#pragma once #include "texinfo.h" struct TileBuildDesc { // persistent data that will be present for the entire run of the game. TexExtInfo extinfo; // work data FImageSource* orgimage; // this is the original tile image, not connected to a FTexture yet. FImageSource* tileimage; // this is the current tile image, it may be connected to 'imported'. Used for convenient access. FGameTexture* imported; // imported replacement from the texture manager; // info that will be copied into the final texture object float alphathreshold; int leftOffset, topOffset; // overrides for imported textures. }; struct TilesetBuildInfo { TArray tile; unsigned maxtileofart; TArray > aliases; int32_t nextvoxid; void addName(const char* name, int index) { aliases.Push(std::make_pair(name, index)); } void Delete(int tileno) { tile[tileno].tileimage = nullptr; tile[tileno].imported = nullptr; } void MakeWritable(int tile); void CreateWritable(int tile, int w, int h); void MakeCanvas(int tilenum, int width, int height); }; void ConstructTileset(); int32_t tileGetCRC32(FImageSource* image);