//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2017-2019 Nuke.YKT Copyright (C) 2020 - Christoph Oelckers This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" #include "global.h" #include "names_r.h" #include "dukeactor.h" #include "buildtiles.h" BEGIN_DUKE_NS void updatepindisplay(int tag, int pins) { static const uint8_t pinx[] = { 64, 56, 72, 48, 64, 80, 40, 56, 72, 88 }; static const uint8_t piny[] = { 48, 40, 40, 32, 32, 32, 24, 24, 24, 24 }; if (tag < 1 || tag > 4) return; tag += RTILE_BOWLINGLANE1 - 1; if (TileFiles.tileMakeWritable(tag)) { tileCopySection(RTILE_LANEPICBG, 0, 0, 128, 64, tag, 0, 0); for (int i = 0; i < 10; i++) if (pins & (1 << i)) tileCopySection(RTILE_LANEPICS, 0, 0, 8, 8, tag, pinx[i] - 4, piny[i] - 10); } } void resetlanepics(void) { if (!isRR()) return; for (int tag = 0; tag < 4; tag++) { int pic = tag + 1; if (pic == 0) continue; updatepindisplay(pic, 0xffff); } } END_DUKE_NS