#ifndef OALSOUND_H #define OALSOUND_H #include #include #include #include #include #include "i_sound.h" #include "s_soundinternal.h" #ifndef NO_OPENAL #ifdef DYN_OPENAL #define AL_NO_PROTOTYPES #include "thirdparty/al.h" #include "thirdparty/alc.h" #else #include "al.h" #include "alc.h" #endif #include "alext.h" class OpenALSoundStream; class OpenALSoundRenderer : public SoundRenderer { public: OpenALSoundRenderer(); virtual ~OpenALSoundRenderer(); virtual void SetSfxVolume(float volume); virtual void SetMusicVolume(float volume); virtual SoundHandle LoadSound(uint8_t *sfxdata, int length); virtual SoundHandle LoadSoundRaw(uint8_t *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend = -1); virtual void UnloadSound(SoundHandle sfx); virtual unsigned int GetMSLength(SoundHandle sfx); virtual unsigned int GetSampleLength(SoundHandle sfx); virtual float GetOutputRate(); // Streaming sounds. virtual SoundStream *CreateStream(SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata); // Starts a sound. virtual FISoundChannel *StartSound(SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan, float startTime); virtual FISoundChannel *StartSound3D(SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FISoundChannel *reuse_chan, float startTime); // Changes a channel's volume. virtual void ChannelVolume(FISoundChannel *chan, float volume); // Changes a channel's pitch. virtual void ChannelPitch(FISoundChannel *chan, float pitch); // Stops a sound channel. virtual void StopChannel(FISoundChannel *chan); // Returns position of sound on this channel, in samples. virtual unsigned int GetPosition(FISoundChannel *chan); // Synchronizes following sound startups. virtual void Sync(bool sync); // Pauses or resumes all sound effect channels. virtual void SetSfxPaused(bool paused, int slot); // Pauses or resumes *every* channel, including environmental reverb. virtual void SetInactive(SoundRenderer::EInactiveState inactive); // Updates the volume, separation, and pitch of a sound channel. virtual void UpdateSoundParams3D(SoundListener *listener, FISoundChannel *chan, bool areasound, const FVector3 &pos, const FVector3 &vel); virtual void UpdateListener(SoundListener *); virtual void UpdateSounds(); virtual void MarkStartTime(FISoundChannel*, float startTime); virtual float GetAudibility(FISoundChannel*); virtual bool IsValid(); virtual void PrintStatus(); virtual void PrintDriversList(); virtual FString GatherStats(); private: struct { bool EXT_EFX; bool EXT_disconnect; bool SOFT_HRTF; bool SOFT_pause_device; bool SOFT_output_limiter; } ALC; struct { bool EXT_source_distance_model; bool EXT_SOURCE_RADIUS; bool SOFT_deferred_updates; bool SOFT_loop_points; bool SOFT_source_latency; bool SOFT_source_resampler; bool SOFT_source_spatialize; } AL; // EFX Extension function pointer variables. Loaded after context creation // if EFX is supported. These pointers may be context- or device-dependant, // thus can't be static // Effect objects LPALGENEFFECTS alGenEffects; LPALDELETEEFFECTS alDeleteEffects; LPALISEFFECT alIsEffect; LPALEFFECTI alEffecti; LPALEFFECTIV alEffectiv; LPALEFFECTF alEffectf; LPALEFFECTFV alEffectfv; LPALGETEFFECTI alGetEffecti; LPALGETEFFECTIV alGetEffectiv; LPALGETEFFECTF alGetEffectf; LPALGETEFFECTFV alGetEffectfv; // Filter objects LPALGENFILTERS alGenFilters; LPALDELETEFILTERS alDeleteFilters; LPALISFILTER alIsFilter; LPALFILTERI alFilteri; LPALFILTERIV alFilteriv; LPALFILTERF alFilterf; LPALFILTERFV alFilterfv; LPALGETFILTERI alGetFilteri; LPALGETFILTERIV alGetFilteriv; LPALGETFILTERF alGetFilterf; LPALGETFILTERFV alGetFilterfv; // Auxiliary slot objects LPALGENAUXILIARYEFFECTSLOTS alGenAuxiliaryEffectSlots; LPALDELETEAUXILIARYEFFECTSLOTS alDeleteAuxiliaryEffectSlots; LPALISAUXILIARYEFFECTSLOT alIsAuxiliaryEffectSlot; LPALAUXILIARYEFFECTSLOTI alAuxiliaryEffectSloti; LPALAUXILIARYEFFECTSLOTIV alAuxiliaryEffectSlotiv; LPALAUXILIARYEFFECTSLOTF alAuxiliaryEffectSlotf; LPALAUXILIARYEFFECTSLOTFV alAuxiliaryEffectSlotfv; LPALGETAUXILIARYEFFECTSLOTI alGetAuxiliaryEffectSloti; LPALGETAUXILIARYEFFECTSLOTIV alGetAuxiliaryEffectSlotiv; LPALGETAUXILIARYEFFECTSLOTF alGetAuxiliaryEffectSlotf; LPALGETAUXILIARYEFFECTSLOTFV alGetAuxiliaryEffectSlotfv; ALvoid (AL_APIENTRY*alDeferUpdatesSOFT)(void); ALvoid (AL_APIENTRY*alProcessUpdatesSOFT)(void); LPALGETSTRINGISOFT alGetStringiSOFT; LPALGETSOURCEI64VSOFT alGetSourcei64vSOFT; void (ALC_APIENTRY*alcDevicePauseSOFT)(ALCdevice *device); void (ALC_APIENTRY*alcDeviceResumeSOFT)(ALCdevice *device); void BackgroundProc(); void AddStream(OpenALSoundStream *stream); void RemoveStream(OpenALSoundStream *stream); void LoadReverb(const ReverbContainer *env); void PurgeStoppedSources(); static FSoundChan *FindLowestChannel(); std::thread StreamThread; std::mutex StreamLock; std::condition_variable StreamWake; std::atomic QuitThread; ALCdevice *Device; ALCcontext *Context; TArray Sources; ALfloat SfxVolume; ALfloat MusicVolume; int SFXPaused; TArray FreeSfx; TArray PausableSfx; TArray ReverbSfx; TArray SfxGroup; const ReverbContainer *PrevEnvironment; typedef TMap EffectMap; typedef TMapIterator EffectMapIter; ALuint EnvSlot; ALuint EnvFilters[2]; EffectMap EnvEffects; bool WasInWater; TArray Streams; friend class OpenALSoundStream; ALCdevice *InitDevice(); }; #endif // NO_OPENAL #endif