE_SCUBA_ON = 76 , QUOTE_CHEAT_ALLEN = 79 , QUOTE_MIGHTY_FOOT = 80 , QUOTE_WEAPON_MODE_OFF = 82 , QUOTE_MAP_FOLLOW_OFF = 83 , QUOTE_MAP_FOLLOW_ON = 84 , QUOTE_RUN_MODE_OFF = 85 , QUOTE_JETPACK = 88 , QUOTE_SCUBA = 89 , QUOTE_STEROIDS = 90 , QUOTE_HOLODUKE = 91 , QUOTE_CHEAT_TODD = 99 , QUOTE_CHEAT_UNLOCK = 100, QUOTE_NVG = 101, QUOTE_WEREGONNAFRYYOURASS = 102, QUOTE_SCREEN_SAVED = 103, QUOTE_CHEAT_BETA = 105, QUOTE_NVG_OFF = 107, QUOTE_VIEW_MODE_OFF = 109, QUOTE_SHOW_MAP_ON = 111, QUOTE_CHEAT_CLIP = 112, QUOTE_CHEAT_NOCLIP = 113, QUOTE_SAVE_BAD_VERSION = 114, QUOTE_RESERVED = 115, QUOTE_RESERVED2 = 116, QUOTE_RESERVED3 = 117, QUOTE_SAVE_DEAD = 118, QUOTE_CHEAT_ALL_WEAPONS = 119, QUOTE_CHEAT_ALL_INV = 120, QUOTE_CHEAT_ALL_KEYS = 121, QUOTE_RESERVED4 = 122, QUOTE_SAVE_BAD_PLAYERS = 124, QUOTE_ON_BIKE = 126, QUOTE_CHEAT_KILL = 127, QUOTE_YERFUCKED = 128, QUOTE_BOATMODEON = 129, QUOTE_INSTADRUNK = 131, QUOTE_INSTASOBER = 132, QUOTE_NOCHEATS = 139, QUOTE_ON_BOAT = 136, QUOTE_BOATMODEOFF = 137, QUOTE_CHEAT_KFC = 139, }; enum { STAT_DEFAULT = 0, STAT_ACTOR = 1, STAT_ZOMBIEACTOR = 2, STAT_EFFECTOR = 3, STAT_PROJECTILE = 4, STAT_MISC = 5, STAT_STANDABLE = 6, STAT_LOCATOR = 7, STAT_ACTIVATOR = 8, STAT_TRANSPORT = 9, STAT_PLAYER = 10, STAT_FX = 11, STAT_FALLER = 12, STAT_DUMMYPLAYER = 13, STAT_LIGHT = 14, STAT_RAROR = 15, STAT_DESTRUCT = 100, STAT_BOWLING = 105, STAT_REMOVED = MAXSTATUS-2, STAT_NETALLOC = MAXSTATUS-1 }; enum { MAXCYCLERS = 1024, MAXANIMATES = 1024, MAXANIMWALLS = 512, MAXANIMPOINTS = 2048, MAXCRANES = 16, }; enum amoveflags_t { face_player = 1, geth = 2, getv = 4, random_angle = 8, face_player_slow = 16, spin = 32, face_player_smart = 64, fleeenemy = 128, jumptoplayer_only = 256, justjump1 = 256, jumptoplayer = 257, seekplayer = 512, furthestdir = 1024, dodgebullet = 4096, justjump2 = 8192, windang = 16384, antifaceplayerslow = 32768 }; enum sflags_t { SFLAG_INVENTORY = 0x00000001, SFLAG_SHRINKAUTOAIM = 0x00000002, SFLAG_BADGUY = 0x00000004, SFLAG_FORCEAUTOAIM = 0x00000008, SFLAG_BOSS = 0x00000010, SFLAG_BADGUYSTAYPUT = 0x00000020, SFLAG_GREENSLIMEFOOD = 0x00800040, SFLAG_NODAMAGEPUSH = 0x00000080, SFLAG_NOWATERDIP = 0x00000100, SFLAG_INTERNAL_BADGUY = 0x00000200, // a separate flag is needed for the internal ones because SFLAG_BADGUY has additional semantics. SFLAG_KILLCOUNT = 0x00000400, SFLAG_NOCANSEECHECK = 0x00000800, SFLAG_HITRADIUSCHECK = 0x00001000, SFLAG_MOVEFTA_CHECKSEE = 0x00002000, SFLAG_MOVEFTA_MAKESTANDABLE = 0x00004000, SFLAG_TRIGGER_IFHITSECTOR = 0x00008000, SFLAG_MOVEFTA_WAKEUPCHECK = 0x00010000, SFLAG_MOVEFTA_CHECKSEEWITHPAL8 = 0x00020000, // let's hope this can be done better later. For now this was what blocked merging the Duke and RR variants of movefta