#ifndef EDUKE32_LUNATIC_M32_H_ #define EDUKE32_LUNATIC_M32_H_ #include typedef lua_State Em_State; Em_State *Em_CreateState(void); static inline void Em_DestroyState(Em_State *L) { lua_close(L); } int32_t Em_RunOnce(Em_State *L, const char *fn); #endif