//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include "compat.h" #include "build.h" #include "version.h" #include "filesystem.h" #include "gamecvars.h" #include "gamecontrol.h" BEGIN_BLD_NS extern ClockTicks gFrameClock; extern ClockTicks gFrameTicks; extern int gFrame; //extern ClockTicks gGameClock; extern int gFrameRate; extern bool bVanilla; #define MAXPLAYERNAME 16 extern int32_t gTurnSpeed; extern int32_t gDetail; extern int32_t gFollowMap; extern int32_t gOverlayMap; extern int32_t gRotateMap; extern bool gNoClip; extern bool gInfiniteAmmo; extern int32_t gDeliriumBlur; /////// extern int gWeaponsV10x; ////// extern bool gFogMode; END_BLD_NS