class DukeBoss4 : DukeBossBase { const BOSS4STRENGTH = 6000; const BOSS4PALSTRENGTH = 1000; default { pic "BOSS4"; -ALTHITSCANDIRECTION; Strength BOSS4STRENGTH; } override void PlayFTASound(int mode) { if (self.pal == 1) Duke.PlaySound("BOS4_RECOG"); Duke.PlaySound("BOSS4_FIRSTSEE"); } } class DukeBoss4Stayput : DukeBoss4 { default { pic "BOSS4STAYPUT"; +BADGUYSTAYPUT; } }