// This appears not to be used class RedneckPigDisplay : DukeActor { default { spriteset "PIGBACK", "PIGBACK1", "PIGBACK2", "PIGBACK3", "PIGBACK4"; } override void Initialize() { cstat = 0; self.scale = (0.25, 0.25); self.clipdist = 0; self.extra = 0; self.ChangeStat(STAT_ACTOR); } override void Tick() { self.extra++; if (self.extra < 100) { if (self.extra == 90) { self.setSpriteSetImage(min(self.spritesetIndex + 1, 4)); self.extra = 1; } self.movesprite((0, 0, -300/256.), CLIPMASK0); if (self.sector.ceilingz + 4 > self.pos.Z) { self.cstat = CSTAT_SPRITE_INVISIBLE; self.extra = 100; } } else if (self.extra == 200) { // This was really 10 and not (10 << 8)! self.SetPosition((self.pos.X, self.pos.Y, self.sector.floorz - 10 * zmaptoworld)); self.extra = 1; self.cstat = 0; self.setSpriteSetImage(0); self.spawn("DukeTransporterStar"); } } }