SFLAG_NOSHADOW = 0x00040000, SFLAG_SE24_NOCARRY = 0x00080000, SFLAG_NOINTERPOLATE = 0x00100000, SFLAG_FALLINGFLAMMABLE = 0x00200000, SFLAG_FLAMMABLEPOOLEFFECT = 0x00400000, SFLAG_INFLAME = 0x00800000, SFLAG_NOFLOORFIRE = 0x01000000, SFLAG_HITRADIUS_FLAG1 = 0x02000000, SFLAG_HITRADIUS_FLAG2 = 0x04000000, SFLAG_CHECKSLEEP = 0x08000000, SFLAG_NOTELEPORT = 0x10000000, SFLAG_SE24_REMOVE = 0x20000000, SFLAG_BLOCK_TRIPBOMB = 0x40000000, SFLAG_NOFALLER = 0x80000000, }; using EDukeFlags1 = TFlags; DEFINE_TFLAGS_OPERATORS(EDukeFlags1) enum sflags2_t { SFLAG2_USEACTIVATOR = 0x00000001, SFLAG2_NOROTATEWITHSECTOR = 0x00000002, SFLAG2_SHOWWALLSPRITEONMAP = 0x00000004, SFLAG2_NOFLOORPAL = 0x00000008, SFLAG2_EXPLOSIVE = 0x00000010, SFLAG2_BRIGHTEXPLODE = 0x00000020, }; using EDukeFlags2 = TFlags; DEFINE_TFLAGS_OPERATORS(EDukeFlags2) enum { TFLAG_WALLSWITCH = 1, TFLAG_ADULT = 2, }; enum { EVENT_INIT = 0, EVENT_ENTERLEVEL, EVENT_RESETWEAPONS, // for each player EVENT_RESETINVENTORY, // for each player EVENT_HOLSTER, // for each player EVENT_LOOKLEFT, // for each player EVENT_LOOKRIGHT, // for each player EVENT_SOARUP, // for each player EVENT_SOARDOWN, // for each player EVENT_CROUCH, // for each player EVENT_JUMP, // for each player EVENT_RETURNTOCENTER, // for each player EVENT_LOOKUP, // for each player EVENT_LOOKDOWN, // for each player EVENT_AIMUP, // for each player EVENT_AIMDOWN = EVENT_AIMUP, // for each player, typo in WW2GI EVENT_FIRE, // for each player EVENT_CHANGEWEAPON, // for each player EVENT_GETSHOTRANGE, // for each player EVENT_GETAUTOAIMANGLE, // for each player EVENT_GETLOADTILE, EVENT_CHEATGETSTEROIDS, EVENT_CHEATGETHEAT, EVENT_CHEATGETBOOT, EVENT_CHEATGETSHIELD, EVENT_CHEATGETSCUBA, EVENT_CHEATGETHOLODUKE, EVENT_CHEATGETJETPACK, EVENT_CHEATGETFIRSTAID, EVENT_QUICKKICK, EVENT_INVENTORY, EVENT_USENIGHTVISION, EVENT_USESTEROIDS, EVENT_INVENTORYLEFT, EVENT_INVENTORYRIGHT, EVENT_HOLODUKEON, EVENT_HOLODUKEOFF, EVENT_USEMEDKIT, EVENT_USEJETPACK, EVENT_TURNAROUND, // The ones in-between here are not supported and many may never be. EVENT_SHOOT = 51, EVENT_NUMEVENTS, EVENT_MAXEVENT = EVENT_NUMEVENTS - 1 }; enum miscConstants { MAXSLEEPDIST = 16384, SLEEPTIME = 1536, ZOFFSET6 = (4 << 8), FOURSLEIGHT = (1 << 8), MOVEFIFOSIZ =256, AUTO_AIM_ANGLE =48, PHEIGHT_DUKE =(38<<8), PHEIGHT_RR =(40<<8), MAXMINECARTS = 16, MAXJAILDOORS = 32, MAXLIGHTNINSECTORS = 64, MAXTORCHSECTORS = 64, MAXGEOSECTORS = 64, CRACK_TIME = 777, PISTOL_MAXDEFAULT = 200, DUKE3D_NO_WIDESCREEN_PINNING = 1 << 0, }; enum { MUS_INTRO = 0, MUS_BRIEFING = 1, MUS_LOADING = 2, }; enum { // Control flags for WW2GI weapons. TRIPBOMB_TRIPWIRE = 1, TRIPBOMB_TIMER = 2 }; enum gamemode_t { MODE_GAME = 0x00000004, MODE_EOL = 0x00000008, };